r5sdk/r5dev/rtech/rtech_utils.cpp
Kawe Mazidjatari a4a2f34c10 /W4: Fix signed/unsigned mismatch
This commit fixes warnings and bugs caused by signed/unsigned mismatch.
2023-04-02 12:09:43 +02:00

835 lines
30 KiB
C++

#include "core/stdafx.h"
#include "tier1/cvar.h"
#include "rtech/rtech_utils.h"
#ifndef DEDICATED
#include "windows/id3dx.h"
#include "materialsystem/cshaderglue.h"
#include "public/rendersystem/schema/texture.g.h"
#endif // !DEDICATED
/******************************************************************************
-------------------------------------------------------------------------------
File : rtech.cpp
Date : 18:07:2021
Author : Kawe Mazidjatari
Purpose: Implements the 'rtech_game' core utilities
-------------------------------------------------------------------------------
History:
- 18:07:2021 | 13:02 : Created by Kawe Mazidjatari
- 10:09:2021 | 18:22 : Implement 'StringToGuid' method
- 12:11:2021 | 14:41 : Add decompression method to ConCommand callback
- 25:12:2021 | 23:20 : Made everything more readable thanks to bezdna5-rs
- 28:03:2022 | 18:00 : Added getting pak info by PakID.
******************************************************************************/
//-----------------------------------------------------------------------------
// Purpose: calculate 'GUID' from input data
//-----------------------------------------------------------------------------
uint64_t __fastcall RTech::StringToGuid(const char* pData)
{
uint32_t* v1; // r8
uint64_t v2; // r10
int32_t v3; // er11
uint32_t v4; // er9
uint32_t i; // edx
uint64_t v6; // rcx
int32_t v7; // er9
int32_t v8; // edx
int32_t v9; // eax
uint32_t v10; // er8
int32_t v12; // ecx
uint32_t* a1 = (uint32_t*)pData;
v1 = a1;
v2 = 0i64;
v3 = 0;
v4 = (*a1 - 45 * ((~(*a1 ^ 0x5C5C5C5Cu) >> 7) & (((*a1 ^ 0x5C5C5C5Cu) - 0x1010101) >> 7) & 0x1010101)) & 0xDFDFDFDF;
for (i = ~*a1 & (*a1 - 0x1010101) & 0x80808080; !i; i = v8 & 0x80808080)
{
v6 = v4;
v7 = v1[1];
++v1;
v3 += 4;
v2 = ((((uint64_t)(0xFB8C4D96501i64 * v6) >> 24) + 0x633D5F1 * v2) >> 61) ^ (((uint64_t)(0xFB8C4D96501i64 * v6) >> 24)
+ 0x633D5F1 * v2);
v8 = ~v7 & (v7 - 0x1010101);
v4 = (v7 - 45 * ((~(v7 ^ 0x5C5C5C5Cu) >> 7) & (((v7 ^ 0x5C5C5C5Cu) - 0x1010101) >> 7) & 0x1010101)) & 0xDFDFDFDF;
}
v9 = -1;
v10 = (i & -(signed)i) - 1;
if (_BitScanReverse((unsigned long*)&v12, v10))
{
v9 = v12;
}
return 0x633D5F1 * v2 + ((0xFB8C4D96501i64 * (uint64_t)(v4 & v10)) >> 24) - 0xAE502812AA7333i64 * (uint32_t)(v3 + v9 / 8);
}
//-----------------------------------------------------------------------------
// Purpose: calculate 'decompressed' size and commit parameters
//-----------------------------------------------------------------------------
uint64_t __fastcall RTech::DecompressPakFileInit(RPakDecompState_t* state, uint8_t* fileBuffer, uint64_t fileSize, uint64_t offNoHeader, uint64_t headerSize)
{
int64_t input_byte_pos_init; // r9
uint64_t byte_init; // r11
int32_t decompressed_size_bits; // ecx
int64_t byte_1_low; // rdi
uint64_t input_byte_pos_1; // r10
uint32_t bit_pos_final; // ebp
uint64_t byte_1; // rdi
uint32_t brih_bits; // er11
uint64_t inv_mask_in; // r8
uint64_t byte_final_full; // rbx
uint64_t bit_pos_final_1; // rax
int32_t byte_bit_offset_final; // ebp
uint64_t input_byte_pos_final; // r10
uint64_t byte_final; // rbx
uint32_t brih_bytes; // er11
