r5sdk/r5dev/netconsole/netconsole.h
Kawe Mazidjatari b98eee0268 RCON system refactor and improvements
* Use game's CNetAdr RCON and socket creator.
* Add support for constructing host from [ip]:port format in the netconsole client.
* Pass 'netadr_t' parameter by reference to 'CSocketCreator::OnSocketAccepted'.
2023-01-29 15:24:24 +01:00

55 lines
1.4 KiB
C++

//===========================================================================//
//
// Purpose:
//
//===========================================================================//
#pragma once
#include "protoc/cl_rcon.pb.h"
#include "protoc/sv_rcon.pb.h"
constexpr const char* NETCON_VERSION = "2.0.0.1";
class CNetCon
{
public:
CNetCon(void);
~CNetCon(void);
bool Init(void);
bool Shutdown(void);
void TermSetup(void);
void UserInput(void);
void RunFrame(void);
bool ShouldQuit(void) const;
bool Connect(const std::string& svInAdr, const std::string& svInPort);
void Disconnect(void);
void Send(const std::string& svMessage) const;
void Recv(void);
void ProcessBuffer(const char* pRecvBuf, int nRecvLen, CConnectedNetConsoleData* pData);
void ProcessMessage(const sv_rcon::response& sv_response) const;
std::string Serialize(const std::string& svReqBuf, const std::string& svReqVal, const cl_rcon::request_t request_t) const;
sv_rcon::response Deserialize(const std::string& svBuf) const;
private:
bool m_bInitialized;
bool m_bNoColor;
bool m_bQuitApplication;
std::atomic<bool> m_abPromptConnect;
std::atomic<bool> m_abConnEstablished;
CNetAdr m_Address;
CSocketCreator m_Socket;
mutable std::mutex m_Mutex;
};
//-----------------------------------------------------------------------------
// singleton
//-----------------------------------------------------------------------------
extern CNetCon* NetConsole();