mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Removed all ui.rpak/ui.dll assets loading on the dedicated server. Moved AsyncLoad to CPakFile class. Moved g_pMallocPool to tslist.h.
93 lines
4.6 KiB
C++
93 lines
4.6 KiB
C++
#pragma once
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#include "tier0/tslist.h"
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typedef int RPakHandle_t;
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enum class ePakStatus : int
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{
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PAK_STATUS_FREED = 0,
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PAK_STATUS_LOAD_PENDING,
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PAK_STATUS_REPAK_RUNNING,
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PAK_STATUS_REPAK_DONE,
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PAK_STATUS_LOAD_STARTING,
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PAK_STATUS_LOAD_PAKHDR,
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PAK_STATUS_LOAD_PATCH_INIT,
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PAK_STATUS_LOAD_PATCH_EDIT_STREAM,
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PAK_STATUS_LOAD_ASSETS,
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PAK_STATUS_LOADED, // 9
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PAK_STATUS_UNLOAD_PENDING,
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PAK_STATUS_FREE_PENDING,
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PAK_STATUS_CANCELING,
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PAK_STATUS_ERROR, // 13
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PAK_STATUS_INVALID_PAKHANDLE,
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PAK_STATUS_BUSY
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};
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/* ==== RTECH_GAME ====================================================================================================================================================== */
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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inline CMemory p_CPakFile_LoadPak;
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inline auto CPakFile_LoadPak = p_CPakFile_LoadPak.RCast<unsigned int (*)(void* thisptr, void* a2, uint64_t a3)>();
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inline CMemory p_CPakFile_LoadMapPak;
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inline auto CPakFile_LoadMapPak = p_CPakFile_LoadMapPak.RCast<bool (*)(const char* szPakFile)>();
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#endif
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inline CMemory p_CPakFile_AsyncLoad;
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inline auto CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast<RPakHandle_t(*)(const char* svPakFileName, uintptr_t pMalloc, int nIdx, bool bUnk)>();
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inline CMemory p_CPakFile_UnloadPak;
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inline auto CPakFile_UnloadPak = p_CPakFile_UnloadPak.RCast<void* (*)(RPakHandle_t handle)>();
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class CPakFile
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{
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public:
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static RPakHandle_t AsyncLoad(const char* szPakFileName, uintptr_t pMalloc = g_pMallocPool.GetPtr(), int nIdx = NULL, bool bUnk = false);
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};
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extern CPakFile* g_pakLoadApi;
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void RTech_Game_Attach();
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void RTech_Game_Detach();
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extern vector<RPakHandle_t> g_LoadedPakHandle;
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///////////////////////////////////////////////////////////////////////////////
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class HRTechGame : public IDetour
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{
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virtual void GetAdr(void) const
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{
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std::cout << "| FUN: CPakFile::AsyncLoad : 0x" << std::hex << std::uppercase << p_CPakFile_AsyncLoad.GetPtr() << std::setw(nPad) << " |" << std::endl;
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#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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std::cout << "| FUN: CPakFile::LoadPak : 0x" << std::hex << std::uppercase << p_CPakFile_LoadPak.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CPakFile::LoadMapPak : 0x" << std::hex << std::uppercase << p_CPakFile_LoadMapPak.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| FUN: CPakFile::UnloadPak : 0x" << std::hex << std::uppercase << p_CPakFile_UnloadPak.GetPtr() << std::setw(nPad) << " |" << std::endl;
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#endif // GAMEDLL_S2 || GAMEDLL_S3
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CPakFile_LoadPak = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x4C\x24\x00\x56\x41\x55"), "xxxx?xxx"); /*48 89 4C 24 ? 56 41 55*/
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CPakFile_LoadPak = p_CPakFile_LoadPak.RCast<unsigned int (*)(void*, void*, uint64_t)>();
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p_CPakFile_LoadMapPak = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x81\xEC\x00\x00\x00\x00\x0F\xB6\x05\x00\x00\x00\x00\x4C\x8D\x05\x00\x00\x00\x00\x84\xC0"), "xxx????xxx????xxx????xx");
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CPakFile_LoadMapPak = p_CPakFile_LoadMapPak.RCast<bool (*)(const char*)>(); /*48 81 EC ? ? ? ? 0F B6 05 ? ? ? ? 4C 8D 05 ? ? ? ? 84 C0*/
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#endif
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
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p_CPakFile_AsyncLoad = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x40\x48\x89\x6C\x24\x00\x41\x8B\xE8"), "xxxxxxxxxx?xxx");
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CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast<RPakHandle_t(*)(const char*, uintptr_t, int, bool)>(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 8B E8*/
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#elif defined (GAMEDLL_S3)
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p_CPakFile_AsyncLoad = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x40\x48\x89\x6C\x24\x00\x41\x0F\xB6\xE9"), "xxxxxxxxxx?xxxx");
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CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast<RPakHandle_t(*)(const char*, uintptr_t, int, bool)>(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 0F B6 E9*/
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#endif
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p_CPakFile_UnloadPak = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x8B\xC1"), "xxxx?xxxx?xxxxxxx");
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CPakFile_UnloadPak = p_CPakFile_UnloadPak.RCast<void* (*)(RPakHandle_t)>(); /*48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 30 8B C1*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HRTechGame);
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