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59 lines
998 B
C
59 lines
998 B
C
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CMODEL_H
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#define CMODEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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// EVERYTHING IN HERE STILL NEEDS TESTING!!!!
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struct Ray_t
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{
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VectorAligned m_Start;
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VectorAligned m_Delta;
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VectorAligned m_StartOffset;
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VectorAligned m_Extents;
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char gap2C[0x10];
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void* m_pWorldAxisTransform;
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bool m_IsRay;
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bool m_IsSwept;
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void Init(Vector3D const& start, Vector3D const& end)
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{
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m_Delta = end - start;
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m_IsSwept = (m_Delta.LengthSqr() != 0);
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m_Extents.Init();
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m_pWorldAxisTransform = NULL;
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m_IsRay = true;
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m_StartOffset.Init();
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m_Start = start;
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}
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};
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struct csurface_t
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{
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const char* name;
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short surfaceProp;
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uint16_t flags;
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};
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struct cplanetrace_t
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{
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Vector3D normal;
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float dist;
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};
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#endif // CMODEL_H
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