r5sdk/r5dev/netconsole/netconsole.h
Kawe Mazidjatari 4b1c5dd5a3 RCON system light refactor
* Used 'htonl'/'ntohl' for constructing the length prefix.
* Used static socket/address members instead of pointers.
* Used const qualifier where possible.
* Changed length prefix field type to 'u_long'.
* Removed extraneous include.
* Properly escaped percentage characters on the RCON game client for the ImGui console.
2022-11-14 21:00:41 +01:00

55 lines
1.4 KiB
C++

//===========================================================================//
//
// Purpose:
//
//===========================================================================//
#pragma once
#include "protoc/cl_rcon.pb.h"
#include "protoc/sv_rcon.pb.h"
constexpr const char* NETCON_VERSION = "2.0.0.1";
class CNetCon
{
public:
CNetCon(void);
~CNetCon(void);
bool Init(void);
bool Shutdown(void);
void TermSetup(void);
void UserInput(void);
void RunFrame(void);
bool ShouldQuit(void) const;
bool Connect(const std::string& svInAdr, const std::string& svInPort);
void Disconnect(void);
void Send(const std::string& svMessage) const;
void Recv(void);
void ProcessBuffer(const char* pRecvBuf, int nRecvLen, CConnectedNetConsoleData* pData);
void ProcessMessage(const sv_rcon::response& sv_response) const;
std::string Serialize(const std::string& svReqBuf, const std::string& svReqVal, const cl_rcon::request_t request_t) const;
sv_rcon::response Deserialize(const std::string& svBuf) const;
private:
bool m_bInitialized;
bool m_bNoColor;
bool m_bQuitApplication;
std::atomic<bool> m_abPromptConnect;
std::atomic<bool> m_abConnEstablished;
CNetAdr2 m_NetAdr2;
CSocketCreator m_Socket;
mutable std::mutex m_Mutex;
};
//-----------------------------------------------------------------------------
// singleton
//-----------------------------------------------------------------------------
extern CNetCon* NetConsole();