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* Use responceid from server to determine in which context to log. * Moved all script loggers from combined enums to minus instead (SERVER = -3, CLIENT = -2, UI = -1 SERVER_CODE = 0, etc), this makes it much easier to align stuff in combined systems such as the RUI logger or NetMsg(). * Color log networked RCON messages properly on the client. * Added dedicated logger for all received RCON messages (net_console.log). * Log commands submitted through in-game console (allows for easier debugging when going through log files).
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
#pragma once
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#include "tier1/NetAdr2.h"
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#include "tier2/socketcreator.h"
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#include "protoc/sv_rcon.pb.h"
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#include "protoc/cl_rcon.pb.h"
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constexpr char s_pszNoAuthMessage[] = "This server is password protected for console access. Authenticate with 'PASS <password>' command.\n";
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constexpr char s_pszWrongPwMessage[] = "Admin password incorrect.\n";
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constexpr char s_pszBannedMessage[] = "Go away.\n";
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constexpr char s_pszAuthMessage[] = "RCON authentication successfull.\n";
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class CRConServer
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{
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public:
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CRConServer(void);
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~CRConServer(void);
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void Init(void);
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void Shutdown(void);
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bool SetPassword(const char* pszPassword);
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void Think(void);
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void RunFrame(void);
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void Send(const std::string& svMessage) const;
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void Send(SocketHandle_t hSocket, const std::string& svMessage) const;
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void Recv(void);
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std::string Serialize(const std::string& svRspBuf, const std::string& svRspVal, sv_rcon::response_t response_t, int nResponseId = -4) const;
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cl_rcon::request Deserialize(const std::string& svBuf) const;
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void Authenticate(const cl_rcon::request& cl_request, CConnectedNetConsoleData* pData);
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bool Comparator(std::string svPassword) const;
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void ProcessBuffer(const char* pszIn, int nRecvLen, CConnectedNetConsoleData* pData);
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void ProcessMessage(const cl_rcon::request& cl_request);
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void Execute(const cl_rcon::request& cl_request, bool bConVar) const;
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bool CheckForBan(CConnectedNetConsoleData* pData);
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void CloseConnection(void);
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void CloseNonAuthConnection(void);
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private:
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bool m_bInitialized;
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int m_nConnIndex;
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CNetAdr2* m_pAdr2;
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CSocketCreator* m_pSocket;
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std::vector<std::string> m_vBannedAddress;
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std::string m_svPasswordHash;
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};
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extern CRConServer* g_pRConServer;
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CRConServer* RCONServer(); |