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* Add Cbuf_AddText and Cbuf_Execute signatures. * Remove additional VGui stuff from dedicated statemachine. * Move signatures to their respective headers. * De-inline 'CHostState::FrameUpdate()' * Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
53 lines
3.4 KiB
C++
53 lines
3.4 KiB
C++
#pragma once
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#include "tier0/interface.h"
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class CEngineAPI
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{
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public:
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// TODO [ AMOS ]:
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};
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namespace
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{
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ADDRESS p_CEngineAPI_Connect = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x83\xEC\x28\x48\x8B\x05\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x85\xC0\x48\x89\x15", "xxxxxxx????xxx????xxxxxx");
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bool (*CEngineAPI_Connect)(CEngineAPI* thisptr, CreateInterfaceFn factory) = (bool (*)(CEngineAPI*, CreateInterfaceFn))p_CEngineAPI_Connect.GetPtr(); /*48 83 EC 28 48 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 48 85 C0 48 89 15 ? ? ? ?*/
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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ADDRESS p_PakFile_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x44\x88\x44\x24\x00\x56\x57\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x20", "xxxx?xxxx?xxxx?xxxxxxxxxxxx");
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int (*PakFile_Init)(char* buffer, char* source, char vpk_file) = (int (*)(char*, char*, char))p_PakFile_Init.GetPtr(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 44 88 44 24 ?? 56 57 41 54 41 56 41 57 48 83 EC 20*/
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ADDRESS p_CEngineAPI_MainLoop = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x55\x48\x81\xEC\x00\x00\x00\x00\x45\x33\xC9", "xxxx?xxxx????xxx");
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void* (*CEngineAPI_MainLoop)() = (void* (*)())p_CEngineAPI_MainLoop.GetPtr(); /*48 89 5C 24 ? 55 48 81 EC ? ? ? ? 45 33 C9*/
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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ADDRESS p_PakFile_Init = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x44\x88\x44\x24\x00\x53\x55\x56\x57", "xxxx?xxxx");
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void (*PakFile_Init)(char* buffer, char* source, char vpk_file) = (void (*)(char*, char*, char))p_PakFile_Init.GetPtr(); /*44 88 44 24 ?? 53 55 56 57*/
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ADDRESS p_CEngineAPI_MainLoop = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\xE8\x00\x00\x00\x00\x48\x8B\x15\x00\x00\x00\x00\x84\xC0\xB9\x00\x00\x00\x00", "x????xxx????xxx????").FollowNearCallSelf();
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bool (*CEngineAPI_MainLoop)() = (bool(*)())p_CEngineAPI_MainLoop.GetPtr(); /*E8 ? ? ? ? 48 8B 15 ? ? ? ? 84 C0 B9 ? ? ? ?*/
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#endif
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}
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namespace
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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ADDRESS g_pMapVPKCache = p_PakFile_Init.FindPatternSelf("4C 8D 35 ?? ?? ?? ?? 44", ADDRESS::Direction::DOWN, 250).OffsetSelf(0x3).ResolveRelativeAddressSelf().GetPtr();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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ADDRESS g_pMapVPKCache = p_PakFile_Init.FindPatternSelf("48 8D 1D ?? ?? ?? ?? 4C", ADDRESS::Direction::DOWN, 250).OffsetSelf(0x3).ResolveRelativeAddressSelf().GetPtr();
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#endif
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}
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///////////////////////////////////////////////////////////////////////////////
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class HSys_Dll2 : public IDetour
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{
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virtual void debugp()
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{
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std::cout << "| FUN: CEngineAPI::Connect : 0x" << std::hex << std::uppercase << p_CEngineAPI_Connect.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "| FUN: CEngineAPI::MainLoop : 0x" << std::hex << std::uppercase << p_CEngineAPI_MainLoop.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "| FUN: PakFile_Init : 0x" << std::hex << std::uppercase << p_PakFile_Init.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "| VAR: g_pMapVPKCache : 0x" << std::hex << std::uppercase << g_pMapVPKCache.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HSys_Dll2); |