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Find regex pattern: inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\); Replace regex pattern: inline $3(*$1)($4); This commit also removes the unnecessary initialization (which was required to type the auto variables), and therefore removed 6kb of unnecessary dynamic initialization code.
369 lines
13 KiB
C++
369 lines
13 KiB
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $NoKeywords: $
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//===========================================================================//
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#ifndef CVAR_H
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#define CVAR_H
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#include "vstdlib/concommandhash.h"
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/* ==== CCVAR =========================================================================================================================================================== */
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CCvarUtilities
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{
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public:
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//bool IsCommand(const CCommand& args);
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// Writes lines containing "set variable value" for all variables
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// with the archive flag set to true.
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//void WriteVariables(CUtlBuffer& buff, bool bAllVars);
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// Returns the # of cvars with the server flag set.
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int CountVariablesWithFlags(int flags);
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// Enable cvars marked with FCVAR_DEVELOPMENTONLY
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void EnableDevCvars();
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// Lists cvars to console
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void CvarList(const CCommand& args);
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// Prints help text for cvar
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void CvarHelp(const CCommand& args);
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// Revert all cvar values
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//void CvarRevert(const CCommand& args);
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// Revert all cvar values
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void CvarDifferences(const CCommand& args);
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// Toggles a cvar on/off, or cycles through a set of values
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//void CvarToggle(const CCommand& args);
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// Finds commands with a specified flag.
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void CvarFindFlags_f(const CCommand& args);
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int CvarFindFlagsCompletionCallback(const char* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]);
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private:
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// just like Cvar_set, but optimizes out the search
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//void SetDirect(ConVar* var, const char* value);
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//bool IsValidToggleCommand(const char* cmd);
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};
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extern CCvarUtilities* cv;
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class CCvar : public CBaseAppSystem< ICvar >
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{ // Implementation in engine.
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public:
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unordered_map<string, ConCommandBase*> DumpToMap(void);
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protected:
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enum ConVarSetType_t
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{
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CONVAR_SET_STRING = 0,
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CONVAR_SET_INT,
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CONVAR_SET_FLOAT,
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};
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struct QueuedConVarSet_t
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{
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ConVar* m_pConVar;
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ConVarSetType_t m_nType;
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int m_nInt;
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float m_flFloat;
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CUtlString m_String;
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};
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class CCVarIteratorInternal : public ICVarIteratorInternal
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{
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public:
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virtual void SetFirst(void) = 0;
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virtual void Next(void) = 0;
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virtual bool IsValid(void) = 0;
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virtual ConCommandBase* Get(void) = 0;
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virtual ~CCVarIteratorInternal() { }
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CCvar* const m_pOuter = nullptr;
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CConCommandHash* const m_pHash = nullptr;
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CConCommandHash::CCommandHashIterator_t m_hashIter;
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};
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virtual CCVarIteratorInternal* FactoryInternalIterator(void) = 0;
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friend class CCVarIteratorInternal;
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friend class CCvarUtilities;
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private:
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CUtlVector< FnChangeCallback_t > m_GlobalChangeCallbacks;
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char pad0[30]; //!TODO:
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int m_nNextDLLIdentifier;
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ConCommandBase* m_pConCommandList;
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CConCommandHash m_CommandHash;
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CUtlVector<void*> m_Unknown;
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char pad2[32];
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void* m_pCallbackStub;
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void* m_pAllocFunc;
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char pad3[16];
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CUtlVector< QueuedConVarSet_t > m_QueuedConVarSets;
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bool m_bMaterialSystemThreadSetAllowed;
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};
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///////////////////////////////////////////////////////////////////////////////
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extern CCvar* g_pCVar;
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/* ==== CONVAR ========================================================================================================================================================== */
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//-----------------------------------------------------------------------------
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// Purpose: A console variable
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//-----------------------------------------------------------------------------
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class ConVar : public ConCommandBase, public IConVar
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{
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friend class CCvar;
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friend class ConVarRef;
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public:
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static ConVar* StaticCreate(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString,
