r5sdk/r5dev/sdklauncher/sdklauncher.cpp
Kawe Mazidjatari 11652d015d SDK launcher progress
* Fixed compiler error when trying to compile SDK Launcher in debug (static lib was not compiled with static link runtime).
* Documented most stuff in basepanel.cpp
* Split some logic into dedicated functions in basepanel.cpp
* Implemented VDF parser from Matthias Moeller.
* Parse playlist file and load all playlists into the combo box.
2022-05-26 01:44:46 +02:00

454 lines
17 KiB
C++

#include "core/stdafx.h"
#include "basepanel.h"
#include "sdklauncher_const.h"
#include "sdklauncher.h"
#include <objidl.h>
#include "gdiplus.h"
#include "shellapi.h"
using namespace Gdiplus;
#pragma comment (lib,"Shell32.lib")
#pragma comment (lib,"Gdi32.lib")
#pragma comment (lib,"Gdiplus.lib")
#pragma comment (lib,"Advapi32.lib")
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
//-----------------------------------------------------------------------------
// Purpose switch case:
// * Launch the game in user specified mode and state.
// * Load specified command line arguments from a file on the disk.
// * Format the file paths for the game exe and specified hook dll.
//-----------------------------------------------------------------------------
bool CLauncher::Setup(eLaunchMode lMode, eLaunchState lState)
{
///////////////////////////////////////////////////////////////////////////
std::string svCmdLineArgs = std::string();
///////////////////////////////////////////////////////////////////////////
switch (lMode)
{
case eLaunchMode::LM_HOST_DEBUG:
{
fs::path cfgPath = fs::current_path() /= "platform\\cfg\\startup_debug.cfg";
std::ifstream cfgFile(cfgPath);
if (cfgFile.good() && cfgFile)
{
std::stringstream ss;
ss << cfgFile.rdbuf();
svCmdLineArgs = ss.str() + "-launcher";
}
else
{
spdlog::error("File 'platform\\cfg\\startup_debug.cfg' does not exist!\n");
cfgFile.close();
return false;
}
cfgFile.close(); // Close cfg file.
m_svWorkerDll = m_svCurrentDir + "\\gamesdk.dll";
m_svGameExe = m_svCurrentDir + "\\r5apex.exe";
m_svCmdLine = m_svCurrentDir + "\\r5apex.exe " + svCmdLineArgs;
spdlog::info("*** LAUNCHING GAME [DEBUG] ***\n");
break;
}
case eLaunchMode::LM_HOST:
{
fs::path cfgPath = fs::current_path() /= "platform\\cfg\\startup_retail.cfg";
std::ifstream cfgFile(cfgPath);
if (cfgFile.good() && cfgFile)
{
std::stringstream ss;
ss << cfgFile.rdbuf();
svCmdLineArgs = ss.str() + "-launcher";
}
else
{
spdlog::error("File 'platform\\cfg\\startup_retail.cfg' does not exist!\n");
cfgFile.close();
return false;
}
cfgFile.close(); // Close cfg file.
m_svWorkerDll = m_svCurrentDir + "\\gamesdk.dll";
m_svGameExe = m_svCurrentDir + "\\r5apex.exe";
m_svCmdLine = m_svCurrentDir + "\\r5apex.exe " + svCmdLineArgs;
spdlog::info("*** LAUNCHING GAME [RELEASE] ***\n");
break;
}
case eLaunchMode::LM_SERVER_DEBUG:
{
fs::path cfgPath = fs::current_path() /= "platform\\cfg\\startup_dedi_debug.cfg";
std::ifstream cfgFile(cfgPath);
if (cfgFile.good() && cfgFile)
{
std::stringstream ss;
ss << cfgFile.rdbuf();
svCmdLineArgs = ss.str() + "-launcher";
}
else
{
spdlog::error("File 'platform\\cfg\\startup_dedi_debug.cfg' does not exist!\n");
cfgFile.close();
return false;
}
cfgFile.close(); // Close cfg file.
