r5sdk/r5dev/ebisusdk/EbisuSDK.h
Kawe Mazidjatari 87f9420889 Globally reduce the use of auto for function pointer declarations
Find regex pattern:
inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\);
Replace regex pattern:
inline $3(*$1)($4);

This commit also removes the unnecessary initialization (which was required to type the auto variables),
and therefore removed 6kb of unnecessary dynamic initialization code.
2023-07-02 23:01:29 +02:00

68 lines
3.7 KiB
C++

#pragma once
inline CMemory p_EbisuSDK_Tier0_Init;
inline void(*EbisuSDK_Tier0_Init)(void);
inline CMemory p_EbisuSDK_CVar_Init;
inline void(*EbisuSDK_CVar_Init)(void);
inline CMemory p_EbisuSDK_SetState;
inline void(*EbisuSDK_SetState)(void);
inline uint64_t* g_NucleusID = nullptr;
inline char* g_NucleusToken = nullptr; /*SIZE = 1024*/
inline char* g_OriginAuthCode = nullptr; /*SIZE = 256*/
inline int* g_OriginErrorLevel = nullptr;
inline bool* g_EbisuSDKInit = nullptr;
inline bool* g_EbisuProfileInit = nullptr;
///////////////////////////////////////////////////////////////////////////////
void HEbisuSDK_Init();
bool IsOriginInitialized();
bool IsValidPersonaName(const char* pszName);
///////////////////////////////////////////////////////////////////////////////
class VEbisuSDK : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("EbisuSDK_Tier0_Init", p_EbisuSDK_Tier0_Init.GetPtr());
LogFunAdr("EbisuSDK_CVar_Init", p_EbisuSDK_CVar_Init.GetPtr());
LogFunAdr("EbisuSDK_SetState", p_EbisuSDK_SetState.GetPtr());
LogVarAdr("g_NucleusID", reinterpret_cast<uintptr_t>(g_NucleusID));
LogVarAdr("g_NucleusToken", reinterpret_cast<uintptr_t>(g_NucleusToken));
LogVarAdr("g_OriginAuthCode", reinterpret_cast<uintptr_t>(g_OriginAuthCode));
LogVarAdr("g_OriginErrorLevel", reinterpret_cast<uintptr_t>(g_OriginErrorLevel));
LogVarAdr("g_EbisuProfileInit", reinterpret_cast<uintptr_t>(g_EbisuProfileInit));
LogVarAdr("g_EbisuSDKInit", reinterpret_cast<uintptr_t>(g_EbisuSDKInit));
}
virtual void GetFun(void) const
{
p_EbisuSDK_Tier0_Init = g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 0F 85 ?? 02 ?? ?? 48 89 5C 24 20");
EbisuSDK_Tier0_Init = p_EbisuSDK_Tier0_Init.RCast<void(*)(void)>(); /*48 83 EC 28 80 3D ?? ?? ?? ?? 00 0F 85 ?? 02 00 00 48 89 5C 24 20*/
p_EbisuSDK_CVar_Init = g_GameDll.FindPatternSIMD("40 57 48 83 EC 40 83 3D");
EbisuSDK_CVar_Init = p_EbisuSDK_CVar_Init.RCast<void(*)(void)>(); /*40 57 48 83 EC 40 83 3D*/
p_EbisuSDK_SetState = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 74 5B");
EbisuSDK_SetState = p_EbisuSDK_SetState.RCast<void(*)(void)>(); /*48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 74 5B*/
}
virtual void GetVar(void) const
{
g_NucleusID = p_EbisuSDK_CVar_Init.Offset(0x20).FindPatternSelf("4C 89 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<uint64_t*>();
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
g_NucleusToken = p_EbisuSDK_SetState.Offset(0x1EF).FindPatternSelf("38 1D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast<char*>(); // !TODO: TEST!
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
g_NucleusToken = p_EbisuSDK_SetState.Offset(0x1EF).FindPatternSelf("80 3D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast<char*>();
#endif
g_OriginAuthCode = p_EbisuSDK_SetState.Offset(0x1BF).FindPatternSelf("0F B6", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<char*>();
g_OriginErrorLevel = p_EbisuSDK_SetState.Offset(0x20).FindPatternSelf("89 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast<int*>();
g_EbisuProfileInit = p_EbisuSDK_CVar_Init.Offset(0x12A).FindPatternSelf("C6 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
g_EbisuSDKInit = p_EbisuSDK_Tier0_Init.Offset(0x0).FindPatternSelf("80 3D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////