r5sdk/r5dev/windows/id3dx.cpp
Kawe Mazidjatari 52e19e9ad6 Single-thread the game console
Run all task in the same thread used to run the browser/console frame and remove all mutexes.
2022-08-20 01:48:42 +02:00

573 lines
20 KiB
C++

#include "core/stdafx.h"
#ifndef DEDICATED // This file should not be compiled for DEDICATED!
//------------------------------
#define STB_IMAGE_IMPLEMENTATION
#include "tier1/cvar.h"
#include "windows/id3dx.h"
#include "windows/input.h"
#include "gameui/IConsole.h"
#include "gameui/IBrowser.h"
#include "inputsystem/inputsystem.h"
#include "public/bitmap/stb_image.h"
/**********************************************************************************
-----------------------------------------------------------------------------------
File : id3dx.cpp
Date : 15:06:2021
Author : Kawe Mazidjatari
Purpose: Microsoft DirectX 11 'IDXGISwapChain::Present' hook implementation
-----------------------------------------------------------------------------------
History:
- 15:06:2021 | 14:56 : Created by Kawe Mazidjatari
- 17:06:2021 | 13:12 : Destroy / release objects with 'GetResizeBuffers' callback
**********************************************************************************/
///////////////////////////////////////////////////////////////////////////////////
typedef BOOL(WINAPI* IPostMessageA)(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
typedef BOOL(WINAPI* IPostMessageW)(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
///////////////////////////////////////////////////////////////////////////////////
static BOOL g_bInitMenu = false;
static BOOL g_bInitialized = false;
static BOOL g_bPresentHooked = false;
static BOOL g_bImGuiInitialized = false;
///////////////////////////////////////////////////////////////////////////////////
static WNDPROC g_oWndProc = NULL;
static HWND g_hGameWindow = NULL;
extern DWORD g_dThreadId = NULL;
///////////////////////////////////////////////////////////////////////////////////
static IPostMessageA g_oPostMessageA = NULL;
static IPostMessageW g_oPostMessageW = NULL;
///////////////////////////////////////////////////////////////////////////////////
static IDXGIResizeBuffers g_oResizeBuffers = NULL;
static IDXGISwapChainPresent g_fnIDXGISwapChainPresent = NULL;
static IDXGISwapChain* g_pSwapChain = nullptr;
static ID3D11DeviceContext* g_pDeviceContext = nullptr;
static ID3D11Device* g_pDevice = nullptr;
static ID3D11RenderTargetView* g_pRenderTargetView = nullptr;
static ID3D11DepthStencilView* g_pDepthStencilView = nullptr;
//#################################################################################
// WINDOW PROCEDURE
//#################################################################################
LRESULT CALLBACK DXGIMsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
LRESULT CALLBACK HwndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
if (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN)
{
if (wParam == g_pImGuiConfig->IConsole_Config.m_nBind0 || wParam == g_pImGuiConfig->IConsole_Config.m_nBind1)
{
g_pConsole->m_bActivate ^= true;
}
if (wParam == g_pImGuiConfig->IBrowser_Config.m_nBind0 || wParam == g_pImGuiConfig->IBrowser_Config.m_nBind1)
{
g_pBrowser->m_bActivate ^= true;
}
}
if (g_pConsole->m_bActivate || g_pBrowser->m_bActivate)
{//////////////////////////////////////////////////////////////////////////////
g_bBlockInput = true;
switch (uMsg)
{
case WM_LBUTTONDOWN:
return 1L;
case WM_LBUTTONUP:
return 1L;
case WM_LBUTTONDBLCLK:
return 1L;
case WM_RBUTTONDOWN:
return 1L;
case WM_RBUTTONUP:
return 1L;
case WM_RBUTTONDBLCLK:
return 1L;
case WM_MBUTTONDOWN:
return 1L;
case WM_MBUTTONUP:
return 1L;
case WM_MBUTTONDBLCLK:
return 1L;
case WM_KEYDOWN:
return 1L;
case WM_KEYUP:
return 1L;
case WM_MOUSEACTIVATE:
return 1L;
case WM_MOUSEHOVER:
return 1L;
case WM_MOUSEHWHEEL:
return 1L;
case WM_MOUSELEAVE:
return 1L;
case WM_MOUSEMOVE:
return 1L;
case WM_MOUSEWHEEL:
return 1L;
case WM_SETCURSOR:
return 1L;
default:
break;
}
}//////////////////////////////////////////////////////////////////////////////
else
{
g_bBlockInput = false;
}
///////////////////////////////////////////////////////////////////////////////
return CallWindowProc(g_oWndProc, hWnd, uMsg, wParam, lParam);
}
