mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* Used 'htonl'/'ntohl' for constructing the length prefix. * Used static socket/address members instead of pointers. * Used const qualifier where possible. * Changed length prefix field type to 'u_long'. * Removed extraneous include. * Properly escaped percentage characters on the RCON game client for the ImGui console.
381 lines
12 KiB
C++
381 lines
12 KiB
C++
//===========================================================================//
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//
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// Purpose: Server/Client dual-stack socket utility class
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//
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//===========================================================================//
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#include <core/stdafx.h>
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#include <tier1/NetAdr2.h>
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#include <tier2/socketcreator.h>
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#ifndef NETCONSOLE
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#include <engine/sys_utils.h>
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#endif // !NETCONSOLE
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#include <engine/net.h>
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CSocketCreator::CSocketCreator(void)
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{
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m_hListenSocket = -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CSocketCreator::~CSocketCreator(void)
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{
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DisconnectSocket();
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}
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//-----------------------------------------------------------------------------
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// Purpose: accept new connections and walk open sockets and handle any incoming data
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//-----------------------------------------------------------------------------
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void CSocketCreator::RunFrame(void)
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{
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if (IsListening())
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{
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ProcessAccept(); // handle any new connection requests
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: handle a new connection
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//-----------------------------------------------------------------------------
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void CSocketCreator::ProcessAccept(void)
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{
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sockaddr_storage inClient{};
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int nLengthAddr = sizeof(inClient);
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int newSocket = ::accept(m_hListenSocket, reinterpret_cast<sockaddr*>(&inClient), &nLengthAddr);
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if (newSocket == -1)
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{
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if (!IsSocketBlocking())
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{
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#ifndef NETCONSOLE
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Error(eDLL_T::ENGINE, NO_ERROR, "Socket ProcessAccept Error: %s\n", NET_ErrorString(WSAGetLastError()));
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#else
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printf("Socket ProcessAccept Error: %s\n", NET_ErrorString(WSAGetLastError()));
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#endif // !NETCONSOLE
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}
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return;
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}
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if (!ConfigureListenSocket(newSocket))
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{
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::closesocket(newSocket);
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return;
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}
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CNetAdr2 netAdr2;
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netAdr2.SetFromSockadr(&inClient);
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OnSocketAccepted(newSocket, netAdr2);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Configures a listen socket for use
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// Input : iSocket -
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// Output : true on success, false otherwise
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//-----------------------------------------------------------------------------
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bool CSocketCreator::ConfigureListenSocket(int iSocket)
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{
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// Disable NAGLE as RCON cmds are small in size.
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int nodelay = 1;
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int v6only = 0;
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u_long opt = 1;
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::setsockopt(iSocket, IPPROTO_TCP, TCP_NODELAY, (char*)&nodelay, sizeof(nodelay));
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::setsockopt(iSocket, SOL_SOCKET, SO_REUSEADDR, (char*)&nodelay, sizeof(nodelay));
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::setsockopt(iSocket, IPPROTO_IPV6, IPV6_V6ONLY, (char*)&v6only, sizeof(v6only));
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int results = ::ioctlsocket(iSocket, FIONBIO, (u_long*)&opt); // Non-blocking.
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if (results == -1)
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{
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#ifndef NETCONSOLE
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Warning(eDLL_T::ENGINE, "Socket accept 'ioctl(FIONBIO)' failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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#else
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printf("Socket accept 'ioctl(FIONBIO)' failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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#endif // !NETCONSOLE
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Configures a accepted socket for use
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// Input : hSocket -
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// Output : true on success, false otherwise
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//-----------------------------------------------------------------------------
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bool CSocketCreator::ConfigureConnectSocket(SocketHandle_t hSocket)
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{
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int opt = 1;
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int ret = 0;
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ret = ::ioctlsocket(hSocket, FIONBIO, reinterpret_cast<u_long*>(&opt)); // Non-blocking
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if (ret == -1)
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{
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#ifndef NETCONSOLE
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Warning(eDLL_T::ENGINE, "Socket ioctl(FIONBIO) failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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#else
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printf("Socket ioctl(FIONBIO) failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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#endif // !NETCONSOLE
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::closesocket(hSocket);
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return false;
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}
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// Disable NAGLE as RCON cmds are small in size.