uint64_t byte_tmp; // rdx
uint64_t stream_len_needed; // r14
uint64_t result; // rax
uint64_t inv_mask_out; // r8
uint64_t qw70; // rcx
uint64_t stream_compressed_size_new; // rdx
const uintptr_t mask = UINT64_MAX;
const uintptr_t file_buf = uintptr_t(fileBuffer);
state->m_nInputBuf = file_buf;
state->m_nOut = 0i64;
state->m_nOutMask = 0i64;
state->dword44 = 0;
state->m_nTotalFileLen = fileSize + offNoHeader;
state->m_nMask = mask;
input_byte_pos_init = offNoHeader + headerSize + 8;
byte_init = *(uint64_t*)((mask & (offNoHeader + headerSize)) + file_buf);
state->m_nDecompPosition = headerSize;
decompressed_size_bits = byte_init & 0x3F;
byte_init >>= 6;
state->m_nInputBytePos = input_byte_pos_init;
state->m_nDecompSize = byte_init & ((1i64 << decompressed_size_bits) - 1) | (1i64 << decompressed_size_bits);
byte_1_low = *(uint64_t*)((mask & input_byte_pos_init) + file_buf) << (64
- ((uint8_t)decompressed_size_bits
+ 6));
input_byte_pos_1 = input_byte_pos_init + ((uint64_t)(uint32_t)(decompressed_size_bits + 6) >> 3);
state->m_nInputBytePos = input_byte_pos_1;
bit_pos_final = ((decompressed_size_bits + 6) & 7) + 13;
byte_1 = (0xFFFFFFFFFFFFFFFFui64 >> ((decompressed_size_bits + 6) & 7)) & ((byte_init >> decompressed_size_bits) | byte_1_low);
brih_bits = (((uint8_t)byte_1 - 1) & 0x3F) + 1;
inv_mask_in = 0xFFFFFFFFFFFFFFFFui64 >> (64 - (uint8_t)brih_bits);
state->m_nInvMaskIn = inv_mask_in;
state->m_nInvMaskOut = 0xFFFFFFFFFFFFFFFFui64 >> (63 - (((byte_1 >> 6) - 1) & 0x3F));
byte_final_full = (byte_1 >> 13) | (*(uint64_t*)((mask & input_byte_pos_1) + file_buf) << (64
- (uint8_t)bit_pos_final));
bit_pos_final_1 = bit_pos_final;
byte_bit_offset_final = bit_pos_final & 7;
input_byte_pos_final = (bit_pos_final_1 >> 3) + input_byte_pos_1;
byte_final = (0xFFFFFFFFFFFFFFFFui64 >> byte_bit_offset_final) & byte_final_full;
state->m_nInputBytePos = input_byte_pos_final;
if (inv_mask_in == -1i64)
{
state->m_nHeaderOffset = 0;
stream_len_needed = fileSize;
}
else
{
brih_bytes = brih_bits >> 3;
state->m_nHeaderOffset = brih_bytes + 1;
byte_tmp = *(uint64_t*)((mask & input_byte_pos_final) + file_buf);
state->m_nInputBytePos = input_byte_pos_final + brih_bytes + 1;
stream_len_needed = byte_tmp & ((1i64 << (8 * ((uint8_t)brih_bytes + 1))) - 1);
}
result = state->m_nDecompSize;
inv_mask_out = state->m_nInvMaskOut;
qw70 = offNoHeader + state->m_nInvMaskIn - 6i64;
state->m_nLengthNeeded = stream_len_needed + offNoHeader;
state->qword70 = qw70;
state->byte = byte_final;
state->m_nByteBitOffset = byte_bit_offset_final;
state->dword6C = 0;
state->m_nCompressedStreamSize = stream_len_needed + offNoHeader;
state->m_nDecompStreamSize = result;
if (result - 1 > inv_mask_out)
{
stream_compressed_size_new = stream_len_needed + offNoHeader - state->m_nHeaderOffset;
state->m_nDecompStreamSize = inv_mask_out + 1;
state->m_nCompressedStreamSize = stream_compressed_size_new;
}
return result;
}
//-----------------------------------------------------------------------------
// Purpose: decompress input data
//-----------------------------------------------------------------------------
uint8_t __fastcall RTech::DecompressPakFile(RPakDecompState_t* state, uint64_t inLen, uint64_t outLen)
{
char result; // al
uint64_t v5; // r15
uint64_t v6; // r11
uint32_t v7; // ebp
uint64_t v8; // rsi
