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https://github.com/Mauler125/r5sdk.git
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This should fix a rare crash that happens when the playlists file is reloaded during disconnect. The client fetches the playlists from the server on connect. On disconnect, we want to reload the one from the client so that if the player want's to create his own game, that he would have his own playlists. The fix is to delay the reload of the playlists file to the beginning of the next frame.
110 lines
6.2 KiB
C++
110 lines
6.2 KiB
C++
#pragma once
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#ifndef NETCONSOLE
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#include "engine/net_chan.h"
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#include "tier1/lzss.h"
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#define MAX_STREAMS 2
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#define FRAGMENT_BITS 8
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#define FRAGMENT_SIZE (1<<FRAGMENT_BITS)
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// user message
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#define MAX_USER_MSG_DATA 511 // <-- 255 in Valve Source.
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#define NETMSG_TYPE_BITS 7 // must be 2^NETMSG_TYPE_BITS > SVC_LASTMSG (6 in Valve Source).
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#define NETMSG_LENGTH_BITS 12 // 512 bytes (11 in Valve Source, 256 bytes).
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#define NET_MIN_MESSAGE 5 // Even connectionless packets require int32 value (-1) + 1 byte content
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constexpr unsigned int AES_128_KEY_SIZE = 16;
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constexpr unsigned int AES_128_B64_ENCODED_SIZE = 24;
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constexpr const char* DEFAULT_NET_ENCRYPTION_KEY = "WDNWLmJYQ2ZlM0VoTid3Yg==";
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/* ==== CNETCHAN ======================================================================================================================================================== */
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inline CMemory p_NET_Init;
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inline auto v_NET_Init = p_NET_Init.RCast<void* (*)(bool bDeveloper)>();
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inline CMemory p_NET_SetKey;
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inline auto v_NET_SetKey = p_NET_SetKey.RCast<void (*)(netkey_t* pKey, const char* szHash)>();
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inline CMemory p_NET_Config;
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inline auto v_NET_Config = p_NET_Config.RCast<void (*)(void)>();
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inline CMemory p_NET_ReceiveDatagram;
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inline auto v_NET_ReceiveDatagram = p_NET_ReceiveDatagram.RCast<bool (*)(int iSocket, netpacket_s* pInpacket, bool bRaw)>();
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inline CMemory p_NET_SendDatagram;
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inline auto v_NET_SendDatagram = p_NET_SendDatagram.RCast<int (*)(SOCKET s, void* pPayload, int iLenght, netadr_t* pAdr, bool bEncrypted)>();
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inline CMemory p_NET_Decompress;
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inline auto v_NET_Decompress = p_NET_Decompress.RCast<int (*)(CLZSS* lzss, unsigned char* pInput, unsigned char* pOutput, unsigned int unBufSize)>();
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inline CMemory p_NET_PrintFunc;
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inline auto v_NET_PrintFunc = p_NET_PrintFunc.RCast<void(*)(const char* fmt)>();
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///////////////////////////////////////////////////////////////////////////////
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bool NET_ReceiveDatagram(int iSocket, netpacket_s* pInpacket, bool bRaw);
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int NET_SendDatagram(SOCKET s, void* pPayload, int iLenght, netadr_t* pAdr, bool bEncrypted);
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void NET_SetKey(const string& svNetKey);
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void NET_GenerateKey();
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void NET_PrintFunc(const char* fmt, ...);
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void NET_Shutdown(void* thisptr, const char* szReason, uint8_t bBadRep, bool bRemoveNow);
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void NET_RemoveChannel(CClient* pClient, int nIndex, const char* szReason, uint8_t bBadRep, bool bRemoveNow);
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///////////////////////////////////////////////////////////////////////////////
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extern netadr_t* g_pNetAdr;
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extern netkey_t* g_pNetKey;
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extern double* g_pNetTime;
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///////////////////////////////////////////////////////////////////////////////
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class VNet : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("NET_Init", p_NET_Init.GetPtr());
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LogFunAdr("NET_Config", p_NET_Config.GetPtr());
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LogFunAdr("NET_SetKey", p_NET_SetKey.GetPtr());
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LogFunAdr("NET_ReceiveDatagram", p_NET_ReceiveDatagram.GetPtr());
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LogFunAdr("NET_SendDatagram", p_NET_SendDatagram.GetPtr());
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LogFunAdr("NET_Decompress", p_NET_Decompress.GetPtr());
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LogFunAdr("NET_PrintFunc", p_NET_PrintFunc.GetPtr());
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LogVarAdr("g_NetAdr", reinterpret_cast<uintptr_t>(g_pNetAdr));
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LogVarAdr("g_NetKey", reinterpret_cast<uintptr_t>(g_pNetKey));
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LogVarAdr("g_NetTime", reinterpret_cast<uintptr_t>(g_pNetTime));
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
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p_NET_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 54 41 56 41 57 48 81 EC C0 01 ??");
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#elif defined (GAMEDLL_S3)
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p_NET_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 54 41 56 41 57 48 81 EC F0 01 ??");
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#endif
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p_NET_Config = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 57 C0");
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p_NET_SetKey = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 20 48 8B F9 41 B8");
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p_NET_ReceiveDatagram = g_GameDll.FindPatternSIMD("48 89 74 24 18 48 89 7C 24 20 55 41 54 41 55 41 56 41 57 48 8D AC 24 50 EB");
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p_NET_SendDatagram = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 41 56 41 57 48 81 EC ?? 05 ?? ??");
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p_NET_Decompress = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 41 56 45 33 F6");
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p_NET_PrintFunc = g_GameDll.FindPatternSIMD("48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 C3 48");
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v_NET_Init = p_NET_Init.RCast<void* (*)(bool)>(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 54 41 56 41 57 48 81 EC F0 01 00*/
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v_NET_Config = p_NET_Config.RCast<void (*)(void)>();
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v_NET_SetKey = p_NET_SetKey.RCast<void (*)(netkey_t*, const char*)>(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 20 48 8B F9 41 B8*/
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v_NET_ReceiveDatagram = p_NET_ReceiveDatagram.RCast<bool (*)(int, netpacket_s*, bool)>(); /*E8 ?? ?? ?? ?? 84 C0 75 35 48 8B D3*/
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v_NET_SendDatagram = p_NET_SendDatagram.RCast<int (*)(SOCKET, void*, int, netadr_t*, bool)>(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 41 56 41 57 48 81 EC ?? 05 00 00*/
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v_NET_Decompress = p_NET_Decompress.RCast<int (*)(CLZSS*, unsigned char*, unsigned char*, unsigned int)>();
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v_NET_PrintFunc = p_NET_PrintFunc.RCast<void(*)(const char*)>(); /*48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 C3 48*/
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}
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virtual void GetVar(void) const
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{
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g_pNetAdr = g_GameDll.FindPatternSIMD("C7 05 ?? ?? ?? ?? ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 66 89 05 ?? ?? ?? ?? 88 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 33 C0").ResolveRelativeAddressSelf(0x2, 0xA).RCast<netadr_t*>();
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g_pNetKey = g_GameDll.FindString("client:NetEncryption_NewKey").FindPatternSelf("48 8D ?? ?? ?? ?? ?? 48 3B", CMemory::Direction::UP, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast<netkey_t*>();
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g_pNetTime = p_NET_Init.Offset(0xA).FindPatternSelf("F2 0F").ResolveRelativeAddressSelf(0x4, 0x8).RCast<double*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // !NETCONSOLE
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const char* NET_ErrorString(int iCode);
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