r5sdk/r5dev/rtech/rtech_game.h
Kawe Mazidjatari d6fd782601 Add new RPak types and rename existing
Rename to enforce consistency.
2024-04-05 15:57:33 +02:00

105 lines
3.6 KiB
C++

#pragma once
#include "tier0/tslist.h"
#include "launcher/launcher.h"
#include "public/rtech/ipakfile.h"
/* ==== RTECH_GAME ====================================================================================================================================================== */
inline CMemory p_Pak_LoadAsync;
inline PakHandle_t(*v_Pak_LoadAsync)(const char* szPakFileName, CAlignedMemAlloc* pMalloc, int nIdx, bool bUnk);
inline CMemory p_Pak_WaitAsync;
inline EPakStatus(*v_Pak_WaitAsync)(PakHandle_t handle, void* pFinishCallback);
inline CMemory p_Pak_LoadPak;
inline unsigned int (*v_Pak_LoadPak)(void* thisptr, void* a2, uint64_t a3);
inline CMemory p_Pak_UnloadPak;
inline void(*v_Pak_UnloadPak)(PakHandle_t handle);
inline CMemory p_Pak_OpenFileOffset; // Offset to inlined 'Pak_OpenFile'.
inline EPakStatus WaitAsync(PakHandle_t handle, void* pFinishCallback = nullptr) { return v_Pak_WaitAsync(handle, pFinishCallback); }
typedef struct PakLoadFuncs_s
{
void* LoadPatches;
void* RegisterAsset;
char unknown0[8];
PakHandle_t (*LoadAsync)(const char* pakFileName, CAlignedMemAlloc* allocator, int nIdx, bool bUnk);
void* Func4;
void (*UnloadPak)(PakHandle_t handle);
void* Func6;
char unknown2[16];
void* Func7;
void* Func8;
EPakStatus(*WaitAsync)(PakHandle_t handle, void* pFinishCallback);
void* Func10;
void* Func11;
void* FindByGUID;
void* FindByName;
char unknown3[8];
void* Func14;
void* Func15;
void* Func16;
void* Func17;
void* Func18;
void* IncrementStreamingAssetCount;
void* DecrementStreamingAssetCount;
void* IsFullStreamingInstall;
char unknown4[48];
void* OpenFile;
void* CloseFile;
void* Func24;
void* Func25;
void* Func26;
void* QueueAsyncFileRead;
void* Func28;
void* Func29;
void* WaitForAsyncFileRead;
void* Func31;
void* Func32;
void* Func33;
} PakLoadFuncs_t;
extern PakLoadFuncs_t* g_pakLoadApi;
extern CUtlVector<PakHandle_t> g_vLoadedPakHandle;
///////////////////////////////////////////////////////////////////////////////
class V_RTechGame : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("Pak_LoadAsync", p_Pak_LoadAsync.GetPtr());
LogFunAdr("Pak_WaitAsync", p_Pak_WaitAsync.GetPtr());
LogFunAdr("Pak_LoadPak", p_Pak_LoadPak.GetPtr());
LogFunAdr("Pak_UnloadPak", p_Pak_UnloadPak.GetPtr());
LogFunAdr("Pak_OpenFile", p_Pak_OpenFileOffset.GetPtr());
LogVarAdr("g_pakLoadApi", reinterpret_cast<uintptr_t>(g_pakLoadApi));
}
virtual void GetFun(void) const
{
p_Pak_LoadAsync = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 89 03 8B 0B").FollowNearCallSelf();
v_Pak_LoadAsync = p_Pak_LoadAsync.RCast<PakHandle_t(*)(const char*, CAlignedMemAlloc*, int, bool)>();
p_Pak_WaitAsync = g_GameDll.FindPatternSIMD("40 53 55 48 83 EC 38 48 89 74 24 ??");
v_Pak_WaitAsync = p_Pak_WaitAsync.RCast<EPakStatus(*)(PakHandle_t, void*)>();
p_Pak_LoadPak = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 56 41 55 48 81 EC ?? ?? ?? ?? 4C");
v_Pak_LoadPak = p_Pak_LoadPak.RCast<unsigned int (*)(void*, void*, uint64_t)>();
p_Pak_UnloadPak = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 85 FF 74 0C").FollowNearCallSelf();
v_Pak_UnloadPak = p_Pak_UnloadPak.RCast<void (*)(PakHandle_t)>();
}
virtual void GetVar(void) const
{
g_pakLoadApi = p_LauncherMain.Offset(0x820).FindPatternSelf("48 89").ResolveRelativeAddressSelf(0x3, 0x7).RCast<PakLoadFuncs_t*>();
}
virtual void GetCon(void) const
{
p_Pak_OpenFileOffset = g_GameDll.FindPatternSIMD("48 89 7C 24 30 C7 44 24 28 ?? ?? ?? 40");
}
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////