//#################################################################################
// POST MESSAGE
//#################################################################################
BOOL WINAPI HPostMessageA(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
if (g_bBlockInput && Msg == WM_MOUSEMOVE)
{
return TRUE;
}
return g_oPostMessageA(hWnd, Msg, wParam, lParam);
}
BOOL WINAPI HPostMessageW(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
if (g_bBlockInput && Msg == WM_MOUSEMOVE)
{
return TRUE;
}
return g_oPostMessageW(hWnd, Msg, wParam, lParam);
}
//#################################################################################
// IDXGI PRESENT
//#################################################################################
void GetPresent()
{
WNDCLASSEXA wc = { sizeof(WNDCLASSEX), CS_CLASSDC, DXGIMsgProc, 0L, 0L, GetModuleHandleA(NULL), NULL, NULL, NULL, NULL, "DX", NULL };
RegisterClassExA(&wc);
HWND hWnd = CreateWindowA("DX", NULL, WS_OVERLAPPEDWINDOW, 100, 100, 300, 300, NULL, NULL, wc.hInstance, NULL);
DXGI_SWAP_CHAIN_DESC sd = { 0 };
D3D_FEATURE_LEVEL nFeatureLevelsSet = D3D_FEATURE_LEVEL_11_0;
D3D_FEATURE_LEVEL nFeatureLevelsSupported;
ZeroMemory(&sd, sizeof(sd));
///////////////////////////////////////////////////////////////////////////////
sd.BufferCount = 1;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
sd.BufferDesc.Height = 800;
sd.BufferDesc.Width = 600;
sd.BufferDesc.RefreshRate = { 60, 1 };
sd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
sd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
sd.Windowed = TRUE;
sd.OutputWindow = hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
///////////////////////////////////////////////////////////////////////////////
g_hGameWindow = sd.OutputWindow;
UINT nFeatureLevelsRequested = 1;
HRESULT hr = 0;
IDXGISwapChain* pSwapChain = nullptr;
ID3D11Device* pDevice = nullptr;
ID3D11DeviceContext* pContext = nullptr;
///////////////////////////////////////////////////////////////////////////////
if (FAILED(hr = D3D11CreateDeviceAndSwapChain(NULL,
D3D_DRIVER_TYPE_HARDWARE,
NULL,
NULL,
&nFeatureLevelsSet,
nFeatureLevelsRequested,
D3D11_SDK_VERSION,
&sd,
&pSwapChain,
&pDevice,
&nFeatureLevelsSupported,
&pContext)))
{
if (mat_showdxoutput->GetBool())
{
Error(eDLL_T::MS, "+--------------------------------------------------------+\n");
Error(eDLL_T::MS, "| >>>>>>>>>| VIRTUAL METHOD TABLE HOOK FAILED |<<<<<<<<< |\n");
Error(eDLL_T::MS, "+--------------------------------------------------------+\n");
}
DirectX_Shutdown();
return;
}
///////////////////////////////////////////////////////////////////////////////
DWORD_PTR* pSwapChainVtable = nullptr;
DWORD_PTR* pContextVTable = nullptr;
DWORD_PTR* pDeviceVTable = nullptr;
pSwapChainVtable = (DWORD_PTR*)pSwapChain;
pSwapChainVtable = (DWORD_PTR*)pSwapChainVtable[0];
pContextVTable = (DWORD_PTR*)pContext;
pContextVTable = (DWORD_PTR*)pContextVTable[0];
pDeviceVTable = (DWORD_PTR*)pDevice;
pDeviceVTable = (DWORD_PTR*)pDeviceVTable[0];
int pIDX = (int)DXGISwapChainVTbl::Present;
int rIDX = (int)DXGISwapChainVTbl::ResizeBuffers;
g_fnIDXGISwapChainPresent = (IDXGISwapChainPresent)(DWORD_PTR)pSwapChainVtable[pIDX];
g_oResizeBuffers = (IDXGIResizeBuffers)(DWORD_PTR)pSwapChainVtable[rIDX];
pSwapChain->Release();
pContext->Release();
pDevice->Release();
///////////////////////////////////////////////////////////////////////////////
g_bPresentHooked = true;
}
//#################################################################################
// INITIALIZATION
//#################################################################################
void SetupImGui()
{
///////////////////////////////////////////////////////////////////////////////
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui_ImplWin32_Init(g_hGameWindow);
ImGui_ImplDX11_Init(g_pDevice, g_pDeviceContext);
ImGui::GetIO().ImeWindowHandle = g_hGameWindow;
///////////////////////////////////////////////////////////////////////////////
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_IsSRGB;
g_bImGuiInitialized = true;
}
void DrawImGui()
{
ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
g_pBrowser->RunTask();
g_pConsole->RunTask();
if (g_pBrowser->m_bActivate)
{
g_pInputSystem->EnableInput(false); // Disable input to game when browser is drawn.