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int nodelay = 1;
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::setsockopt(hSocket, IPPROTO_TCP, TCP_NODELAY, (char*)&nodelay, sizeof(nodelay));
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: bind to a TCP port and accept incoming connections
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// Input : *netAdr2 -
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// bListenOnAllInterfaces -
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// Output : true on success, failed otherwise
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//-----------------------------------------------------------------------------
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bool CSocketCreator::CreateListenSocket(const CNetAdr2& netAdr2, bool bListenOnAllInterfaces = false)
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{
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CloseListenSocket();
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m_ListenAddress = netAdr2;
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m_hListenSocket = ::socket(PF_INET6, SOCK_STREAM, IPPROTO_TCP);
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if (m_hListenSocket != INVALID_SOCKET)
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{
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if (!ConfigureListenSocket(m_hListenSocket))
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{
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CloseListenSocket();
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return false;
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}
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sockaddr_storage sadr{};
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m_ListenAddress.ToSockadr(&sadr);
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int results = ::bind(m_hListenSocket, reinterpret_cast<sockaddr*>(&sadr), m_ListenAddress.GetSize());
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if (results == -1)
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{
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#ifndef NETCONSOLE
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Warning(eDLL_T::ENGINE, "Socket bind failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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#else
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printf("Socket bind failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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#endif // !NETCONSOLE
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CloseListenSocket();
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return false;
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}
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results = ::listen(m_hListenSocket, SOCKET_TCP_MAX_ACCEPTS);
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if (results == -1)
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{
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#ifndef NETCONSOLE
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Warning(eDLL_T::ENGINE, "Socket listen failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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#else
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printf("Socket listen failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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#endif // !NETCONSOLE
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CloseListenSocket();
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return false;
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: close an open rcon connection
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//-----------------------------------------------------------------------------
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void CSocketCreator::CloseListenSocket(void)
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{
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if (m_hListenSocket != -1)
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{
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::closesocket(m_hListenSocket);
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m_hListenSocket = -1;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: connect to the remote server
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// Input : *netAdr2 -
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// bSingleSocker -
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// Output : accepted socket index, SOCKET_ERROR (-1) if failed
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//-----------------------------------------------------------------------------
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int CSocketCreator::ConnectSocket(const CNetAdr2& netAdr2, bool bSingleSocket)
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{
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if (bSingleSocket)
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{ // NOTE: Closing an accepted socket will re-index all the sockets with higher indices
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CloseAllAcceptedSockets();
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}
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SocketHandle_t hSocket = ::socket(netAdr2.GetFamily(), SOCK_STREAM, IPPROTO_TCP);
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if (hSocket == SOCKET_ERROR)
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{
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#ifndef NETCONSOLE
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Warning(eDLL_T::ENGINE, "Unable to create socket (%s)\n", NET_ErrorString(WSAGetLastError()));
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#else
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printf("Unable to create socket (%s)\n", NET_ErrorString(WSAGetLastError()));
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#endif // !NETCONSOLE
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return SOCKET_ERROR;
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}
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if (!ConfigureConnectSocket(hSocket))
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{
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return SOCKET_ERROR;
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}
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struct sockaddr_storage s{};
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netAdr2.ToSockadr(&s);
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int results = ::connect(hSocket, reinterpret_cast<sockaddr*>(&s), netAdr2.GetSize());
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if (results == SOCKET_ERROR)
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{
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if (!IsSocketBlocking())
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{
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#ifndef NETCONSOLE
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Warning(eDLL_T::ENGINE, "Socket connection failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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#else
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printf("Socket connection failed (%s)\n", NET_ErrorString(WSAGetLastError()));
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#endif // !NETCONSOLE
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::closesocket(hSocket);
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return SOCKET_ERROR;
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}
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fd_set writefds{};
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timeval tv{};
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tv.tv_usec = 0;
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tv.tv_sec = 1;
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FD_ZERO(&writefds);
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FD_SET(static_cast<u_int>(hSocket), &writefds);
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if (::select(hSocket + 1, NULL, &writefds, NULL, &tv) < 1) // block for at most 1 second
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{
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::closesocket(hSocket); // took too long to connect to, give up
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return SOCKET_ERROR;
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}
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}
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// TODO: CRConClient check if connected.
