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111 lines
7.4 KiB
C++
111 lines
7.4 KiB
C++
#ifndef MATERIALSYSTEM_H
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#define MATERIALSYSTEM_H
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#include "cmaterialglue.h"
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#define STREAM_DB_EXT "stbsp"
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class CMaterialSystem
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{
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public:
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#ifndef DEDICATED
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static CMaterialGlue* FindMaterialEx(CMaterialSystem* pMatSys, const char* pMaterialName, uint8_t nMaterialType, int nUnk, bool bComplain);
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static Vector2D GetScreenSize(CMaterialSystem* pMatSys = nullptr);
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#endif // !DEDICATED
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};
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/* ==== MATERIALSYSTEM ================================================================================================================================================== */
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inline CMemory p_CMaterialSystem__Init;
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inline auto CMaterialSystem__Init = p_CMaterialSystem__Init.RCast<void*(*)(CMaterialSystem* thisptr)>();
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inline void* g_pMaterialSystem = nullptr;
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inline void* g_pMaterialVFTable = nullptr;
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#ifndef DEDICATED
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inline CMemory p_CMaterialSystem__FindMaterialEx;
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inline auto CMaterialSystem__FindMaterialEx = p_CMaterialSystem__FindMaterialEx.RCast<CMaterialGlue*(*)(CMaterialSystem* pMatSys, const char* pMaterialName, uint8_t nMaterialType, int nUnk, bool bComplain)>();
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inline CMemory p_CMaterialSystem_GetScreenSize;
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inline auto CMaterialSystem_GetScreenSize = p_CMaterialSystem_GetScreenSize.RCast<void(*)(CMaterialSystem* pMatSys, float* outX, float* outY)>();
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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inline CMemory p_DispatchDrawCall;
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inline auto v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t a1, uint64_t a2, int a3, int a4, char a5, int a6, uint8_t a7, int64_t a8, uint32_t a9, uint32_t a10, __m128* a11, int a12)>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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inline CMemory p_DispatchDrawCall;
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inline auto v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t a1, uint64_t a2, int a3, int a4, int64_t a5, int a6, uint8_t a7, int64_t a8, uint32_t a9, uint32_t a10, int a11, __m128* a12, int a13, int64_t a14)>();
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#endif
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inline CMemory p_DrawStreamOverlay;
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inline auto v_DrawStreamOverlay = p_DrawStreamOverlay.RCast<const char*(*)(void* thisptr, uint8_t* a2, void* unused, void* a4)>();
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inline CMemory s_pRenderContext;
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inline int* g_nTotalStreamingTextureMemory = nullptr;
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inline int* g_nUnfreeStreamingTextureMemory = nullptr;
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inline int* g_nUnusableStreamingTextureMemory = nullptr;
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#endif // !DEDICATED
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bool IsMaterialInternal(void** pCandidate);
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void CMaterialSystem_Attach();
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void CMaterialSystem_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VMaterialSystem : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: CMaterialSystem::Init : {:#18x} |\n", p_CMaterialSystem__Init.GetPtr());
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#ifndef DEDICATED
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spdlog::debug("| FUN: CMaterialSystem::DispatchDrawCall : {:#18x} |\n", p_DispatchDrawCall.GetPtr());
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spdlog::debug("| FUN: CMaterialSystem::DrawStreamOverlay : {:#18x} |\n", p_DrawStreamOverlay.GetPtr());
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spdlog::debug("| VAR: g_nTotalStreamingTextureMemory : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_nTotalStreamingTextureMemory));
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spdlog::debug("| VAR: g_nUnfreeStreamingTextureMemory : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_nUnfreeStreamingTextureMemory));
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spdlog::debug("| VAR: g_nUnusableStreamingTextureMemory : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_nUnusableStreamingTextureMemory));
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spdlog::debug("| VAR: s_pRenderContext : {:#18x} |\n", s_pRenderContext.GetPtr());
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#endif // !DEDICATED
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spdlog::debug("| VAR: g_pMaterialSystem : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pMaterialSystem));
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spdlog::debug("| CON: g_pMaterialVFTable : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pMaterialVFTable));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_CMaterialSystem__Init = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x70\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxx?xxxxxxxxxxxxxxxxxx?????");
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CMaterialSystem__Init = p_CMaterialSystem__Init.RCast<void*(*)(CMaterialSystem*)>(); /*48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 70 48 83 3D ?? ?? ?? ?? ??*/
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#ifndef DEDICATED
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p_CMaterialSystem__FindMaterialEx = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x89\x4C\x24\x00\x44\x88\x44\x24\x00\x48\x89\x4C\x24\x00"), "xxxx?xxxx?xxxx?");
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CMaterialSystem__FindMaterialEx = p_CMaterialSystem__FindMaterialEx.RCast<CMaterialGlue*(*)(CMaterialSystem*, const char*, uint8_t, int, bool)>(); /*44 89 4C 24 ?? 44 88 44 24 ?? 48 89 4C 24 ??*/
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p_CMaterialSystem_GetScreenSize = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x8B\x05\x00\x00\x00\x00\x89\x02\x8B\x05\x00\x00\x00\x00\x41\x89\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x8B\x05\x00\x00\x00\x00"), "xx????xxxx????xxxxxxxxxxxxxxxxxxxx????");
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CMaterialSystem_GetScreenSize = p_CMaterialSystem_GetScreenSize.RCast<void(*)(CMaterialSystem* pMatSys, float* outX, float* outY)>(); /*8B 05 ? ? ? ? 89 02 8B 05 ? ? ? ? 41 89 00 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 8B 05 ? ? ? ?*/
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_DispatchDrawCall = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x89\x4C\x24\x00\x44\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53"), "xxxx?xxxx?xxxx?xx");
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v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t, uint64_t, int, int, char, int, uint8_t, int64_t, uint32_t, uint32_t, __m128*, int)>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_DispatchDrawCall = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x89\x4C\x24\x00\x44\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x56"), "xxxx?xxxx?xxxx?xxx");
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v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t, uint64_t, int, int, int64_t, int, uint8_t, int64_t, uint32_t, uint32_t, int, __m128*, int, int64_t )>();
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#endif
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p_DrawStreamOverlay = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x41\x56\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\xC6\x02\x00"), "xxx????x????xxxxxx");
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v_DrawStreamOverlay = p_DrawStreamOverlay.RCast<const char*(*)(void*, uint8_t*, void*, void*)>(); // 41 56 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 C6 02 00 //
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#endif // !DEDICATED
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}
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virtual void GetVar(void) const
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{
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#ifndef DEDICATED
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g_nTotalStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x0).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>();
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g_nUnfreeStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x20).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>();
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g_nUnusableStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x50).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>();
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s_pRenderContext = p_DispatchDrawCall.FindPattern("48 8B ?? ?? ?? ?? 01").ResolveRelativeAddressSelf(0x3, 0x7);
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#endif // !DEDICATED
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g_pMaterialSystem = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x74\x11\x48\x8B\x01\x48\x8D\x15\x00\x00\x00\x00"), "xxx????xxxxxxxxxxx????").ResolveRelativeAddressSelf(0x3, 0x7).RCast<void*>();
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}
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virtual void GetCon(void) const
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{
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g_pMaterialVFTable = g_GameDll.GetVirtualMethodTable(".?AVCMaterial@@").RCast<void*>();
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}
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VMaterialSystem);
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#endif // MATERIALSYSTEM_H
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