r5sdk/r5dev/squirrel/sqinit.h
Kawe Mazidjatari b4485f1d23 Add extra SQVM features
Added 'GetNumHumanPlayers' and 'GetNumFakeClients' to SERVER vm
Changed hardcoded strings in UI 'GetPromoData' to localization keys

TODO: add localization files to SDK
2022-04-02 13:03:11 +02:00

67 lines
3.1 KiB
C++

#pragma once
#include "squirrel/sqapi.h"
namespace
{
ADDRESS p_Script_Remote_BeginRegisteringFunctions = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x28\x83\x3D\x00\x00\x00\x00\x00\x74\x10", "xxxxxx?????xx");
void* Script_Remote_BeginRegisteringFunctions = (void*)p_Script_Remote_BeginRegisteringFunctions.GetPtr(); /*48 83 EC 28 83 3D ?? ?? ?? ?? ?? 74 10*/
ADDRESS p_RestoreRemoteChecksumsFromSaveGame = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x4C\x24\x00\x41\x54\x48\x83\xEC\x40", "xxxx?xxxxxx");
void* (*RestoreRemoteChecksumsFromSaveGame)(void* a1, void* a2) = (void* (*)(void*, void*))p_RestoreRemoteChecksumsFromSaveGame.GetPtr(); /*48 89 4C 24 ? 41 54 48 83 EC 40*/
/* CHANGE THIS WHEN SWITCHING TO PYLONV2 TO UNSIGNED AGAIN!*/
std::int32_t* g_nServerRemoteChecksum = reinterpret_cast<std::int32_t*>(p_RestoreRemoteChecksumsFromSaveGame.Offset(0x1C0).FindPatternSelf("48 8D 15", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).GetPtr());
std::int32_t* g_nClientRemoteChecksum = reinterpret_cast<std::int32_t*>(p_Script_Remote_BeginRegisteringFunctions.Offset(0x0).FindPatternSelf("89 05", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).GetPtr());
}
namespace VSquirrel
{
namespace SHARED
{
SQRESULT SDKNativeTest(HSQUIRRELVM v);
SQRESULT GetSDKVersion(HSQUIRRELVM v);
}
#ifndef CLIENT_DLL
namespace SERVER
{
SQRESULT GetNumHumanPlayers(HSQUIRRELVM v);
SQRESULT GetNumFakeClients(HSQUIRRELVM v);
}
#endif // !CLIENT_DLL
#ifndef DEDICATED
namespace CLIENT
{
}
namespace UI
{
SQRESULT GetServerName(HSQUIRRELVM v);
SQRESULT GetServerPlaylist(HSQUIRRELVM v);
SQRESULT GetServerMap(HSQUIRRELVM v);
SQRESULT GetServerCount(HSQUIRRELVM v);
SQRESULT GetPromoData(HSQUIRRELVM v);
SQRESULT SetEncKeyAndConnect(HSQUIRRELVM v);
SQRESULT CreateServerFromMenu(HSQUIRRELVM v);
SQRESULT JoinPrivateServerFromMenu(HSQUIRRELVM v);
SQRESULT GetPrivateServerMessage(HSQUIRRELVM v);
SQRESULT ConnectToIPFromMenu(HSQUIRRELVM v);
SQRESULT GetAvailableMaps(HSQUIRRELVM v);
}
#endif // !DEDICATED
}
///////////////////////////////////////////////////////////////////////////////
class HSqInit : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: Remote_BeginRegisteringFunctions : 0x" << std::hex << std::uppercase << p_Script_Remote_BeginRegisteringFunctions.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: RestoreRemoteChecksumsFromSaveGame : 0x" << std::hex << std::uppercase << p_RestoreRemoteChecksumsFromSaveGame.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| VAR: g_nServerRemoteChecksum : 0x" << std::hex << std::uppercase << g_nServerRemoteChecksum << std::setw(0) << " |" << std::endl;
std::cout << "| VAR: g_nClientRemoteChecksum : 0x" << std::hex << std::uppercase << g_nClientRemoteChecksum << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HSqInit);