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int nIndex = OnSocketAccepted(hSocket, netAdr2);
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return nIndex;
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}
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//-----------------------------------------------------------------------------
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// Purpose: closes all open sockets (listen + accepted)
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//-----------------------------------------------------------------------------
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void CSocketCreator::DisconnectSocket(void)
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{
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CloseListenSocket();
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CloseAllAcceptedSockets();
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}
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//-----------------------------------------------------------------------------
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// Purpose: handles new TCP requests and puts them in accepted queue
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// Input : hSocket -
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// *netAdr2 -
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// Output : accepted socket index, -1 if failed
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//-----------------------------------------------------------------------------
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int CSocketCreator::OnSocketAccepted(SocketHandle_t hSocket, CNetAdr2 netAdr2)
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{
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AcceptedSocket_t pNewEntry;
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pNewEntry.m_hSocket = hSocket;
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pNewEntry.m_Address = netAdr2;
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pNewEntry.m_pData = new CConnectedNetConsoleData(hSocket);
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m_hAcceptedSockets.push_back(pNewEntry);
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int nIndex = static_cast<int>(m_hAcceptedSockets.size()) - 1;
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return nIndex;
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}
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//-----------------------------------------------------------------------------
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// Purpose: close an accepted socket
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// Input : nIndex -
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//-----------------------------------------------------------------------------
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void CSocketCreator::CloseAcceptedSocket(int nIndex)
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{
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if (nIndex >= m_hAcceptedSockets.size())
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{
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return;
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}
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AcceptedSocket_t& connected = m_hAcceptedSockets[nIndex];
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::closesocket(connected.m_hSocket);
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delete connected.m_pData;
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m_hAcceptedSockets.erase(m_hAcceptedSockets.begin() + nIndex);
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}
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//-----------------------------------------------------------------------------
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// Purpose: close all accepted sockets
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//-----------------------------------------------------------------------------
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void CSocketCreator::CloseAllAcceptedSockets(void)
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{
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for (size_t i = 0; i < m_hAcceptedSockets.size(); ++i)
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{
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AcceptedSocket_t& connected = m_hAcceptedSockets[i];
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::closesocket(connected.m_hSocket);
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delete connected.m_pData;
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}
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m_hAcceptedSockets.clear();
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the listening socket is created and listening
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// Output : bool
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//-----------------------------------------------------------------------------
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bool CSocketCreator::IsListening(void) const
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{
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return m_hListenSocket != -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the socket would block because of the last socket command
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// Output : bool
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//-----------------------------------------------------------------------------
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bool CSocketCreator::IsSocketBlocking(void) const
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{
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return (WSAGetLastError() == WSAEWOULDBLOCK);
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns accepted socket count
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// Output : int
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//-----------------------------------------------------------------------------
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int CSocketCreator::GetAcceptedSocketCount(void) const
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{
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return m_hAcceptedSockets.size();
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns accepted socket handle
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// Input : nIndex -
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// Output : SocketHandle_t
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//-----------------------------------------------------------------------------
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SocketHandle_t CSocketCreator::GetAcceptedSocketHandle(int nIndex) const
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{
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return m_hAcceptedSockets[nIndex].m_hSocket;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns accepted socket address
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// Input : nIndex -
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// Output : const CNetAdr2&
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//-----------------------------------------------------------------------------
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const CNetAdr2& CSocketCreator::GetAcceptedSocketAddress(int nIndex) const
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{
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return m_hAcceptedSockets[nIndex].m_Address;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns accepted socket data
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// Input : nIndex -
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// Output : CConnectedNetConsoleData*
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//-----------------------------------------------------------------------------
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CConnectedNetConsoleData* CSocketCreator::GetAcceptedSocketData(int nIndex) const
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{
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return m_hAcceptedSockets[nIndex].m_pData;
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}
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