uint64_t v9; // rdi
uint64_t v10; // r12
uint64_t v11; // r13
uint32_t v12; // ecx
uint64_t v13; // rsi
uint64_t i; // rax
uint64_t v15; // r8
int64_t v16; // r9
int v17; // ecx
uint64_t v18; // rax
uint64_t v19; // rsi
int64_t v20; // r14
int v21; // ecx
uint64_t v22; // r11
int v23; // edx
uint64_t v24; // rax
int v25; // er8
uint32_t v26; // er13
uint64_t v27; // r10
uint64_t v28; // rax
_QWORD* v29; // r10
uint64_t v30; // r9
uint64_t v31; // r10
uint64_t v32; // r8
uint64_t v33; // rax
uint64_t v34; // rax
uint64_t v35; // rax
uint64_t v36; // rcx
int64_t v37; // rdx
uint64_t v38; // r14
uint64_t v39; // r11
char v40; // cl
uint64_t v41; // rsi
int64_t v42; // rcx
uint64_t v43; // r8
int v44; // er11
uint8_t v45; // r9
uint64_t v46; // rcx
uint64_t v47; // rcx
int64_t v48; // r9
int64_t l; // r8
uint32_t v50; // er9
int64_t v51; // r8
int64_t v52; // rdx
int64_t k; // r8
char* v54; // r10
int64_t v55; // rdx
uint32_t v56; // er14
int64_t* v57; // rdx
int64_t* v58; // r8
char v59; // al
uint64_t v60; // rsi
int64_t v61; // rax
uint64_t v62; // r9
int v63; // er10
uint8_t v64; // cl
uint64_t v65; // rax
uint32_t v66; // er14
uint32_t j; // ecx
int64_t v68; // rax
uint64_t v69; // rcx
uint64_t v70; // [rsp+0h] [rbp-58h]
uint32_t v71; // [rsp+60h] [rbp+8h]
uint64_t v74; // [rsp+78h] [rbp+20h]
if (inLen < state->m_nLengthNeeded)
return 0;
v5 = state->m_nDecompPosition;
if (outLen < state->m_nInvMaskOut + (v5 & ~state->m_nInvMaskOut) + 1 && outLen < state->m_nDecompSize)
return 0;
v6 = state->m_nOut;
v7 = state->m_nByteBitOffset;
v8 = state->byte;
v9 = state->m_nInputBytePos;
v10 = state->qword70;
v11 = state->m_nInputBuf;
if (state->m_nCompressedStreamSize < v10)
v10 = state->m_nCompressedStreamSize;
v12 = state->dword6C;
v74 = v11;
v70 = v6;
v71 = v12;
if (!v7)
goto LABEL_11;
v13 = (*(_QWORD*)((v9 & state->m_nMask) + v11) << (64 - (unsigned __int8)v7)) | v8;
for (i = v7; ; i = v7)
{
v7 &= 7u;
v9 += i >> 3;
v12 = v71;
v8 = (0xFFFFFFFFFFFFFFFFui64 >> v7) & v13;
LABEL_11:
v15 = (unsigned __int64)v12 << 8;
v16 = v12;
v17 = *((unsigned __int8*)&s_PakFileCompressionLUT + (unsigned __int8)v8 + v15 + 512);
v18 = (unsigned __int8)v8 + v15;
v7 += v17;
v19 = v8 >> v17;
v20 = (unsigned int)*((char*)&s_PakFileCompressionLUT + v18);
if (*((char*)&s_PakFileCompressionLUT + v18) < 0)
{
v56 = -(int)v20;
v57 = (__int64*)(v11 + (v9 & state->m_nMask));
v71 = 1;
v58 = (__int64*)(v6 + (v5 & state->m_nOutMask));
if (v56 == *((unsigned __int8*)&s_PakFileCompressionLUT + v16 + 1248))
{
if ((~v9 & state->m_nInvMaskIn) < 0xF || (state->m_nInvMaskOut & ~v5) < 15 || state->m_nDecompSize - v5 < 0x10)
v56 = 1;
v59 = char(v19);
v60 = v19 >> 3;
v61 = v59 & 7;
v62 = v60;
if (v61)
{
v63 = *((unsigned __int8*)&s_PakFileCompressionLUT + v61 + 1232);
v64 = *((_BYTE*)&s_PakFileCompressionLUT + v61 + 1240);
}
else
{
v62 = v60 >> 4;
v65 = v60 & 0xF;
v7 += 4;
v63 = *((_DWORD*)&s_PakFileCompressionLUT + v65 + 288);
v64 = *((_BYTE*)&s_PakFileCompressionLUT + v65 + 1216);
}
v7 += v64 + 3;
v19 = v62 >> v64;
v66 = v63 + (v62 & ((1 << v64) - 1)) + v56;
for (j = v66 >> 3; j; --j)
{
v68 = *v57++;
*v58++ = v68;
}
if ((v66 & 4) != 0)
{
*(_DWORD*)v58 = *(_DWORD*)v57;
v58 = (__int64*)((char*)v58 + 4);
v57 = (__int64*)((char*)v57 + 4);
}
if ((v66 & 2) != 0)
{
*(_WORD*)v58 = *(_WORD*)v57;
v58 = (__int64*)((char*)v58 + 2);