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bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback_t pCallback, const char* pszUsageString);
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void Destroy(void);
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ConVar(void);
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virtual ~ConVar(void) { };
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FORCEINLINE bool GetBool(void) const;
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FORCEINLINE float GetFloat(void) const;
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FORCEINLINE double GetDouble(void) const;
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FORCEINLINE int GetInt(void) const;
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FORCEINLINE Color GetColor(void) const;
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FORCEINLINE const char* GetString(void) const;
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void SetMax(float flMaxValue);
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void SetMin(float flMinValue);
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bool GetMin(float& flMinValue) const;
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bool GetMax(float& flMaxValue) const;
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float GetMinValue(void) const;
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float GetMaxValue(void) const;
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bool HasMin(void) const;
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bool HasMax(void) const;
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void SetValue(int nValue);
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void SetValue(float flValue);
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void SetValue(const char* pszValue);
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void SetValue(Color clValue);
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virtual void InternalSetValue(const char* pszValue) = 0;
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virtual void InternalSetFloatValue(float flValue) = 0;
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virtual void InternalSetIntValue(int nValue) = 0;
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void InternalSetColorValue(Color value);
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virtual __int64 Unknown0(unsigned int a2) = 0;
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virtual __int64 Unknown1(const char* a2) = 0;
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void Revert(void);
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virtual bool ClampValue(float& flValue) = 0;
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const char* GetDefault(void) const;
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void SetDefault(const char* pszDefault);
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bool SetColorFromString(const char* pszValue);
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virtual void ChangeStringValue(const char* pszTempValue) = 0;
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virtual void CreateInternal(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString,
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bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback_t pCallback, const char* pszUsageString) = 0;
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void InstallChangeCallback(FnChangeCallback_t callback, bool bInvoke);
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void RemoveChangeCallback(FnChangeCallback_t callback);
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static bool ParseFlagString(const char* pszFlags, int& nFlags, const char* pszConVarName = nullptr);
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struct CVValue_t
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{
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char* m_pszString;
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size_t m_iStringLength;
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float m_fValue;
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int m_nValue;
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};
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ConVar* m_pParent; //0x0048
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const char* m_pszDefaultValue; //0x0050
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CVValue_t m_Value; //0c0058
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bool m_bHasMin; //0x0070
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float m_fMinVal; //0x0074
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bool m_bHasMax; //0x0078
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float m_fMaxVal; //0x007C
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CUtlVector<FnChangeCallback_t> m_fnChangeCallbacks; //0x0080
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}; //Size: 0x00A0
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static_assert(sizeof(ConVar) == 0xA0);
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//-----------------------------------------------------------------------------
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// Purpose: Return ConVar value as a boolean.
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// Output : bool
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//-----------------------------------------------------------------------------
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FORCEINLINE bool ConVar::GetBool(void) const
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{
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return !!GetInt();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return ConVar value as a float.
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// Output : float
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//-----------------------------------------------------------------------------
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FORCEINLINE float ConVar::GetFloat(void) const
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{
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return m_pParent->m_Value.m_fValue;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return ConVar value as a double.
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// Output : double
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//-----------------------------------------------------------------------------
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FORCEINLINE double ConVar::GetDouble(void) const
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{
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return static_cast<double>(m_pParent->m_Value.m_fValue);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return ConVar value as an integer.
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// Output : int
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//-----------------------------------------------------------------------------
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FORCEINLINE int ConVar::GetInt(void) const
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{
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return m_pParent->m_Value.m_nValue;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return ConVar value as a color.
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// Output : Color
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//-----------------------------------------------------------------------------
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FORCEINLINE Color ConVar::GetColor(void) const
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{
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unsigned char* pColorElement = (reinterpret_cast<unsigned char*>(&m_pParent->m_Value.m_nValue));
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return Color(pColorElement[0], pColorElement[1], pColorElement[2], pColorElement[3]);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return ConVar value as a string.
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// Output : const char *
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//-----------------------------------------------------------------------------
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FORCEINLINE const char* ConVar::GetString(void) const
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{
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if (m_nFlags & FCVAR_NEVER_AS_STRING)
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{
