mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr. * Moved 'baseentity.h/cpp' to 'game/server/' instead. * Overall light cleanup.
29 lines
573 B
C++
29 lines
573 B
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
|
||
//
|
||
// Purpose:
|
||
//
|
||
// $NoKeywords: $
|
||
//=============================================================================//
|
||
|
||
#ifndef PREDICTIONCOPY_H
|
||
#define PREDICTIONCOPY_H
|
||
#ifdef _WIN32
|
||
#pragma once
|
||
#endif
|
||
|
||
#include "ehandle.h"
|
||
|
||
#if defined( CLIENT_DLL )
|
||
#include "game/client/c_baseentity.h"
|
||
|
||
class C_BaseEntity;
|
||
typedef CHandle<C_BaseEntity> EHANDLE;
|
||
|
||
#else
|
||
#include "game/server/baseentity.h"
|
||
|
||
class CBaseEntity;
|
||
typedef CHandle<CBaseEntity> EHANDLE;
|
||
#endif
|
||
|
||
#endif // PREDICTIONCOPY_H
|