r5sdk/r5dev/engine/cl_main.h
2022-02-19 16:42:40 +01:00

27 lines
1.1 KiB
C++

#pragma once
namespace
{
//-------------------------------------------------------------------------
// RUNTIME: CL_CLEARSTATE
//-------------------------------------------------------------------------
#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS CL_ClearState = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x0D\x00\x00\x00\x00\x48\x8B\x01", "xxxx?xxxx?xxxx????xxx????xxx");
#endif // 0x1402BE4C0 // 48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 48 8B 0D ? ? ? ? 48 8B 01 //
}
///////////////////////////////////////////////////////////////////////////////
class HCL_Main : public IDetour
{
virtual void debugp()
{
#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
std::cout << "| FUN: CL_ClearState : 0x" << std::hex << std::uppercase << CL_ClearState.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
#endif // GAMEDLL_S2 || GAMEDLL_S3
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HCL_Main);