r5sdk/r5dev/resource/cfg/autoexec_server_dev.cfg

30 lines
1.6 KiB
INI

/////////////////// server_dev configuration file.
// This file is executed automatically on startup.
//////////////////////////
//// SERVER ////
//////////////////////////
hostname "R5" // Determines the name of the server displayed in the server browser.
sv_pylonvisibility "0" // Determines the visiblity to the Pylon Master Server (server browser), 0 = Not visible, 1 = Visible.
sv_requireOriginToken "0" // Enables origin token verification on the server
//////////////////////////
//// SIMULATION //// !!WARNING!!: CHANGING THESE CAN CAUSE SIMULATION ISSUES. DO NOT CHANGE FOR NON-DEBUG ACTIVITY!
//////////////////////////
sv_updaterate_mp "20" // Sets the num delta ticks per second.
base_tickinterval_mp "0.0500" // Sets the num simulation frames per second.
//////////////////////////
//// DEBUG DRAW ////
//////////////////////////
sv_showhitboxes "1" // Send server-side hitboxes for specified entity to client (!slower!).
sv_showlagcompensation "1" // Show lag compensated hitboxes whenever a player is lag compensated (!slower!).
sv_visualizetraces "1" // Show native and script related debug tracing (!slower!).
//////////////////////////
//// CAI ////
//////////////////////////
ai_ainRebuildOnMapStart "0" // Whether to rebuild the AI Network graph on level load.
ai_ainDumpOnLoad "0" // Whether to dump the parsed AI Network graph file loaded from disk.
ai_ainDebugConnect "1" // Show AI Network graph connection debug.