g_pBrowser->RunFrame();
}
if (g_pConsole->m_bActivate)
{
g_pInputSystem->EnableInput(false); // Disable input to game when console is drawn.
g_pConsole->RunFrame();
}
if (!g_pConsole->m_bActivate && !g_pBrowser->m_bActivate)
{
g_pInputSystem->EnableInput(true); // Enable input to game when both are not drawn.
}
ImGui::EndFrame();
ImGui::Render();
g_pDeviceContext->OMSetRenderTargets(1, &g_pRenderTargetView, NULL);
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}
void CreateRenderTarget(IDXGISwapChain* pSwapChain)
{
///////////////////////////////////////////////////////////////////////////////
DXGI_SWAP_CHAIN_DESC sd {};
D3D11_RENDER_TARGET_VIEW_DESC rd {};
ID3D11Texture2D* pBackBuffer = nullptr;
///////////////////////////////////////////////////////////////////////////////
pSwapChain->GetDesc(&sd);
ZeroMemory(&rd, sizeof(rd));
g_hGameWindow = sd.OutputWindow;
rd.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
rd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
///////////////////////////////////////////////////////////////////////////////
pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
if (pBackBuffer != NULL) { g_pDevice->CreateRenderTargetView(pBackBuffer, &rd, &g_pRenderTargetView); }
g_pDeviceContext->OMSetRenderTargets(1, &g_pRenderTargetView, NULL);
pBackBuffer->Release();
}
void CreateViewPort( UINT nWidth, UINT nHeight)
{
float width = *(float*)(&nWidth);
float height = *(float*)(&nHeight);
D3D11_VIEWPORT vp{};
///////////////////////////////////////////////////////////////////////////////
vp.Width = width;
vp.Height = height;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
vp.TopLeftX = 0;
vp.TopLeftY = 0;
///////////////////////////////////////////////////////////////////////////////
g_pDeviceContext->RSSetViewports(1, &vp);
}
void DestroyRenderTarget()
{
if (g_pRenderTargetView != nullptr)
{
g_pRenderTargetView->Release();
g_pRenderTargetView = nullptr;
g_pDeviceContext->OMSetRenderTargets(0, 0, 0);
if (mat_showdxoutput->GetBool())
{
DevMsg(eDLL_T::MS, "+--------------------------------------------------------+\n");
DevMsg(eDLL_T::MS, "| >>>>>>>>>>>>>>| RENDER TARGET DESTROYED |<<<<<<<<<<<<< |\n");
DevMsg(eDLL_T::MS, "+--------------------------------------------------------+\n");
}
}
}
//#################################################################################
// INTERNALS
//#################################################################################
HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device** ppDevice, ID3D11DeviceContext** ppContext)
{
HRESULT ret = pSwapChain->GetDevice(__uuidof(ID3D11Device), (PVOID*)ppDevice);
if (SUCCEEDED(ret))
{
(*ppDevice)->GetImmediateContext(ppContext);
}
return ret;
}
HRESULT __stdcall GetResizeBuffers(IDXGISwapChain* pSwapChain, UINT nBufferCount, UINT nWidth, UINT nHeight, DXGI_FORMAT dxFormat, UINT nSwapChainFlags)
{
g_pConsole->m_bActivate = false;
g_pBrowser->m_bActivate = false;
g_bInitialized = false;
g_bPresentHooked = false;
g_nWindowWidth = nWidth;
g_nWindowHeight = nHeight;
///////////////////////////////////////////////////////////////////////////////
DestroyRenderTarget();
///////////////////////////////////////////////////////////////////////////////
return g_oResizeBuffers(pSwapChain, nBufferCount, nWidth, nHeight, dxFormat, nSwapChainFlags);
}
HRESULT __stdcall Present(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags)
{
if (!g_bInitialized)
{
if (FAILED(GetDeviceAndCtxFromSwapchain(pSwapChain, &g_pDevice, &g_pDeviceContext)))
{
if (mat_showdxoutput->GetBool())
{
Error(eDLL_T::MS, "+--------------------------------------------------------+\n");
Error(eDLL_T::MS, "| >>>>>>>>>>| GET DVS AND CTX FROM SCP FAILED |<<<<<<<<< |\n");
Error(eDLL_T::MS, "+--------------------------------------------------------+\n");
}
return g_fnIDXGISwapChainPresent(pSwapChain, nSyncInterval, nFlags);
}
CreateRenderTarget(pSwapChain);
if (!g_oWndProc)
{ // Only initialize HwndProc pointer once to avoid stack overflow during ResizeBuffers(..)
