r5sdk/r5dev/server/vengineserver_impl.cpp
Kawe Mazidjatari 36a9c2779b Fix debug dll assertions
+ cleanup/optimizations
2022-04-06 00:49:17 +02:00

56 lines
2.2 KiB
C++

//=============================================================================//
//
// Purpose: Interface the engine exposes to the game DLL
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/cvar.h"
#include "common/protocol.h"
#include "engine/sys_utils.h"
#include "engine/baseclient.h"
#include "server/vengineserver_impl.h"
//-----------------------------------------------------------------------------
// Purpose: sets the persistence var in the CClient instance to 'ready'
//-----------------------------------------------------------------------------
bool HIVEngineServer__PersistenceAvailable(void* entidx, int clientidx)
{
CBaseClient* pClient = g_pClient->GetClient(clientidx); // Get client instance.
pClient->SetPersistenceState(PERSISTENCE::PERSISTENCE_READY); // Set the client instance to 'ready'.
if (!g_bIsPersistenceVarSet[clientidx] && sv_showconnecting->GetBool())
{
CNetChan* pNetChan = pClient->GetNetChan();
string svClientName = pNetChan->GetName();
string svIpAddress = pNetChan->GetAddress();
int64_t nOriginID = pClient->GetOriginID();
DevMsg(eDLL_T::SERVER, "______________________________________________________________\n");
DevMsg(eDLL_T::SERVER, "+- NetChannel details\n");
DevMsg(eDLL_T::SERVER, " |- IDX : | '#%d'\n", clientidx);
DevMsg(eDLL_T::SERVER, " |- UID : | '%s'\n", svClientName.c_str());
DevMsg(eDLL_T::SERVER, " |- OID : | '%lld'\n", nOriginID);
DevMsg(eDLL_T::SERVER, " |- ADR : | '%s'\n", svIpAddress.c_str());
DevMsg(eDLL_T::SERVER, " -------------------------------------------------------------\n");
g_bIsPersistenceVarSet[clientidx] = true;
}
///////////////////////////////////////////////////////////////////////////
return IVEngineServer__PersistenceAvailable(entidx, clientidx);
}
void IVEngineServer_Attach()
{
DetourAttach((LPVOID*)&IVEngineServer__PersistenceAvailable, &HIVEngineServer__PersistenceAvailable);
}
void IVEngineServer_Detach()
{
DetourDetach((LPVOID*)&IVEngineServer__PersistenceAvailable, &HIVEngineServer__PersistenceAvailable);
}
///////////////////////////////////////////////////////////////////////////////
bool g_bIsPersistenceVarSet[MAX_PLAYERS];