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58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
//=============================================================================//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// baseserver.cpp: implementation of the CBaseServer class.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "core/stdafx.h"
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#include "common/protocol.h"
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#include "engine/baseserver.h"
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#include "engine/baseclient.h"
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#include "public/include/edict.h"
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//---------------------------------------------------------------------------------
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// Purpose: Gets the number of human players on the server
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// Output : int
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//---------------------------------------------------------------------------------
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int CBaseServer::GetNumHumanPlayers(void) const
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{
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int nHumans = 0;
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for (int i = 0; i < g_ServerGlobalVariables->m_nMaxClients; i++)
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{
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CBaseClient* client = g_pClient->GetClient(i);
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if (!client)
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continue;
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if (client->IsHumanPlayer())
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nHumans++;
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}
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return nHumans;
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}
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//---------------------------------------------------------------------------------
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// Purpose: Gets the number of fake clients on the server
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// Output : int
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//---------------------------------------------------------------------------------
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int CBaseServer::GetNumFakeClients(void) const
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{
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int nBots = 0;
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for (int i = 0; i < g_ServerGlobalVariables->m_nMaxClients; i++)
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{
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CBaseClient* client = g_pClient->GetClient(i);
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if (!client)
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continue;
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if (client->IsConnected() && client->IsFakeClient())
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nBots++;
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}
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return nBots;
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}
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CBaseServer* g_pServer = new CBaseServer(); // !TODO: Replace with engine global if found.
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