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return "FCVAR_NEVER_AS_STRING";
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}
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char const* str = m_pParent->m_Value.m_pszString;
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return str ? str : "";
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}
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///////////////////////////////////////////////////////////////////////////////
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// see iconvar.h
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static std::map<string, int> s_ConVarFlags = {
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{"NONE", FCVAR_NONE},
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{"DEVELOPMENTONLY", FCVAR_DEVELOPMENTONLY},
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{"GAMEDLL", FCVAR_GAMEDLL},
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{"CLIENTDLL", FCVAR_CLIENTDLL},
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{"HIDDEN", FCVAR_HIDDEN},
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{"PROTECTED", FCVAR_PROTECTED},
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{"SPONLY", FCVAR_SPONLY},
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{"ARCHIVE", FCVAR_ARCHIVE},
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{"NOTIFY", FCVAR_NOTIFY},
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{"USERINFO", FCVAR_USERINFO},
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{"PRINTABLEONLY", FCVAR_PRINTABLEONLY},
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{"GAMEDLL_FOR_REMOTE_CLIENTS", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS},
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{"UNLOGGED", FCVAR_UNLOGGED},
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{"NEVER_AS_STRING", FCVAR_NEVER_AS_STRING},
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{"REPLICATED", FCVAR_REPLICATED},
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{"CHEAT", FCVAR_CHEAT},
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{"SS", FCVAR_SS},
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{"DEMO", FCVAR_DEMO},
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{"DONTRECORD", FCVAR_DONTRECORD},
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{"SS_ADDED", FCVAR_SS_ADDED},
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{"RELEASE", FCVAR_RELEASE},
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{"RELOAD_MATERIALS", FCVAR_RELOAD_MATERIALS},
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{"RELOAD_TEXTURES", FCVAR_RELOAD_TEXTURES},
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{"NOT_CONNECTED", FCVAR_NOT_CONNECTED},
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{"MATERIAL_SYSTEM_THREAD", FCVAR_MATERIAL_SYSTEM_THREAD},
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{"ARCHIVE_PLAYERPROFILE", FCVAR_ARCHIVE_PLAYERPROFILE},
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};
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///////////////////////////////////////////////////////////////////////////////
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void ConVar_PrintDescription(ConCommandBase* pVar);
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/* ==== CONVAR ========================================================================================================================================================== */
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inline CMemory p_ConVar_Register;
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inline void*(*v_ConVar_Register)(ConVar* thisptr, const char* szName, const char* szDefaultValue, int nFlags, const char* szHelpString, bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback_t pCallback, const char* pszUsageString);
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inline CMemory p_ConVar_Unregister;
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inline void(*v_ConVar_Unregister)(ConVar* thisptr);
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inline CMemory p_ConVar_IsFlagSet;
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inline bool(*v_ConVar_IsFlagSet)(ConVar* pConVar, int nFlag);
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inline CMemory p_ConVar_PrintDescription;
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inline void*(*v_ConVar_PrintDescription)(ConCommandBase* pVar);
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inline ConVar* g_pConVarVBTable;
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inline IConVar* g_pConVarVFTable;
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///////////////////////////////////////////////////////////////////////////////
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class VCVar : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogConAdr("ConCommand::`vftable'", reinterpret_cast<uintptr_t>(g_pConCommandVFTable));
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LogConAdr("ConVar::`vbtable'", reinterpret_cast<uintptr_t>(g_pConVarVBTable));
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LogConAdr("ConVar::`vftable'", reinterpret_cast<uintptr_t>(g_pConVarVFTable));
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LogFunAdr("ConVar::Register", p_ConVar_Register.GetPtr());
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LogFunAdr("ConVar::Unregister", p_ConVar_Unregister.GetPtr());
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LogFunAdr("ConVar::IsFlagSet", p_ConVar_IsFlagSet.GetPtr());
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LogFunAdr("ConVar_PrintDescription", p_ConVar_PrintDescription.GetPtr());
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LogVarAdr("g_pCVar", reinterpret_cast<uintptr_t>(g_pCVar));
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_ConVar_Register = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 83 EC 30 F3 0F 10 44 24 ??");
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p_ConVar_Unregister = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 48 8B 59 58 48 8D 05 ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_ConVar_Register = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 40 F3 0F 10 84 24 ?? ?? ?? ??");
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p_ConVar_Unregister = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B 79 58");
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#endif
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p_ConVar_IsFlagSet = g_GameDll.FindPatternSIMD("48 8B 41 48 85 50 38");
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p_ConVar_PrintDescription = g_GameDll.FindPatternSIMD("B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B 01 48 89 9C 24 ?? ?? ?? ??");
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v_ConVar_IsFlagSet = p_ConVar_IsFlagSet.RCast<bool (*)(ConVar*, int)>();
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v_ConVar_Register = p_ConVar_Register.RCast<void* (*)(ConVar*, const char*, const char*, int, const char*, bool, float, bool, float, FnChangeCallback_t, const char*)>();
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v_ConVar_Unregister = p_ConVar_Unregister.RCast<void (*)(ConVar*)>();
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v_ConVar_PrintDescription = p_ConVar_PrintDescription.RCast<void* (*)(ConCommandBase*)>();
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}
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virtual void GetVar(void) const
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{
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g_pCVar = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15")
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.FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CCvar*>();
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//g_pCVar = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 83 3D ?? ?? ?? ?? ?? 48 8B D9 74 09") // Actual CCvar, above is the vtable ptr.
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//.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x8).RCast<CCvar*>();
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}
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virtual void GetCon(void) const
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{
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g_pConVarVBTable = g_GameDll.GetVirtualMethodTable(".?AVConVar@@", 0).RCast<ConVar*>();
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g_pConVarVFTable = g_GameDll.GetVirtualMethodTable(".?AVConVar@@", 1).RCast<IConVar*>();
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}
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // CVAR_H
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