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Display the error to the user without having to open the developer console or terminal window. This patch also adds printing to COM_ExplainDisconnection (which has been stripped out of the retail binary).
53 lines
2.0 KiB
C++
53 lines
2.0 KiB
C++
#pragma once
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#include "localize/ilocalize.h"
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bool Localize_IsLanguageSupported(const char* pLocaleName);
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class CLocalize : public CBaseAppSystem< ILocalize >
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{
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char unk[400];
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unsigned __int16 m_CurrentFile;
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char unk_19A;
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bool m_bUseOnlyLongestLanguageString;
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bool m_bSuppressChangeCallbacks;
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bool m_bQueuedChangeCallback;
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};
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inline CMemory p_CLocalize__AddFile;
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inline bool(*v_CLocalize__AddFile)(CLocalize * thisptr, const char* szFileName, const char* pPathID);
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inline CMemory p_CLocalize__LoadLocalizationFileLists;
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inline bool(*v_CLocalize__LoadLocalizationFileLists)(CLocalize * thisptr);
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inline CLocalize** g_ppVGuiLocalize;
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inline CLocalize** g_ppLocalize;
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///////////////////////////////////////////////////////////////////////////////
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class VLocalize : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CLocalize::AddFile", p_CLocalize__AddFile.GetPtr());
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LogFunAdr("CLocalize::LoadLocalizationFileLists", p_CLocalize__LoadLocalizationFileLists.GetPtr());
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LogFunAdr("g_Localize", reinterpret_cast<uintptr_t>(g_ppLocalize));
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}
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virtual void GetFun(void) const
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{
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p_CLocalize__AddFile = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 49 FF C4").FollowNearCallSelf();
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v_CLocalize__AddFile = p_CLocalize__AddFile.RCast<bool(*)(CLocalize*, const char*, const char*)>();
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p_CLocalize__LoadLocalizationFileLists = g_GameDll.FindPatternSIMD("4C 8B DC 53 48 81 EC ?? ?? ?? ?? 33 C0");
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v_CLocalize__LoadLocalizationFileLists = p_CLocalize__LoadLocalizationFileLists.RCast<bool(*)(CLocalize*)>();
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}
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virtual void GetVar(void) const
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{
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g_ppVGuiLocalize = g_GameDll.FindPatternSIMD("48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 50 40 40 38 2D ?? ?? ?? ??").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CLocalize**>();
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g_ppLocalize = g_ppVGuiLocalize; // these are set to the same thing in CSourceAppSystemGroup::Create
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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