r5sdk/r5dev/public/inetmessage.h
Kawe Mazidjatari 34a06147d7 Fix spelling errors
Overall spelling improvements and cleanup..
2022-09-09 19:47:31 +02:00

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1.8 KiB
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose: INetMessage interface
//
// $NoKeywords: $
//=============================================================================//
#ifndef INETMESSAGE_H
#define INETMESSAGE_H
#include "tier1/bitbuf.h"
class INetMsgHandler;
class INetMessage;
class INetChannel;
// typedef bool (INetMsgHandler::*PROCESSFUNCPTR)(INetMessage*);
// #define CASTPROCPTR( fn ) static_cast <bool (INetMsgHandler::*)(INetMessage*)> (fn)
class INetMessage
{
public:
virtual ~INetMessage() {};
// Use these to setup who can hear whose voice.
// Pass in client indices (which are their ent indices - 1).
virtual void SetNetChannel(INetChannel * netchan) = 0; // netchannel this message is from/for
virtual void SetReliable( bool state ) = 0; // set to true if it's a reliable message
virtual bool Process( void ) = 0; // calls the recently set handler to process this message
virtual bool ReadFromBuffer( bf_read &buffer ) = 0; // returns true if parsing was OK
virtual bool WriteToBuffer( bf_write &buffer ) = 0; // returns true if writing was OK
virtual bool IsReliable( void ) const = 0; // true, if message needs reliable handling
virtual int GetGroup( void ) const = 0; // returns net message group of this message
virtual int GetType( void ) const = 0; // returns module specific header tag eg svc_serverinfo
virtual const char *GetName( void ) const = 0; // returns network message name, eg "svc_serverinfo"
virtual INetChannel *GetNetChannel( void ) const = 0;
virtual const char *ToString( void ) const = 0; // returns a human readable string about message content
virtual size_t GetSize( void ) const = 0; // returns net message size of this message
};
#endif // INETMESSAGE_H