v57 = (__int64*)((char*)v57 + 2);
}
if ((v66 & 1) != 0)
*(_BYTE*)v58 = *(_BYTE*)v57;
v9 += v66;
v5 += v66;
}
else
{
*v58 = *v57;
v58[1] = v57[1];
v9 += v56;
v5 += v56;
}
}
else
{
v21 = v19 & 0xF;
v71 = 0;
v22 = ((unsigned __int64)(unsigned int)v19 >> (((unsigned int)(v21 - 31) >> 3) & 6)) & 0x3F;
v23 = 1 << (v21 + ((v19 >> 4) & ((24 * (((unsigned int)(v21 - 31) >> 3) & 2)) >> 4)));
v7 += (((unsigned int)(v21 - 31) >> 3) & 6) + *((unsigned __int8*)&s_PakFileCompressionLUT + v22 + 1088) + v21 + ((v19 >> 4) & ((24 * (((unsigned int)(v21 - 31) >> 3) & 2)) >> 4));
v24 = state->m_nOutMask;
v25 = 16 * (v23 + ((v23 - 1) & (v19 >> ((((unsigned int)(v21 - 31) >> 3) & 6) + *((_BYTE*)&s_PakFileCompressionLUT + v22 + 1088)))));
v19 >>= (((unsigned int)(v21 - 31) >> 3) & 6) + *((_BYTE*)&s_PakFileCompressionLUT + v22 + 1088) + v21 + ((v19 >> 4) & ((24 * (((unsigned int)(v21 - 31) >> 3) & 2)) >> 4));
v26 = v25 + *((unsigned __int8*)&s_PakFileCompressionLUT + v22 + 1024) - 16;
v27 = v24 & (v5 - v26);
v28 = v70 + (v5 & v24);
v29 = (_QWORD*)(v70 + v27);
if ((_DWORD)v20 == 17)
{
v40 = char(v19);
v41 = v19 >> 3;
v42 = v40 & 7;
v43 = v41;
if (v42)
{
v44 = *((unsigned __int8*)&s_PakFileCompressionLUT + v42 + 1232);
v45 = *((_BYTE*)&s_PakFileCompressionLUT + v42 + 1240);
}
else
{
v7 += 4;
v46 = v41 & 0xF;
v43 = v41 >> 4;
v44 = *((_DWORD*)&s_PakFileCompressionLUT + v46 + 288);
v45 = *((_BYTE*)&s_PakFileCompressionLUT + v46 + 1216);
if (v74 && v7 + v45 >= 61)
{
v47 = v9++ & state->m_nMask;
v43 |= (unsigned __int64)*(unsigned __int8*)(v47 + v74) << (61 - (unsigned __int8)v7);
v7 -= 8;
}
}
v7 += v45 + 3;
v19 = v43 >> v45;
v48 = ((unsigned int)v43 & ((1 << v45) - 1)) + v44 + 17;
v5 += v48;
if (v26 < 8)
{
v50 = uint32_t(v48 - 13);
v5 -= 13i64;
if (v26 == 1)
{
v51 = *(unsigned __int8*)v29;
//++dword_14D40B2BC;
v52 = 0i64;
for (k = 0x101010101010101i64 * v51; (unsigned int)v52 < v50; v52 = (unsigned int)(v52 + 8))
*(_QWORD*)(v52 + v28) = k;
}
else
{
//++dword_14D40B2B8;
if (v50)
{
v54 = (char*)v29 - v28;
v55 = v50;
do
{
*(_BYTE*)v28 = v54[v28];
++v28;
--v55;
} while (v55);
}
}
}
else
{
//++dword_14D40B2AC;
for (l = 0i64; (unsigned int)l < (unsigned int)v48; l = (unsigned int)(l + 8))
*(_QWORD*)(l + v28) = *(_QWORD*)((char*)v29 + l);
}
}
else
{
v5 += v20;
*(_QWORD*)v28 = *v29;
*(_QWORD*)(v28 + 8) = v29[1];
}
v11 = v74;
}
if (v9 >= v10)
break;
LABEL_29:
v6 = v70;
v13 = (*(_QWORD*)((v9 & state->m_nMask) + v11) << (64 - (unsigned __int8)v7)) | v19;
}
if (v5 != state->m_nDecompStreamSize)
goto LABEL_25;
v30 = state->m_nDecompSize;
if (v5 == v30)
{
result = 1;
goto LABEL_69;
}
v31 = state->m_nInvMaskIn;
v32 = state->m_nHeaderOffset;
v33 = v31 & -(__int64)v9;
v19 >>= 1;
++v7;
if (v32 > v33)
{
v9 += v33;
v34 = state->qword70;
if (v9 > v34)
state->qword70 = v31 + v34 + 1;
}
v35 = v9 & state->m_nMask;
v9 += v32;
v36 = v5 + state->m_nInvMaskOut + 1;
v37 = *(_QWORD*)(v35 + v11) & ((1i64 << (8 * (unsigned __int8)v32)) - 1);
v38 = v37 + state->m_nLengthNeeded;
v39 = v37 + state->m_nCompressedStreamSize;
state->m_nLengthNeeded = v38;
state->m_nCompressedStreamSize = v39;
if (v36 >= v30)
{
v36 = v30;
state->m_nCompressedStreamSize = v32 + v39;
}
state->m_nDecompStreamSize = v36;
if (inLen >= v38 && outLen >= v36)
{
LABEL_25:
v10 = state->qword70;
if (v9 >= v10)
{
v9 = ~state->m_nInvMaskIn & (v9 + 7);