m_svWorkerDll = m_svCurrentDir + "\\dedicated.dll";
m_svGameExe = m_svCurrentDir + "\\r5apex_ds.exe";
m_svCmdLine = m_svCurrentDir + "\\r5apex_ds.exe " + svCmdLineArgs;
spdlog::info("*** LAUNCHING DEDICATED [DEBUG] ***\n");
break;
}
case eLaunchMode::LM_SERVER:
{
fs::path cfgPath = fs::current_path() /= "platform\\cfg\\startup_dedi_retail.cfg";
std::ifstream cfgFile(cfgPath);
if (cfgFile.good() && cfgFile)
{
std::stringstream ss;
ss << cfgFile.rdbuf();
svCmdLineArgs = ss.str(); +"-launcher";
}
else
{
spdlog::error("File 'platform\\cfg\\startup_dedi_retail.cfg' does not exist!\n");
cfgFile.close();
return false;
}
cfgFile.close(); // Close cfg file.
m_svWorkerDll = m_svCurrentDir + "\\dedicated.dll";
m_svGameExe = m_svCurrentDir + "\\r5apex_ds.exe";
m_svCmdLine = m_svCurrentDir + "\\r5apex_ds.exe " + svCmdLineArgs;
spdlog::info("*** LAUNCHING DEDICATED [RELEASE] ***\n");
break;
}
default:
{
spdlog::error("*** NO LAUNCH MODE SPECIFIED ***\n");
return false;
}
}
///////////////////////////////////////////////////////////////////////////
// Print the file paths and arguments.
std::cout << "----------------------------------------------------------------------------------------------------------------------" << std::endl;
spdlog::debug("- CWD: {}\n", m_svCurrentDir);
spdlog::debug("- EXE: {}\n", m_svGameExe);
spdlog::debug("- DLL: {}\n", m_svWorkerDll);
spdlog::debug("- CLI: {}\n", svCmdLineArgs);
std::cout << "----------------------------------------------------------------------------------------------------------------------" << std::endl;
return true;
}
bool CLauncher::Setup(eLaunchMode lMode, const string& svCommandLine)
{
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
switch (lMode)
{
case eLaunchMode::LM_HOST_DEBUG:
{
m_svWorkerDll = m_svCurrentDir + "\\gamesdk.dll";
m_svGameExe = m_svCurrentDir + "\\r5apex.exe";
m_svCmdLine = m_svCurrentDir + "\\r5apex.exe " + svCommandLine;
spdlog::info("*** LAUNCHER SETUP FOR HOST [DEBUG] ***\n");
break;
}
case eLaunchMode::LM_HOST:
{
m_svWorkerDll = m_svCurrentDir + "\\gamesdk.dll";
m_svGameExe = m_svCurrentDir + "\\r5apex.exe";
m_svCmdLine = m_svCurrentDir + "\\r5apex.exe " + svCommandLine;
spdlog::info("*** LAUNCHER SETUP FOR HOST [RELEASE] ***\n");
break;
}
case eLaunchMode::LM_SERVER_DEBUG:
{
m_svWorkerDll = m_svCurrentDir + "\\dedicated.dll";
m_svGameExe = m_svCurrentDir + "\\r5apex_ds.exe";
m_svCmdLine = m_svCurrentDir + "\\r5apex_ds.exe " + svCommandLine;
spdlog::info("*** LAUNCHER SETUP FOR DEDICATED [DEBUG] ***\n");
break;
}
case eLaunchMode::LM_SERVER:
{
m_svWorkerDll = m_svCurrentDir + "\\dedicated.dll";
m_svGameExe = m_svCurrentDir + "\\r5apex_ds.exe";
m_svCmdLine = m_svCurrentDir + "\\r5apex_ds.exe " + svCommandLine;
spdlog::info("*** LAUNCHER SETUP FOR DEDICATED [RELEASE] ***\n");
break;
}
default:
{
spdlog::error("*** INVALID LAUNCH MODE SPECIFIED ***\n");
return false;
}
}
///////////////////////////////////////////////////////////////////////////
// Print the file paths and arguments.
std::cout << "----------------------------------------------------------------------------------------------------------------------" << std::endl;
spdlog::debug("- CWD: {}\n", m_svCurrentDir);
spdlog::debug("- EXE: {}\n", m_svGameExe);
spdlog::debug("- DLL: {}\n", m_svWorkerDll);
spdlog::debug("- CLI: {}\n", svCommandLine);
std::cout << "----------------------------------------------------------------------------------------------------------------------" << std::endl;
return true;
}
bool CLauncher::Launch()
{
///////////////////////////////////////////////////////////////////////////
// Build our list of dlls to inject.
