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Add '-nodiscord' and '-nobakedparticles' to launch params for dedicated. Add hook for 'MemAlloc_Internal()'. Rename loggers to be more consistent with naming. Revert omitting frame pointers.
56 lines
2.5 KiB
C++
56 lines
2.5 KiB
C++
#ifndef LAUNCHER_H
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#define LAUNCHER_H
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inline CMemory p_WinMain;
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inline auto v_WinMain = p_WinMain.RCast<int (*)(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)>();
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inline CMemory p_LauncherMain;
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inline auto v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE hInstance)>();
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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inline CMemory p_RemoveSpuriousGameParameters;
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inline auto v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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void AppendSDKParametersPreInit();
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string LoadConfigFile(const string& svConfig);
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void ParseAndApplyConfigFile(const string& svConfig);
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const char* ExitCodeToString(int nCode);
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void Launcher_Attach();
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void Launcher_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VLauncher : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: WinMain : {:#18x} |\n", p_WinMain.GetPtr());
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spdlog::debug("| FUN: LauncherMain : {:#18x} |\n", p_LauncherMain.GetPtr());
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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spdlog::debug("| FUN: RemoveSpuriousGameParameters : {:#18x} |\n", p_RemoveSpuriousGameParameters.GetPtr());
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_WinMain = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x41\x8B\xD9\x49\x8B\xF8"), "xxxx?xxxx?xxxx?xxxxxxxxxxx");
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v_WinMain = p_WinMain.RCast<int (*)(HINSTANCE, HINSTANCE, LPSTR, int)>();
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p_LauncherMain = g_mGameDll.GetExportedFunction("LauncherMain");
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v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE)>();
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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p_RemoveSpuriousGameParameters = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x33\xED\x48\x8D\x3D\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxx????xxxxx????");
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v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VLauncher);
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#endif // LAUNCHER_H
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