mirror of
https://github.com/Mauler125/r5sdk.git
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266 lines
9.7 KiB
C++
266 lines
9.7 KiB
C++
//===============================================================================//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===============================================================================//
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// client.cpp: implementation of the CClient class.
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//
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///////////////////////////////////////////////////////////////////////////////////
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#include "core/stdafx.h"
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#include "engine/client/client.h"
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//---------------------------------------------------------------------------------
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// Purpose: gets the client from buffer by index
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//---------------------------------------------------------------------------------
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CClient* CClient::GetClient(int nIndex) const
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{
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return reinterpret_cast<CClient*>(
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(reinterpret_cast<uintptr_t>(g_pClient) + (nIndex * sizeof(CClient))));
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the handle of this client
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//---------------------------------------------------------------------------------
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uint16_t CClient::GetHandle(void) const
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{
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return m_nHandle;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the userID of this client
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//---------------------------------------------------------------------------------
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uint32_t CClient::GetUserID(void) const
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{
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return m_nUserID;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the nucleusID of this client
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//---------------------------------------------------------------------------------
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uint64_t CClient::GetNucleusID(void) const
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{
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return m_nNucleusID;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the signon state of this client
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//---------------------------------------------------------------------------------
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SIGNONSTATE CClient::GetSignonState(void) const
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{
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return m_nSignonState;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the persistence state of this client
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//---------------------------------------------------------------------------------
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PERSISTENCE CClient::GetPersistenceState(void) const
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{
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return m_nPersistenceState;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the net channel of this client
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//---------------------------------------------------------------------------------
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CNetChan* CClient::GetNetChan(void) const
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{
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return m_NetChannel;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the name of this client (managed by server)
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//---------------------------------------------------------------------------------
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const char* CClient::GetServerName(void) const
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{
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return m_szServerName;
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}
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//---------------------------------------------------------------------------------
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// Purpose: gets the name of this client (obtained from connectionless packet)
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//---------------------------------------------------------------------------------
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const char* CClient::GetClientName(void) const
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{
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return m_szClientName;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the handle of this client
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//---------------------------------------------------------------------------------
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void CClient::SetHandle(uint16_t nHandle)
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{
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m_nHandle = nHandle;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the userID of this client
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//---------------------------------------------------------------------------------
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void CClient::SetUserID(uint32_t nUserID)
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{
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m_nUserID = nUserID;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the nucleusID of this client
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//---------------------------------------------------------------------------------
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void CClient::SetNucleusID(uint64_t nNucleusID)
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{
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m_nNucleusID = nNucleusID;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the signon state of this client
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//---------------------------------------------------------------------------------
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void CClient::SetSignonState(SIGNONSTATE nSignonState)
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{
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m_nSignonState = nSignonState;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the persistence state of this client
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//---------------------------------------------------------------------------------
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void CClient::SetPersistenceState(PERSISTENCE nPersistenceState)
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{
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m_nPersistenceState = nPersistenceState;
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}
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//---------------------------------------------------------------------------------
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// Purpose: sets the net channel of this client
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// !TODO : Remove this and rebuild INetChannel
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//---------------------------------------------------------------------------------
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void CClient::SetNetChan(CNetChan* pNetChan)
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{
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m_NetChannel = pNetChan;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client is connected to server
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// Output : true if connected, false otherwise
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//---------------------------------------------------------------------------------
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bool CClient::IsConnected(void) const
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{
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return m_nSignonState >= SIGNONSTATE::SIGNONSTATE_CONNECTED;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client is spawned to server
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// Output : true if connected, false otherwise
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//---------------------------------------------------------------------------------
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bool CClient::IsSpawned(void) const
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{
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return m_nSignonState >= SIGNONSTATE::SIGNONSTATE_NEW;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client is active to server
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// Output : true if connected, false otherwise
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//---------------------------------------------------------------------------------
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bool CClient::IsActive(void) const
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{
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return m_nSignonState == SIGNONSTATE::SIGNONSTATE_FULL;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client's persistence data is available
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// Output : true if available, false otherwise
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//---------------------------------------------------------------------------------
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bool CClient::IsPersistenceAvailable(void) const
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{
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return m_nPersistenceState >= PERSISTENCE::PERSISTENCE_AVAILABLE;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client's persistence data is ready
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// Output : true if ready, false otherwise
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//---------------------------------------------------------------------------------
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bool CClient::IsPersistenceReady(void) const
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{
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return m_nPersistenceState == PERSISTENCE::PERSISTENCE_READY;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if client is a fake client
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// Output : true if connected, false otherwise
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//---------------------------------------------------------------------------------
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bool CClient::IsFakeClient(void) const
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{
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return m_bFakePlayer;
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}
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//---------------------------------------------------------------------------------
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// Purpose: checks if this client is an actual human player
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// Output : true if human, false otherwise
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//---------------------------------------------------------------------------------
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bool CClient::IsHumanPlayer(void) const
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{
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if (!IsConnected())
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return false;
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if (IsFakeClient())
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return false;
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return true;
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}
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//---------------------------------------------------------------------------------
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// Purpose: throw away any residual garbage in the channel
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//---------------------------------------------------------------------------------
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void CClient::Clear(void)
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{
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v_CClient_Clear(this);
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}
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//---------------------------------------------------------------------------------
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// Purpose: throw away any residual garbage in the channel
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// Input : *pBaseClient -
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//---------------------------------------------------------------------------------
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void CClient::VClear(CClient* pBaseClient)
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{
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v_CClient_Clear(pBaseClient);
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}
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//---------------------------------------------------------------------------------
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// Purpose: connect new client
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// Input : *szName -
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// *pNetChannel -
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// bFakePlayer -
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// *a5 -
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// *szMessage -
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// nMessageSize -
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// Output : true if connection was successfull, false otherwise
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//---------------------------------------------------------------------------------
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bool CClient::Connect(const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize)
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{
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return v_CClient_Connect(this, szName, pNetChannel, bFakePlayer, a5, szMessage, nMessageSize);
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}
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//---------------------------------------------------------------------------------
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// Purpose: connect new client
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// Input : *pClient -
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// *szName -
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// *pNetChannel -
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// bFakePlayer -
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// *a5 -
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// *szMessage -
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// nMessageSize -
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// Output : true if connection was successfull, false otherwise
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//---------------------------------------------------------------------------------
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bool CClient::VConnect(CClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize)
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{
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return v_CClient_Connect(pClient, szName, pNetChannel, bFakePlayer, a5, szMessage, nMessageSize);
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}
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///////////////////////////////////////////////////////////////////////////////////
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void CBaseClient_Attach()
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{
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DetourAttach((LPVOID*)&v_CClient_Clear, &CClient::VClear);
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DetourAttach((LPVOID*)&v_CClient_Connect, &CClient::VConnect);
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}
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void CBaseClient_Detach()
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{
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DetourDetach((LPVOID*)&v_CClient_Clear, &CClient::VClear);
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DetourDetach((LPVOID*)&v_CClient_Connect, &CClient::VConnect);
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}
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///////////////////////////////////////////////////////////////////////////////
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CClient* g_pClient = nullptr; |