LPCSTR DllsToInject[1] =
{
m_svWorkerDll.c_str()
};
STARTUPINFOA StartupInfo = { 0 };
PROCESS_INFORMATION ProcInfo = { 0 };
// Initialize startup info struct.
StartupInfo.cb = sizeof(STARTUPINFOA);
///////////////////////////////////////////////////////////////////////////
// Create the game process in a suspended state with our dll.
BOOL result = DetourCreateProcessWithDllsA
(
m_svGameExe.c_str(), // lpApplicationName
(LPSTR)m_svCmdLine.c_str(), // lpCommandLine
NULL, // lpProcessAttributes
NULL, // lpThreadAttributes
FALSE, // bInheritHandles
CREATE_SUSPENDED, // dwCreationFlags
NULL, // lpEnvironment
m_svCurrentDir.c_str(), // lpCurrentDirectory
&StartupInfo, // lpStartupInfo
&ProcInfo, // lpProcessInformation
sizeof(DllsToInject) / sizeof(LPCSTR), // nDlls
DllsToInject, // rlpDlls
NULL // pfCreateProcessA
);
///////////////////////////////////////////////////////////////////////////
// Failed to create the process.
if (!result)
{
PrintLastError();
return false;
}
///////////////////////////////////////////////////////////////////////////
// Resume the process.
ResumeThread(ProcInfo.hThread);
///////////////////////////////////////////////////////////////////////////
// Close the process and thread handles.
CloseHandle(ProcInfo.hProcess);
CloseHandle(ProcInfo.hThread);
return true;
}
///////////////////////////////////////////////////////////////////////////////
// Entrypoint.
///////////////////////////////////////////////////////////////////////////////
int main(int argc, char* argv[], char* envp[])
{
spdlog::set_pattern("[%^%l%$] %v");
spdlog::set_level(spdlog::level::trace);
if (argc < 2)
{
Forms::Application::EnableVisualStyles();
UIX::UIXTheme::InitializeRenderer(new Themes::KoreTheme());
g_pLauncher->m_pSurface = new CUIBaseSurface();
Forms::Application::Run(g_pLauncher->m_pSurface);
UIX::UIXTheme::ShutdownRenderer();
}
else
{
for (int i = 1; i < argc; ++i)
{
std::string arg = argv[i];
if ((arg == "-debug") || (arg == "-dbg"))
{
if (g_pLauncher->Setup(eLaunchMode::LM_HOST_DEBUG, eLaunchState::LS_CHEATS))
{
if (g_pLauncher->Launch())
{
Sleep(2000);
return EXIT_SUCCESS;
}
}
Sleep(2000);
return EXIT_FAILURE;
}
if ((arg == "-release") || (arg == "-rel"))
{
if (g_pLauncher->Setup(eLaunchMode::LM_HOST, eLaunchState::LS_CHEATS))
{
if (g_pLauncher->Launch())
{
Sleep(2000);
return EXIT_SUCCESS;
}
}
Sleep(2000);
return EXIT_FAILURE;
}
if ((arg == "-dedicated_dev") || (arg == "-dedid"))
{
if (g_pLauncher->Setup(eLaunchMode::LM_SERVER_DEBUG, eLaunchState::LS_CHEATS))
{
if (g_pLauncher->Launch())
{
Sleep(2000);
return EXIT_SUCCESS;
}
}
Sleep(2000);
return EXIT_FAILURE;
}
if ((arg == "-dedicated") || (arg == "-dedi"))
{
if (g_pLauncher->Setup(eLaunchMode::LM_SERVER, eLaunchState::LS_CHEATS))
{
if (g_pLauncher->Launch())
{
Sleep(2000);
return EXIT_SUCCESS;
}
}
Sleep(2000);
return EXIT_FAILURE;
}
}
std::cout << "----------------------------------------------------------------------------------------------------------------------" << std::endl;
spdlog::warn("If a DEBUG option has been choosen as launch parameter, do not broadcast servers to the Server Browser!\n");
