r5sdk/r5dev/naveditor/GameUtils.cpp

174 lines
5.0 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "pch.h"
#include "NavEditor/include/GameUtils.h"
#include "NavEditor/include/FileTypes.h"
void coordGameSwap(float* c)
{
std::swap(c[1], c[2]);
c[2] *= -1;
}
void coordGameUnswap(float* c)
{
c[2] *= -1;
std::swap(c[1], c[2]);
}
void coordShortGameSwap(unsigned short* c)
{
std::swap(c[1], c[2]);
c[2] = std::numeric_limits<unsigned short>::max() - c[2];
}
void coordShortGameUnswap(unsigned short* c)
{
c[2] = std::numeric_limits<unsigned short>::max() - c[2];
std::swap(c[1], c[2]);
}
void patchHeaderGame(NavMeshSetHeader& h)
{
coordGameSwap(h.params.orig);
}
void unpatchHeaderGame(NavMeshSetHeader& h)
{
coordGameUnswap(h.params.orig);
}
void patchTileGame(dtMeshTile* t)
{
coordGameSwap(t->header->bmin);
coordGameSwap(t->header->bmax);
for (size_t i = 0; i < t->header->vertCount * 3; i += 3)
coordGameSwap(t->verts + i);
for (size_t i = 0; i < t->header->detailVertCount * 3; i += 3)
coordGameSwap(t->detailVerts + i);
for (size_t i = 0; i < t->header->polyCount; i++)
coordGameSwap(t->polys[i].org);
//might be wrong because of coord change might break tree layout
for (size_t i = 0; i < t->header->bvNodeCount; i++)
{
coordShortGameSwap(t->bvTree[i].bmax);
coordShortGameSwap(t->bvTree[i].bmin);
}
for (size_t i = 0; i < t->header->offMeshConCount; i++)
{
coordGameSwap(t->offMeshCons[i].pos);
coordGameSwap(t->offMeshCons[i].pos + 3);
coordGameSwap(t->offMeshCons[i].unk);
}
}
void unpatchTileGame(dtMeshTile* t)
{
coordGameUnswap(t->header->bmin);
coordGameUnswap(t->header->bmax);
for (size_t i = 0; i < t->header->vertCount * 3; i += 3)
coordGameUnswap(t->verts + i);
for (size_t i = 0; i < t->header->detailVertCount * 3; i += 3)
coordGameUnswap(t->detailVerts + i);
for (size_t i = 0; i < t->header->polyCount; i++)
coordGameUnswap(t->polys[i].org);
//might be wrong because of coord change might break tree layout
for (size_t i = 0; i < t->header->bvNodeCount; i++)
{
coordShortGameUnswap(t->bvTree[i].bmax);
coordShortGameUnswap(t->bvTree[i].bmin);
}
for (size_t i = 0; i < t->header->offMeshConCount; i++)
{
coordGameUnswap(t->offMeshCons[i].pos);
coordGameUnswap(t->offMeshCons[i].pos + 3);
coordGameUnswap(t->offMeshCons[i].unk);
}
}
void buildLinkTable(dtNavMesh* mesh, LinkTableData& data)
{
//clear all labels
for (int i = 0; i < mesh->getMaxTiles(); ++i)
{
dtMeshTile* tile = mesh->getTile(i);
if (!tile || !tile->header || !tile->dataSize) continue;
int pcount = tile->header->polyCount;
for (int j = 0; j < pcount; j++)
{
dtPoly& poly = tile->polys[j];
poly.disjointSetId = (unsigned short)-1;
}
}
//first pass
std::set<int> nlabels;
for (int i = 0; i < mesh->getMaxTiles(); ++i)
{
dtMeshTile* tile = mesh->getTile(i);
if (!tile || !tile->header || !tile->dataSize) continue;
int pcount = tile->header->polyCount;
for (int j = 0; j < pcount; j++)
{
dtPoly& poly = tile->polys[j];
unsigned int plink = poly.firstLink;
while (plink != DT_NULL_LINK)
{
const dtLink l = tile->links[plink];
const dtMeshTile* t;
const dtPoly* p;
mesh->getTileAndPolyByRefUnsafe(l.ref, &t, &p);
if (p->disjointSetId != (unsigned short)-1)
nlabels.insert(p->disjointSetId);
plink = l.next;
}
if (nlabels.empty())
{
poly.disjointSetId = (unsigned short)data.insert_new();
}
else
{
auto l = *nlabels.begin();
poly.disjointSetId = (unsigned short)l;
for (auto nl : nlabels)
data.set_union(l, nl);
}
nlabels.clear();
}
}
//second pass
for (int i = 0; i < mesh->getMaxTiles(); ++i)
{
dtMeshTile* tile = mesh->getTile(i);
if (!tile || !tile->header || !tile->dataSize) continue;
int pcount = tile->header->polyCount;
for (int j = 0; j < pcount; j++)
{
dtPoly& poly = tile->polys[j];
int id = data.find(poly.disjointSetId);
poly.disjointSetId = (unsigned short)id;
}
}
}
void setReachable(std::vector<int>& data, int count, int id1, int id2, bool value)
{
int w = ((count + 31) / 32);
auto& cell = data[id1 * w + id2 / 32];
uint32_t value_mask = ~(1 << (id2 & 0x1f));
if (!value)
cell = (cell & value_mask);
else
cell = (cell & value_mask) | (1 << (id2 & 0x1f));
}