v10 += state->m_nInvMaskIn + 1;
state->qword70 = v10;
}
if (state->m_nCompressedStreamSize < v10)
v10 = state->m_nCompressedStreamSize;
goto LABEL_29;
}
v69 = state->qword70;
if (v9 >= v69)
{
v9 = ~v31 & (v9 + 7);
state->qword70 = v69 + v31 + 1;
}
state->dword6C = v71;
result = 0;
state->byte = v19;
state->m_nByteBitOffset = v7;
LABEL_69:
state->m_nDecompPosition = v5;
state->m_nInputBytePos = v9;
return result;
}
#if !defined(DEDICATED)
#pragma warning( push )
// Disable stack warning, tells us to move more data to the heap instead. Not really possible with 'initialData' here. Since its parallel processed.
// Also disable 6378, complains that there is no control path where it would use 'nullptr', if that happens 'Error' will be called though.
#pragma warning( disable : 6262 6387)
constexpr uint32_t ALIGNMENT_SIZE = 15; // Used by the game in CreateDXTexture.
//----------------------------------------------------------------------------------
// Purpose: creates 2D texture and shader resource from textureHeader and imageData.
//----------------------------------------------------------------------------------
void RTech::CreateDXTexture(TextureHeader_t* textureHeader, int64_t imageData)
{
if (textureHeader->m_nDepth && !textureHeader->m_nHeight) // Return never gets hit. Maybe its some debug check?
return;
__int64 initialData[4096]{};
textureHeader->m_nTextureMipLevels = textureHeader->m_nPermanentMipCount;
const int totalStreamedMips = textureHeader->m_nOptStreamedMipCount + textureHeader->m_nStreamedMipCount;
int mipLevel = textureHeader->m_nPermanentMipCount + totalStreamedMips;
if (mipLevel != totalStreamedMips)
{
do
{
--mipLevel;
if (textureHeader->m_nArraySize)
{
int mipWidth = 0;
if (textureHeader->m_nWidth >> mipLevel > 1)
mipWidth = (textureHeader->m_nWidth >> mipLevel) - 1;
int mipHeight = 0;
if (textureHeader->m_nHeight >> mipLevel > 1)
mipHeight = (textureHeader->m_nHeight >> mipLevel) - 1;
uint8_t x = s_pBytesPerPixel[textureHeader->m_nImageFormat].first;
uint8_t y = s_pBytesPerPixel[textureHeader->m_nImageFormat].second;
uint32_t bppWidth = (y + mipWidth) >> (y >> 1);
uint32_t bppHeight = (y + mipHeight) >> (y >> 1);
uint32_t sliceWidth = x * (y >> (y >> 1));
uint32_t rowPitch = sliceWidth * bppWidth;
uint32_t slicePitch = x * bppWidth * bppHeight;
uint32_t subResourceEntry = mipLevel;
for (int i = 0; i < textureHeader->m_nArraySize; i++)
{
uint32_t offsetCurrentResourceData = subResourceEntry << 4u;
*(int64_t*)((uint8_t*)initialData + offsetCurrentResourceData) = imageData;
*(uint32_t*)((uint8_t*)&initialData[1] + offsetCurrentResourceData) = rowPitch;
*(uint32_t*)((uint8_t*)&initialData[1] + offsetCurrentResourceData + 4) = slicePitch;
imageData += (slicePitch + ALIGNMENT_SIZE) & ~ALIGNMENT_SIZE;
subResourceEntry += textureHeader->m_nPermanentMipCount;
}
}
} while (mipLevel != totalStreamedMips);
}
const DXGI_FORMAT dxgiFormat = g_TxtrAssetToDxgiFormat[textureHeader->m_nImageFormat]; // Get dxgi format
D3D11_TEXTURE2D_DESC textureDesc{};
textureDesc.Width = textureHeader->m_nWidth >> mipLevel;
textureDesc.Height = textureHeader->m_nHeight >> mipLevel;
textureDesc.MipLevels = textureHeader->m_nPermanentMipCount;
textureDesc.ArraySize = textureHeader->m_nArraySize;
textureDesc.Format = dxgiFormat;
textureDesc.SampleDesc.Count = 1;
textureDesc.SampleDesc.Quality = 0;
