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ImGui drawing code now takes place in the main thread, a snapshot of the render data is created in CMaterialSystem::SwapBuffers(), and is being rendered in the render thread right before SpinPresent(). The reason why this was necessary, is because ConVar::GetString() isn't thread safe if its not marked FCVAR_MATERIAL_SYSTEM_THREAD or FCVAR_ACCESSIBLE_FROM_THREADS, and we used it for the console suggestions window, which iterates over every ConVar, accessible from threads or not.
43 lines
923 B
CMake
43 lines
923 B
CMake
cmake_minimum_required( VERSION 3.16 )
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add_module( "lib" "libimgui" "" ${FOLDER_CONTEXT} TRUE TRUE )
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start_sources()
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add_sources( SOURCE_GROUP "Core"
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"imconfig.h"
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"imgui.cpp"
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"imgui.h"
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"imgui_demo.cpp"
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"imgui_draw.cpp"
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"imgui_internal.h"
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"imgui_tables.cpp"
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"imgui_widgets.cpp"
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"imstb_rectpack.h"
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"imstb_textedit.h"
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"imstb_truetype.h"
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)
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add_sources( SOURCE_GROUP "Backends"
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"backends/imgui_impl_dx11.cpp"
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"backends/imgui_impl_dx11.h"
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"backends/imgui_impl_win32.cpp"
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"backends/imgui_impl_win32.h"
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)
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add_sources( SOURCE_GROUP "Misc"
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"misc/imgui_editor.cpp"
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"misc/imgui_editor.h"
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"misc/imgui_logger.cpp"
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"misc/imgui_logger.h"
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"misc/imgui_snapshot.cpp"
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"misc/imgui_snapshot.h"
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"misc/imgui_utility.cpp"
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"misc/imgui_utility.h"
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"misc/cpp/imgui_stdlib.cpp"
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"misc/cpp/imgui_stdlib.h"
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)
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end_sources()
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thirdparty_suppress_warnings()
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target_compile_definitions( ${PROJECT_NAME} PRIVATE BUILDING_LIBIMGUI )
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