r5sdk/r5dev/engine/sys_dll2.h
Kawe Mazidjatari f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00

130 lines
7.3 KiB
C++

#pragma once
#include "vpc/interfaces.h"
#include "common/engine_launcher_api.h"
class CEngineAPI : public IEngineAPI
{
public:
virtual bool Connect(CreateInterfaceFn factory) = 0;
virtual void Disconnect() = 0;
virtual void* QueryInterface(const char* pInterfaceName) = 0;
virtual InitReturnVal_t Init() = 0;
virtual void Shutdown() = 0;
virtual AppSystemTier_t GetTier() = 0;
virtual void Reconnect(CreateInterfaceFn factory, const char* pInterfaceName) = 0;
// This function must be called before init
virtual bool SetStartupInfo(StartupInfo_t& info) = 0;
virtual int Run() = 0;
// Posts a console command
virtual void PostConsoleCommand(const char* pConsoleCommand) = 0;
// Are we running the simulation?
virtual bool IsRunningSimulation() const = 0;
// Start/stop running the simulation
virtual void ActivateSimulation(bool bActive) = 0;
// Reset the map we're on
virtual void SetMap(const char* pMapName) = 0;
static InitReturnVal_t VInit(CEngineAPI* thisp);
static bool VModInit(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir);
static void VSetStartupInfo(CEngineAPI* pEngineAPI, StartupInfo_t* pStartupInfo);
//private:
void* m_hEditorHWnd;
bool m_bRunningSimulation;
StartupInfo_t m_StartupInfo;
};
inline CMemory p_CEngineAPI_Init;
inline auto CEngineAPI_Init = p_CEngineAPI_Init.RCast<InitReturnVal_t(*)(CEngineAPI* thisp)>();
inline CMemory p_CEngineAPI_Shutdown;
inline auto CEngineAPI_Shutdown = p_CEngineAPI_Shutdown.RCast<void (*)(void)>();
inline CMemory p_CEngineAPI_Connect;
inline auto CEngineAPI_Connect = p_CEngineAPI_Connect.RCast<bool (*)(CEngineAPI* thisptr, CreateInterfaceFn factory)>();
inline CMemory p_CEngineAPI_ModInit;
inline auto CEngineAPI_ModInit = p_CEngineAPI_ModInit.RCast<bool (*)(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir)>();
inline CMemory p_CEngineAPI_MainLoop;
inline auto CEngineAPI_MainLoop = p_CEngineAPI_MainLoop.RCast<bool(*)(void)>();
inline CMemory p_CEngineAPI_SetStartupInfo;
inline auto v_CEngineAPI_SetStartupInfo = p_CEngineAPI_SetStartupInfo.RCast<void (*)(CEngineAPI* pEngineAPI, StartupInfo_t* pStartupInfo)>();
inline CMemory p_ResetMTVFTaskItem;
inline auto v_ResetMTVFTaskItem = p_ResetMTVFTaskItem.RCast<void*(*)(void)>();
inline CMemory p_PakFile_Init;
inline auto PakFile_Init = p_PakFile_Init.RCast<void (*)(char* buffer, char* source, char vpk_file)>();
inline bool* g_bTextMode = nullptr;
inline char* g_szBaseDir = nullptr; // static size = 260
inline int64_t* g_pMTVFTaskItem = nullptr; // struct.
