mirror of
https://github.com/Mauler125/r5sdk.git
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129 lines
4.4 KiB
C++
129 lines
4.4 KiB
C++
#include "core/stdafx.h"
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/*****************************************************************************/
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#include "tier0/IConVar.h"
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#include "tier0/cvar.h"
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#include "tier0/commandline.h"
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#include "client/IVEngineClient.h"
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#include "client/client.h"
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#include "client/cdll_engine_int.h"
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#include "engine/net_chan.h"
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#include "engine/cl_rcon.h"
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#include "public/include/bansystem.h"
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#include "vpc/keyvalues.h"
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#include "gameui/IConsole.h"
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/*****************************************************************************/
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void __fastcall HFrameStageNotify(CHLClient* rcx, ClientFrameStage_t frameStage)
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{
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switch (frameStage)
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{
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case ClientFrameStage_t::FRAME_START: // FrameStageNotify gets called every frame by CEngine::Frame with the stage being FRAME_START. We can use this to check/set global variables.
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{
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static bool bInitialized = false;
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if (!bInitialized)
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{
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#ifdef GAMEDLL_S3
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g_pConVar->ClearHostNames();
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#endif // GAMEDLL_S3
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CKeyValueSystem_Init();
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) // !TEMP UNTIL CHOSTSTATE IS BUILD AGNOSTIC! //
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if (!g_pCmdLine->CheckParm("-devsdk"))
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{
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Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec_server.cfg\"", cmd_source_t::kCommandSrcCode);
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Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"rcon_server.cfg\"", cmd_source_t::kCommandSrcCode);
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#ifndef DEDICATED
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Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec_client.cfg\"", cmd_source_t::kCommandSrcCode);
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Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"rcon_client.cfg\"", cmd_source_t::kCommandSrcCode);
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#endif // !DEDICATED
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Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec.cfg\"", cmd_source_t::kCommandSrcCode);
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}
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else // Development configs.
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{
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Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec_server_dev.cfg\"", cmd_source_t::kCommandSrcCode);
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Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"rcon_server_dev.cfg\"", cmd_source_t::kCommandSrcCode);
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#ifndef DEDICATED
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Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec_client_dev.cfg\"", cmd_source_t::kCommandSrcCode);
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Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"rcon_client_dev.cfg\"", cmd_source_t::kCommandSrcCode);
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#endif // !DEDICATED
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Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec \"autoexec_dev.cfg\"", cmd_source_t::kCommandSrcCode);
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}
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Cbuf_Execute();
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*(bool*)m_bRestrictServerCommands = true; // Restrict commands.
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ConCommandBase* disconnect = (ConCommandBase*)g_pCVar->FindCommand("disconnect");
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disconnect->AddFlags(FCVAR_SERVER_CAN_EXECUTE); // Make sure server is not restricted to this.
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if (net_userandomkey->GetBool())
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{
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HNET_GenerateKey();
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}
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g_pCVar->FindVar("net_usesocketsforloopback")->SetValue(1);
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g_pRConClient->Init();
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#endif // GAMEDLL_S0 || GAMEDLL_S1 || GAMEDLL_S2
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bInitialized = true;
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}
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break;
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}
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case ClientFrameStage_t::FRAME_NET_UPDATE_POSTDATAUPDATE_END:
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{
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g_pBanSystem->BanListCheck();
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PatchNetVarConVar();
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break;
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}
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default:
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{
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break;
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}
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}
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g_pIConsole->Think();
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g_pRConClient->RunFrame();
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CHLClient_FrameStageNotify(rcx, (int)frameStage);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void PatchNetVarConVar()
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{
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CHAR sConvarPtr[] = "\x72\x3a\x73\x76\x72\x75\x73\x7a\x7a\x03\x04";
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PCHAR curr = sConvarPtr;
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while (*curr)
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{
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*curr ^= 'B';
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++curr;
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}
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std::int64_t nCvarAddr = 0;
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std::stringstream ss;
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ss << std::hex << std::string(sConvarPtr);
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ss >> nCvarAddr;
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void* pCvar = reinterpret_cast<void*>(nCvarAddr);
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if (*reinterpret_cast<std::uint8_t*>(pCvar) == 144)
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{
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std::uint8_t padding[] =
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{
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0x48, 0x8B, 0x45, 0x58, 0xC7, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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void* pCallback = nullptr;
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VirtualAlloc(pCallback, 10, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
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memcpy(pCallback, (void*)padding, 9);
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reinterpret_cast<void(*)()>(pCallback)();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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void CHLClient_Attach()
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{
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DetourAttach((LPVOID*)&CHLClient_FrameStageNotify, &HFrameStageNotify);
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}
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void CHLClient_Detach()
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{
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DetourDetach((LPVOID*)&CHLClient_FrameStageNotify, &HFrameStageNotify);
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}
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