r5sdk/r5dev/vpc/IAppSystem.h
Amos 381b97eb65 Remove unnecessary include
basetypes.h is now precompiled
2022-01-16 01:40:27 +01:00

22 lines
1.1 KiB
C++

#pragma once
namespace
{
/* ==== IAPPSYSTEM ============================================================================================================================================== */
ADDRESS p_IAppSystem_LoadLibrary = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x28\x48\x8B\x0D\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x85\xC9\x74\x11", "xxxxxxx????xxx????xxx????xxxxx");
void* (*IAppSystem_LoadLibrary)() = (void * (*)())p_IAppSystem_LoadLibrary.GetPtr(); /*48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 85 C9 74 11*/ // C initializers/terminators
}
///////////////////////////////////////////////////////////////////////////////
class HAppSystem : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: IAppSystem::LoadLibrary : 0x" << std::hex << std::uppercase << p_IAppSystem_LoadLibrary.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HAppSystem);