spdlog::warn("All FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY ConVar's/ConCommand's will be enabled.\n");
spdlog::warn("Connected clients will be able to set and execute anything flagged FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY.\n");
std::cout << "----------------------------------------------------------------------------------------------------------------------" << std::endl;
spdlog::warn("Use DEBUG HOST [1] for research and development purposes.\n");
spdlog::warn("Use RELEASE HOST [2] for playing the game and creating servers.\n");
spdlog::warn("Use DEBUG SERVER [3] for research and development purposes.\n");
spdlog::warn("Use RELEASE SERVER [4] for running and hosting dedicated servers.\n");
spdlog::warn("Use DEBUG CLIENT [5] for research and development purposes.\n");
spdlog::warn("Use RELEASE CLIENT [6] for running client only builds against remote servers.\n");
std::cout << "----------------------------------------------------------------------------------------------------------------------" << std::endl;
spdlog::info("Enter '1' for 'DEBUG HOST'.\n");
spdlog::info("Enter '2' for 'RELEASE HOST'.\n");
spdlog::info("Enter '3' for 'DEBUG SERVER'.\n");
spdlog::info("Enter '4' for 'RELEASE SERVER'.\n");
spdlog::info("Enter '5' for 'DEBUG CLIENT'.\n");
spdlog::info("Enter '6' for 'RELEASE CLIENT'.\n");
std::cout << "----------------------------------------------------------------------------------------------------------------------" << std::endl;
std::cout << "User input: ";
std::string input = std::string();
if (std::cin >> input)
{
try
{
eLaunchMode mode = (eLaunchMode)std::stoi(input);
switch (mode)
{
case eLaunchMode::LM_HOST_DEBUG:
{
if (g_pLauncher->Setup(eLaunchMode::LM_HOST_DEBUG, eLaunchState::LS_CHEATS))
{
if (g_pLauncher->Launch())
{
Sleep(2000);
return EXIT_SUCCESS;
}
}
Sleep(2000);
return EXIT_FAILURE;
}
case eLaunchMode::LM_HOST:
{
if (g_pLauncher->Setup(eLaunchMode::LM_HOST, eLaunchState::LS_CHEATS))
{
if (g_pLauncher->Launch())
{
Sleep(2000);
return EXIT_SUCCESS;
}
}
Sleep(2000);
return EXIT_FAILURE;
}
case eLaunchMode::LM_SERVER_DEBUG:
{
if (g_pLauncher->Setup(eLaunchMode::LM_SERVER_DEBUG, eLaunchState::LS_CHEATS))
{
if (g_pLauncher->Launch())
{
Sleep(2000);
return EXIT_SUCCESS;
}
}
Sleep(2000);
return EXIT_FAILURE;
}
case eLaunchMode::LM_SERVER:
{
if (g_pLauncher->Setup(eLaunchMode::LM_SERVER, eLaunchState::LS_CHEATS))
{
if (g_pLauncher->Launch())
{
Sleep(2000);
return EXIT_SUCCESS;
}
}
Sleep(2000);
return EXIT_FAILURE;
}
default:
{
spdlog::error("R5Reloaded requires '1' for DEBUG GAME mode, '2' for RELEASE GAME mode, '3' for DEBUG DEDICATED mode, '4' for RELEASE DEDICATED mode.\n");
Sleep(5000);
return EXIT_FAILURE;
}
}
}
catch (std::exception& e)
{
spdlog::error("R5Reloaded only takes numerical input to launch. Error: {}.\n", e.what());
Sleep(5000);
return EXIT_FAILURE;
}
}
spdlog::error("R5Reloaded requires numerical input to launch.\n");
Sleep(5000);
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}