inline char* g_szMTVFItemName = nullptr;
///////////////////////////////////////////////////////////////////////////////
class VSys_Dll2 : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CEngineAPI::Init", p_CEngineAPI_Init.GetPtr());
LogFunAdr("CEngineAPI::Shutdown", p_CEngineAPI_Shutdown.GetPtr());
LogFunAdr("CEngineAPI::Connect", p_CEngineAPI_Connect.GetPtr());
LogFunAdr("CEngineAPI::ModInit", p_CEngineAPI_ModInit.GetPtr());
LogFunAdr("CEngineAPI::MainLoop", p_CEngineAPI_MainLoop.GetPtr());
#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
LogFunAdr("CEngineAPI::SetStartupInfo", p_CEngineAPI_SetStartupInfo.GetPtr());
#endif
LogFunAdr("ResetMTVFTaskItem", p_ResetMTVFTaskItem.GetPtr());
LogFunAdr("PakFile_Init", p_PakFile_Init.GetPtr());
LogVarAdr("g_bTextMode", reinterpret_cast<uintptr_t>(g_bTextMode));
LogVarAdr("g_szBaseDir", reinterpret_cast<uintptr_t>(g_szBaseDir));
LogVarAdr("g_pMTVFTaskItem", reinterpret_cast<uintptr_t>(g_pMTVFTaskItem));
LogVarAdr("g_szMTVFItemName", reinterpret_cast<uintptr_t>(g_szMTVFItemName));
}
virtual void GetFun(void) const
{
p_CEngineAPI_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F1 48 8D 3D ?? ?? ?? ?? 33 DB 48 8D 15 ?? ?? ?? ??");
p_CEngineAPI_Connect = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15");
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CEngineAPI_Shutdown = g_GameDll.FindPatternSIMD("41 54 41 56 48 83 EC 38 48 8B 0D ?? ?? ?? ??");
p_CEngineAPI_ModInit = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 4D 8B F0");
p_CEngineAPI_MainLoop = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 48 81 EC ?? ?? ?? ?? 45 33 C9");
p_PakFile_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 44 88 44 24 ?? 56 57 41 54 41 56 41 57 48 83 EC 20");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CEngineAPI_Shutdown = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 33 D2 48 8B 01 FF 90 ?? ?? ?? ?? B1 01");
p_CEngineAPI_ModInit = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 4C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 4D 8B F8");
p_CEngineAPI_MainLoop = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ?? 84 C0 B9 ?? ?? ?? ??").FollowNearCallSelf();
p_PakFile_Init = g_GameDll.FindPatternSIMD("44 88 44 24 ?? 53 55 56 57");
#endif
p_CEngineAPI_SetStartupInfo = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? ?? 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B DA");
p_ResetMTVFTaskItem = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 15 ?? ?? ?? ?? 48 85 D2 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01 FF 90 ?? ?? ?? ?? 33 C9 E8 ?? ?? ?? ?? 0F 28 05 ?? ?? ?? ?? 0F 28 0D ?? ?? ?? ?? 0F 11 05 ?? ?? ?? ?? 0F 28 05 ?? ?? ?? ?? 0F 11 0D ?? ?? ?? ?? 0F 28 0D ?? ?? ?? ?? 0F 11 05 ?? ?? ?? ?? 0F 11 0D ?? ?? ?? ?? 48 C7 05 ?? ?? ?? ?? ?? ?? ?? ?? FF 15 ?? ?? ?? ??");
CEngineAPI_Init = p_CEngineAPI_Init.RCast<InitReturnVal_t(*)(CEngineAPI*)>();
CEngineAPI_Shutdown = p_CEngineAPI_Shutdown.RCast<void (*)(void)>();
CEngineAPI_Connect = p_CEngineAPI_Connect.RCast<bool (*)(CEngineAPI*, CreateInterfaceFn)>(); /*48 83 EC 28 48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 48 85 C0 48 89 15 ?? ?? ?? ??*/
CEngineAPI_ModInit = p_CEngineAPI_ModInit.RCast<bool (*)(CEngineAPI*, const char*, const char*)>(); /*48 89 5C 24 ?? 48 89 4C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 4D 8B F8*/
CEngineAPI_MainLoop = p_CEngineAPI_MainLoop.RCast<bool(*)(void)>(); /*E8 ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ?? 84 C0 B9 ?? ?? ?? ??*/
v_CEngineAPI_SetStartupInfo = p_CEngineAPI_SetStartupInfo.RCast<void (*)(CEngineAPI*, StartupInfo_t*)>(); /*48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B DA*/
PakFile_Init = p_PakFile_Init.RCast<void (*)(char*, char*, char)>(); /*44 88 44 24 ?? 53 55 56 57*/
}
virtual void GetVar(void) const
{
g_bTextMode = p_CEngineAPI_SetStartupInfo.FindPattern("80 3D", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
g_szBaseDir = p_CEngineAPI_SetStartupInfo.FindPattern("48 8D", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x3, 0x7).RCast<char*>();
g_pMTVFTaskItem = p_ResetMTVFTaskItem.FindPattern("48 8B", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int64_t*>();
g_szMTVFItemName = p_ResetMTVFTaskItem.FindPattern("C6 05", CMemory::Direction::DOWN, 250).ResolveRelativeAddressSelf(0x2, 0x7).RCast<char*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////