mirror of
https://github.com/Mauler125/r5sdk.git
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176 lines
4.8 KiB
C++
176 lines
4.8 KiB
C++
#pragma once
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/*-----------------------------------------------------------------------------
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* _basetypes
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*-----------------------------------------------------------------------------*/
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//#define GAMEDLL_S0 /*[r]*/
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//#define GAMEDLL_S1 /*[r]*/
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//#define GAMEDLL_S2 /*[i]*/
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#define GAMEDLL_S3 /*[r]*/
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//#define GAMEDLL_S4 /*[i]*/
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//#define GAMEDLL_S7 /*[i]*/
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//-----------------------------------------------------------------------------
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// Set up platform defines.
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//-----------------------------------------------------------------------------
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#ifdef _WIN32
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#define IsPlatformLinux() 0
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#define IsPlatformPosix() 0
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#define IsPlatformOSX() 0
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#define IsOSXOpenGL() 0
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#define IsPlatformPS3() 0
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#define IsPlatformPS3_PPU() 0
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#define IsPlatformPS3_SPU() 0
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#define PLATFORM_WINDOWS 1
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#define PLATFORM_OPENGL 0
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#ifndef _X360
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#define IsPlatformX360() 0
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#define IsPlatformWindowsPC() 1
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#define PLATFORM_WINDOWS_PC 1
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#ifdef _WIN64
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#define IsPlatformWindowsPC64() 1
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#define IsPlatformWindowsPC32() 0
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#define PLATFORM_WINDOWS_PC64 1
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#else
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#define IsPlatformWindowsPC64() 0
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#define IsPlatformWindowsPC32() 1
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#define PLATFORM_WINDOWS_PC32 1
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#endif
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#else // _X360
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#define IsPlatformWindowsPC() 0
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#define IsPlatformWindowsPC64() 0
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#define IsPlatformWindowsPC32() 0
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#define IsPlatformX360() 1
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#define PLATFORM_X360 1
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#endif // _X360
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#elif defined(_PS3)
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// Adding IsPlatformOpenGL() to help fix a bunch of code that was using IsPosix() to infer if the DX->GL translation layer was being used.
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#if defined( DX_TO_GL_ABSTRACTION )
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#define IsPlatformOpenGL() true
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#else
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#define IsPlatformOpenGL() false
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#endif
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#define IsPlatformX360() 0
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#define IsPlatformPS3() 1
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#ifdef SPU
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#define IsPlatformPS3_PPU() 0
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#define IsPlatformPS3_SPU() 1
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#else
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#define IsPlatformPS3_PPU() 1
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#define IsPlatformPS3_SPU() 0
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#endif
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#define IsPlatformWindowsPC() 0
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#define IsPlatformWindowsPC64() 0
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#define IsPlatformWindowsPC32() 0
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#define IsPlatformPosix() 1
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#define PLATFORM_POSIX 1
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#define PLATFORM_OPENGL 0
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#define IsPlatformLinux() 0
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#define IsPlatformOSX() 0
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#define IsOSXOpenGL() 0
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#elif defined(POSIX)
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#define IsPlatformX360() 0
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#define IsPlatformPS3() 0
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#define IsPlatformPS3_PPU() 0
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#define IsPlatformPS3_SPU() 0
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#define IsPlatformWindowsPC() 0
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#define IsPlatformWindowsPC64() 0
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#define IsPlatformWindowsPC32() 0
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#define IsPlatformPosix() 1
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#define PLATFORM_POSIX 1
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#if defined( LINUX ) && !defined( OSX ) // for havok we define both symbols, so don't let the osx build wander down here
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#define IsPlatformLinux() 1
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#define IsPlatformOSX() 0
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#define IsOSXOpenGL() 0
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#define PLATFORM_OPENGL 0
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#define PLATFORM_LINUX 1
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#elif defined ( OSX )
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#define IsPlatformLinux() 0
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#define IsPlatformOSX() 1
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#define IsOSXOpenGL() 1
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#define PLATFORM_OSX 1
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#define PLATFORM_OPENGL 1
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#else
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#define IsPlatformLinux() 0
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#define IsPlatformOSX() 0
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#define IsOSXOpenGL() 0
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#define PLATFORM_OPENGL 0
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#endif
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#else
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#error
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#endif
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//-----------------------------------------------------------------------------
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// Old-school defines we're going to support since much code uses them
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//-----------------------------------------------------------------------------
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#define IsLinux() IsPlatformLinux()
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#define IsOSX() IsPlatformOSX()
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#define IsPosix() IsPlatformPosix()
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#define IsX360() IsPlatformX360()
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#define IsPS3() IsPlatformPS3()
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#define MAX_SPLITSCREEN_CLIENT_BITS 2 // Max 2 player splitscreen in portal (don't merge this back), saves a bunch of memory [8/31/2010 tom]
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#define MAX_SPLITSCREEN_CLIENTS ( 1 << MAX_SPLITSCREEN_CLIENT_BITS ) // 4 // this should == MAX_JOYSTICKS in InputEnums.h
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#define MAX_PLAYERS 128 // Max R5 players.
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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#define MAX_MAP_NAME_HOST 64
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#else
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#define MAX_MAP_NAME_HOST 32
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#endif // Max BSP file name len.
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#define MAX_MAP_NAME 64
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#define SDK_VERSION "beta 1.6"/*"VGameSDK001"*/ // Increment this with every /breaking/ SDK change (i.e. security/backend changes breaking compatibility).
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#ifndef DEDICATED
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#define SDK_DEFAULT_CFG "platform\\cfg\\startup_default.cfg"
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#else
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#define SDK_DEFAULT_CFG "platform\\cfg\\startup_dedi_default.cfg"
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#endif
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// #define COMPILETIME_MAX and COMPILETIME_MIN for max/min in constant expressions
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#define COMPILETIME_MIN( a, b ) ( ( ( a ) < ( b ) ) ? ( a ) : ( b ) )
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#define COMPILETIME_MAX( a, b ) ( ( ( a ) > ( b ) ) ? ( a ) : ( b ) )
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#ifndef MIN
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#define MIN( a, b ) ( ( ( a ) < ( b ) ) ? ( a ) : ( b ) )
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#endif
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#ifndef MAX
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#define MAX( a, b ) ( ( ( a ) > ( b ) ) ? ( a ) : ( b ) )
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#endif
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#define FORWARD_DECLARE_HANDLE(name) typedef struct name##__ *name
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#ifndef NOTE_UNUSED
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#define NOTE_UNUSED(x) (void)(x) // for pesky compiler / lint warnings
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#endif
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typedef float vec_t;
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typedef float vec3_t[3];
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typedef float float32;
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typedef double float64;
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struct vrect_t
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{
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int x, y, width, height;
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vrect_t* pnext;
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};
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constexpr int MAX_NETCONSOLE_INPUT_LEN = 4096;
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constexpr int MSG_NOSIGNAL = 0;
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