mirror of
https://github.com/Mauler125/r5sdk.git
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Changed all loggers to use the internal 'CoreMsg/CoreMsgV' functions. Significantly reduced duplicate code and CPU time. Code is also much more robust. * Code now only acquires mutex lock when the actual logging part takes place. * Code now only checks and strip ANSI rows if its enabled to begin with. * Code now supports setting log levels, which ultimately could be tweaked with a cvar. * Changed logger and file names to be more readable. TODO: * The RCON protocol has to be modified to accommodate these changes.
101 lines
4.1 KiB
C++
101 lines
4.1 KiB
C++
#include "core/stdafx.h"
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#include "core/logdef.h"
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//#############################################################################
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// SPDLOG INIT
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//#############################################################################
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void SpdLog_Init(void)
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{
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static bool bInitialized = false;
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if (bInitialized)
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{
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Assert(bInitialized, "'SpdLog_Init()' has already been called.");
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return;
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}
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g_svLogSessionDirectory = fmt::format("platform\\logs\\{:s}\\", CreateTimedFileName());
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/************************
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* IMGUI LOGGER SETUP *
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************************/
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{
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auto iconsole = std::make_shared<spdlog::logger>("game_console", g_LogSink);
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spdlog::register_logger(iconsole); // in-game console logger.
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iconsole->set_pattern("[0.000] %v");
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iconsole->set_level(spdlog::level::trace);
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}
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/************************
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* WINDOWS LOGGER SETUP *
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************************/
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{
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auto wconsole = spdlog::stdout_logger_mt("win_console");
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// Determine if user wants ansi-color logging in the terminal.
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if (g_svCmdLine.find("-ansiclr") != string::npos)
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{
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wconsole->set_pattern("[0.000] %v\u001b[0m");
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g_bSpdLog_UseAnsiClr = true;
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}
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else { wconsole->set_pattern("[0.000] %v"); }
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wconsole->set_level(spdlog::level::trace);
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spdlog::set_default_logger(wconsole); // Set as default.
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}
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/************************
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* ROTATE LOGGER SETUP *
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************************/
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{
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spdlog::rotating_logger_mt<spdlog::synchronous_factory>("squirrel_re(warning)"
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, fmt::format("{:s}{:s}" , g_svLogSessionDirectory, "script_warning.log"), SPDLOG_MAX_SIZE, SPDLOG_NUM_FILE)->set_pattern("[%Y-%m-%d %H:%M:%S.%e] %v");
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spdlog::rotating_logger_mt<spdlog::synchronous_factory>("squirrel_re"
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, fmt::format("{:s}{:s}" , g_svLogSessionDirectory, "script.log"), SPDLOG_MAX_SIZE, SPDLOG_NUM_FILE)->set_pattern("[%Y-%m-%d %H:%M:%S.%e] %v");
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spdlog::rotating_logger_mt<spdlog::synchronous_factory>("sdk(message)"
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, fmt::format("{:s}{:s}" , g_svLogSessionDirectory, "message.log"), SPDLOG_MAX_SIZE, SPDLOG_NUM_FILE)->set_pattern("[%Y-%m-%d %H:%M:%S.%e] %v");
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spdlog::rotating_logger_mt<spdlog::synchronous_factory>("sdk(warning)"
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, fmt::format("{:s}{:s}" , g_svLogSessionDirectory, "warning.log"), SPDLOG_MAX_SIZE, SPDLOG_NUM_FILE)->set_pattern("[%Y-%m-%d %H:%M:%S.%e] %v");
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spdlog::rotating_logger_mt<spdlog::synchronous_factory>("sdk(error)"
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, fmt::format("{:s}{:s}" , g_svLogSessionDirectory, "error.log"), SPDLOG_MAX_SIZE, SPDLOG_NUM_FILE)->set_pattern("[%Y-%m-%d %H:%M:%S.%e] %v");
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spdlog::rotating_logger_mt<spdlog::synchronous_factory>("net_trace"
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, fmt::format("{:s}{:s}" , g_svLogSessionDirectory, "net_trace.log"), SPDLOG_MAX_SIZE, SPDLOG_NUM_FILE)->set_pattern("[%Y-%m-%d %H:%M:%S.%e] %v");
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#ifndef DEDICATED
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spdlog::rotating_logger_mt<spdlog::synchronous_factory>("netconsole"
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, fmt::format("{:s}{:s}", g_svLogSessionDirectory, "netconsole.log"), SPDLOG_MAX_SIZE, SPDLOG_NUM_FILE)->set_pattern("[%Y-%m-%d %H:%M:%S.%e] %v");
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#endif // !DEDICATED
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spdlog::rotating_logger_mt<spdlog::synchronous_factory>("filesystem"
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, fmt::format("{:s}{:s}" ,g_svLogSessionDirectory, "filesystem.log"), SPDLOG_MAX_SIZE, SPDLOG_NUM_FILE)->set_pattern("[%Y-%m-%d %H:%M:%S.%e] %v");
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}
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spdlog::set_level(spdlog::level::trace);
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bInitialized = true;
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}
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//#############################################################################
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// SPDLOG POST INIT
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//#############################################################################
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void SpdLog_PostInit()
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{
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spdlog::flush_every(std::chrono::seconds(5)); // Flush buffers every 5 seconds for every logger.
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std::shared_ptr<spdlog::logger> iconsole = spdlog::get("game_console");
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std::shared_ptr<spdlog::logger> wconsole = spdlog::get("win_console");
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iconsole->set_pattern("%v");
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if (g_svCmdLine.find("-ansiclr") != string::npos)
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{
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wconsole->set_pattern("%v\u001b[0m");
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g_bSpdLog_UseAnsiClr = true;
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}
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else { wconsole->set_pattern("%v"); }
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g_bSpdLog_PostInit = true;
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}
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//#############################################################################
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// SPDLOG SHUTDOWN
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//#############################################################################
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void SpdLog_Shutdown()
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{
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spdlog::shutdown();
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}
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