textureDesc.Usage = textureHeader->m_nCPUAccessFlag != 2 ? D3D11_USAGE_IMMUTABLE : D3D11_USAGE_DEFAULT;
textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
textureDesc.MiscFlags = 0;
const uint32_t offsetStartResourceData = mipLevel << 4u;
const D3D11_SUBRESOURCE_DATA* subResData = (D3D11_SUBRESOURCE_DATA*)((uint8_t*)initialData + offsetStartResourceData);
const HRESULT createTextureRes = (*g_ppGameDevice)->CreateTexture2D(&textureDesc, subResData, &textureHeader->m_ppTexture);
if (createTextureRes < S_OK)
Error(eDLL_T::RTECH, EXIT_FAILURE, "Couldn't create texture \"%s\": error code = %08x\n", textureHeader->m_pDebugName, createTextureRes);
D3D11_SHADER_RESOURCE_VIEW_DESC shaderResource{};
shaderResource.Format = dxgiFormat;
shaderResource.Texture2D.MipLevels = textureHeader->m_nTextureMipLevels;
if (textureHeader->m_nArraySize > 1) // Do we have a texture array?
{
shaderResource.Texture2DArray.FirstArraySlice = 0;
shaderResource.Texture2DArray.ArraySize = textureHeader->m_nArraySize;
shaderResource.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
}
else
{
shaderResource.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D;
}
const HRESULT createShaderResourceRes = (*g_ppGameDevice)->CreateShaderResourceView(textureHeader->m_ppTexture, &shaderResource, &textureHeader->m_ppShaderResourceView);
if (createShaderResourceRes < S_OK)
Error(eDLL_T::RTECH, EXIT_FAILURE, "Couldn't create shader resource view for texture \"%s\": error code = %08x\n", textureHeader->m_pDebugName, createShaderResourceRes);
}
#pragma warning( pop )
#endif
#ifndef DEDICATED
//----------------------------------------------------------------------------------
// Purpose: start loading shader sets, assign vftable pointer
//----------------------------------------------------------------------------------
void** RTech::LoadShaderSet(void** VTablePtr)
{
*VTablePtr = &g_pShaderGlueVFTable;
return &g_pShaderGlueVFTable;
}
#endif
//----------------------------------------------------------------------------------
// Purpose: open a file and add it to m_FileHandles.
//----------------------------------------------------------------------------------
int32_t RTech::OpenFile(const CHAR* szFilePath, void* unused, LONGLONG* fileSizeOut)
{
string svModFile = szFilePath;
string svBaseFile = szFilePath;
const string svModDir = "paks\\Win32\\";
const string svBaseDir = "paks\\Win64\\";
if (strstr(ConvertToWinPath(szFilePath).c_str(), svBaseDir.c_str()))
{
svBaseFile.erase(0, 11); // Erase 'base_dir'.
svModFile = svModDir + svBaseFile; // Prepend 'mod_dir'.
if (!FileExists(svModFile))
{
svModFile = szFilePath;
}
}
const HANDLE hFile = CreateFileA(svModFile.c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_DELETE, 0, OPEN_EXISTING, FILE_SUPPORTS_GHOSTING, 0);
if (hFile == INVALID_HANDLE_VALUE)
return -1;
if (rtech_debug->GetBool())
DevMsg(eDLL_T::RTECH, "Opened file: '%s'\n", svModFile.c_str());
if (fileSizeOut)
{
LARGE_INTEGER fileSize{};
if (GetFileSizeEx(hFile, &fileSize))
*fileSizeOut = fileSize.QuadPart;
}
AcquireSRWLockExclusive(reinterpret_cast<PSRWLOCK>(&*s_pFileArrayMutex));
const int32_t fileIdx = RTech_FindFreeSlotInFiles(s_pFileArray);
ReleaseSRWLockExclusive(reinterpret_cast<PSRWLOCK>(&*s_pFileArrayMutex));
const int32_t fileHandleIdx = (fileIdx & 0x3FF); // Something with ArraySize.
