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* split rtech_game and rtech_utils cpp files into multiple files * rebuilt several large pak load routines for debugging and custom implementations * moved rson code to rtech_game * reworked and improved engine and sdk pak precache system * reversed more of the jobthreads system
11 lines
412 B
C
11 lines
412 B
C
#ifndef RTECH_PAKDECODE_H
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#define RTECH_PAKDECODE_H
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#include "rtech/ipakfile.h"
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extern size_t Pak_InitDefaultDecoder(PakDecoder_t* const decoder, const uint8_t* const fileBuffer,
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const uint64_t inputMask, const size_t dataSize, const size_t dataOffset, const size_t headerSize);
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extern bool Pak_DefaultDecode(PakDecoder_t* const decoder, const size_t inLen, const size_t outLen);
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#endif // RTECH_PAKDECODE_H
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