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This will deprecate IDetour::Attach and IDetour::Detatch. This should reduce the chances of potential errors caused by using the wrong function in the wrong method (e.g. using DetourAttach in IDetour::Detatch).
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#ifndef IDETOUR_H
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#define IDETOUR_H
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//-----------------------------------------------------------------------------
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// Interface class for context hooks
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//-----------------------------------------------------------------------------
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class IDetour
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{
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public:
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virtual ~IDetour() { ; }
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virtual void GetAdr(void) const = 0;
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virtual void GetFun(void) const = 0;
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virtual void GetVar(void) const = 0;
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virtual void GetCon(void) const = 0;
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virtual void Attach(void) const = 0;
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virtual void Detach(void) const = 0;
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//virtual void Detour(const bool bAttach) const = 0;
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template<
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typename T,
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typename std::enable_if<DetoursIsFunctionPointer<T>::value, int>::type = 0>
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LONG Setup(_Inout_ T* ppPointer, _In_ T pDetour, const bool bAttach) const
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{
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if (bAttach)
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return DetourAttach(ppPointer, pDetour);
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else
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return DetourDetach(ppPointer, pDetour);
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}
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};
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extern std::vector<IDetour*> g_DetourVec;
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std::size_t AddDetour(IDetour* pDetour);
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#define ADDDETOUR(x,y) static std::size_t dummy_reg_##y = AddDetour( new x() );
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#define XREGISTER(x,y) ADDDETOUR(x, y)
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#define REGISTER(x) XREGISTER(x, __COUNTER__)
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#endif // IDETOUR_H
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