s_pFileHandles->self[fileHandleIdx].m_nFileNumber = fileIdx;
s_pFileHandles->self[fileHandleIdx].m_hFileHandle = hFile;
s_pFileHandles->self[fileHandleIdx].m_nCurOfs = 1;
return fileIdx;
}
//-----------------------------------------------------------------------------
// Purpose: gets information about loaded pak file via pak ID
//-----------------------------------------------------------------------------
RPakLoadedInfo_t* RTech::GetPakLoadedInfo(RPakHandle_t nHandle)
{
for (int16_t i = 0; i < *g_pLoadedPakCount; ++i)
{
RPakLoadedInfo_t* info = &g_pLoadedPakInfo[i];
if (!info)
continue;
if (info->m_nHandle != nHandle)
continue;
return info;
}
Warning(eDLL_T::RTECH, "%s - Failed to retrieve pak info for handle '%d'\n", __FUNCTION__, nHandle);
return nullptr;
}
//-----------------------------------------------------------------------------
// Purpose: gets information about loaded pak file via pak name
//-----------------------------------------------------------------------------
RPakLoadedInfo_t* RTech::GetPakLoadedInfo(const char* szPakName)
{
for (int16_t i = 0; i < *g_pLoadedPakCount; ++i)
{
RPakLoadedInfo_t* info = &g_pLoadedPakInfo[i];
if (!info)
continue;
if (!info->m_pszFileName || !*info->m_pszFileName)
continue;
if (strcmp(szPakName, info->m_pszFileName) != 0)
continue;
return info;
}
Warning(eDLL_T::RTECH, "%s - Failed to retrieve pak info for name '%s'\n", __FUNCTION__, szPakName);
return nullptr;
}
//-----------------------------------------------------------------------------
// Purpose: returns pak status as string
//-----------------------------------------------------------------------------
const char* RTech::PakStatusToString(RPakStatus_t status)
{
switch (status)
{
case RPakStatus_t::PAK_STATUS_FREED: return "PAK_STATUS_FREED";
case RPakStatus_t::PAK_STATUS_LOAD_PENDING: return "PAK_STATUS_LOAD_PENDING";
case RPakStatus_t::PAK_STATUS_REPAK_RUNNING: return "PAK_STATUS_REPAK_RUNNING";
case RPakStatus_t::PAK_STATUS_REPAK_DONE: return "PAK_STATUS_REPAK_DONE";
case RPakStatus_t::PAK_STATUS_LOAD_STARTING: return "PAK_STATUS_LOAD_STARTING";
case RPakStatus_t::PAK_STATUS_LOAD_PAKHDR: return "PAK_STATUS_LOAD_PAKHDR";
case RPakStatus_t::PAK_STATUS_LOAD_PATCH_INIT: return "PAK_STATUS_LOAD_PATCH_INIT";
case RPakStatus_t::PAK_STATUS_LOAD_PATCH_EDIT_STREAM: return "PAK_STATUS_LOAD_PATCH_EDIT_STREAM";
case RPakStatus_t::PAK_STATUS_LOAD_ASSETS: return "PAK_STATUS_LOAD_ASSETS";
case RPakStatus_t::PAK_STATUS_LOADED: return "PAK_STATUS_LOADED";
case RPakStatus_t::PAK_STATUS_UNLOAD_PENDING: return "PAK_STATUS_UNLOAD_PENDING";
case RPakStatus_t::PAK_STATUS_FREE_PENDING: return "PAK_STATUS_FREE_PENDING";
case RPakStatus_t::PAK_STATUS_CANCELING: return "PAK_STATUS_CANCELING";
case RPakStatus_t::PAK_STATUS_ERROR: return "PAK_STATUS_ERROR";
case RPakStatus_t::PAK_STATUS_INVALID_PAKHANDLE: return "PAK_STATUS_INVALID_PAKHANDLE";
case RPakStatus_t::PAK_STATUS_BUSY: return "PAK_STATUS_BUSY";
default: return "PAK_STATUS_UNKNOWN";
}
}
#ifdef GAMEDLL_S3
//-----------------------------------------------------------------------------
// Purpose: process guid relations for asset
//-----------------------------------------------------------------------------
void RTech::PakProcessGuidRelationsForAsset(PakFile_t* pPak, RPakAssetEntry_t* pAsset)
{
#if defined (GAMEDLL_S0) && defined (GAMEDLL_S1) && defined (GAMEDLL_S2)
static const int GLOBAL_MUL = 0x1D;
#else
static const int GLOBAL_MUL = 0x17;
#endif
RPakDescriptor_t* pGuidDescriptors = &pPak->m_pGuidDescriptors[pAsset->m_nUsesStartIdx];
volatile uint32_t* v5 = reinterpret_cast<volatile uint32_t*>(*(reinterpret_cast<uint64_t*>(g_pPakGlobals) + GLOBAL_MUL * (pPak->qword578 & 0x1FF) + 0x160212));
const bool bDebug = rtech_debug->GetBool();
if (bDebug)
DevMsg(eDLL_T::RTECH, "Processing GUID relations for asset '0x%-16llX' in pak '%-32s'. Uses: %-4i\n", pAsset->m_Guid, pPak->m_pszFileName, pAsset->m_nUsesCount);
for (uint32_t i = 0; i < pAsset->m_nUsesCount; i++)
{
void** pCurrentGuid = reinterpret_cast<void**>(pPak->m_ppPagePointers[pGuidDescriptors[i].m_Index] + pGuidDescriptors[i].m_Offset);
// Get current guid.
const uint64_t currentGuid = reinterpret_cast<uint64_t>(*pCurrentGuid);
// Get asset index.
int assetIdx = currentGuid & 0x3FFFF;
uint64_t assetIdxEntryGuid = g_pPakGlobals->m_Assets[assetIdx].m_Guid;
const int64_t v9 = 2i64 * InterlockedExchangeAdd(v5, 1u);
*reinterpret_cast<uint64_t*>(const_cast<uint32_t*>(&v5[2 * v9 + 2])) = currentGuid;
*reinterpret_cast<uint64_t*>(const_cast<uint32_t*>(&v5[2 * v9 + 4])) = pAsset->m_Guid;
std::function<bool(bool)> fnCheckAsset = [&](bool shouldCheckTwo)
{
while (true)
{
if (shouldCheckTwo && assetIdxEntryGuid == 2)
{
if (pPak->m_PakHdr.m_nAssetEntryCount)
return false;
}
assetIdx++;
// Check if we have a deadlock and report it if we have rtech_debug enabled.
if (bDebug && assetIdx >= 0x40000)
{
Warning(eDLL_T::RTECH, "Possible deadlock detected while processing asset '0x%-16llX' in pak '%-32s'. Uses: %-4i | assetIdxEntryGuid: '0x%-16llX' | currentGuid: '0x%-16llX'\n", pAsset->m_Guid, pPak->m_pszFileName, pAsset->m_nUsesCount, assetIdxEntryGuid, currentGuid);
if (IsDebuggerPresent())
DebugBreak();
}
assetIdx &= 0x3FFFF;
assetIdxEntryGuid = g_pPakGlobals->m_Assets[assetIdx].m_Guid;
if (assetIdxEntryGuid == currentGuid)
return true;
}
};
if (assetIdxEntryGuid != currentGuid)
{
// Are we some special asset with the guid 2?
if (!fnCheckAsset(true))
{
RPakAssetEntry_t* assetEntries = pPak->m_pAssetEntries;
uint64_t a = 0;
for (; assetEntries->m_Guid != currentGuid; a++, assetEntries++)
{
if (a >= pPak->m_PakHdr.m_nAssetEntryCount)
{
fnCheckAsset(false);
break;
}
}
assetIdx = pPak->qword580[a];
}
}
// Finally write the pointer to the guid entry.
*pCurrentGuid = g_pPakGlobals->m_Assets[assetIdx].m_pHead;
}
}
#endif // GAMEDLL_S3
void V_RTechUtils::Attach() const
{
DetourAttach(&RTech_OpenFile, &RTech::OpenFile);
#ifdef GAMEDLL_S3
DetourAttach(&RTech_Pak_ProcessGuidRelationsForAsset, &RTech::PakProcessGuidRelationsForAsset);
#endif
#if !defined (DEDICATED) && defined (GAMEDLL_S3)
DetourAttach(&RTech_CreateDXTexture, &RTech::CreateDXTexture);
#endif // !DEDICATED
}
void V_RTechUtils::Detach() const
{
DetourDetach(&RTech_OpenFile, &RTech::OpenFile);
#ifdef GAMEDLL_S3
DetourDetach(&RTech_Pak_ProcessGuidRelationsForAsset, &RTech::PakProcessGuidRelationsForAsset);
#endif
#if !defined (DEDICATED) && defined (GAMEDLL_S3)
DetourDetach(&RTech_CreateDXTexture, &RTech::CreateDXTexture);
#endif // !DEDICATED
}
///////////////////////////////////////////////////////////////////////////////
RTech* g_pRTech = new RTech();