SetupImGui(); // Don't re-init imgui everytime.
g_oWndProc = (WNDPROC)SetWindowLongPtr(g_hGameWindow, GWLP_WNDPROC, (LONG_PTR)HwndProc);
}
g_bInitialized = true;
g_pSwapChain = pSwapChain;
}
DrawImGui();
g_bInitialized = true;
///////////////////////////////////////////////////////////////////////////////
return g_fnIDXGISwapChainPresent(pSwapChain, nSyncInterval, nFlags);
}
bool LoadTextureBuffer(unsigned char* buffer, int len, ID3D11ShaderResourceView** out_srv, int* out_width, int* out_height)
{
// Load PNG buffer to a raw RGBA buffer
int image_width = 0;
int image_height = 0;
unsigned char* image_data = stbi_load_from_memory(buffer, len, &image_width, &image_height, NULL, 4);
if (image_data == NULL)
{
assert(image_data == NULL);
return false;
}
///////////////////////////////////////////////////////////////////////////////
ID3D11Texture2D* pTexture = NULL;
D3D11_TEXTURE2D_DESC desc;
D3D11_SUBRESOURCE_DATA subResource{};
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
///////////////////////////////////////////////////////////////////////////////
ZeroMemory(&desc, sizeof(desc));
desc.Width = image_width;
desc.Height = image_height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
///////////////////////////////////////////////////////////////////////////////
subResource.pSysMem = image_data;
subResource.SysMemPitch = desc.Width * 4;
subResource.SysMemSlicePitch = 0;
g_pDevice->CreateTexture2D(&desc, &subResource, &pTexture);
// Create texture view
ZeroMemory(&srvDesc, sizeof(srvDesc));
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MipLevels = desc.MipLevels;
srvDesc.Texture2D.MostDetailedMip = 0;
if (pTexture)
{
g_pDevice->CreateShaderResourceView(pTexture, &srvDesc, out_srv);
pTexture->Release();
}
*out_width = image_width;
*out_height = image_height;
stbi_image_free(image_data);
return true;
}
//#################################################################################
// MANAGEMENT
//#################################################################################
void InstallDXHooks()
{
///////////////////////////////////////////////////////////////////////////////
g_oPostMessageA = (IPostMessageA)DetourFindFunction("user32.dll", "PostMessageA");
g_oPostMessageW = (IPostMessageW)DetourFindFunction("user32.dll", "PostMessageW");
// Begin the detour transaction
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
// Hook PostMessage
DetourAttach(&(LPVOID&)g_oPostMessageA, (PBYTE)HPostMessageA);
DetourAttach(&(LPVOID&)g_oPostMessageW, (PBYTE)HPostMessageW);
// Hook SwapChain
DetourAttach(&(LPVOID&)g_fnIDXGISwapChainPresent, (PBYTE)Present);
DetourAttach(&(LPVOID&)g_oResizeBuffers, (PBYTE)GetResizeBuffers);
// Commit the transaction
if (DetourTransactionCommit() != NO_ERROR)
{
// Failed to hook into the process, terminate
TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
}
}
void DirectX_Shutdown()
{
// Begin the detour transaction
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
// Unhook PostMessage
DetourDetach(&(LPVOID&)g_oPostMessageA, (PBYTE)HPostMessageA);
DetourDetach(&(LPVOID&)g_oPostMessageW, (PBYTE)HPostMessageW);
// Unhook SwapChain
DetourDetach(&(LPVOID&)g_fnIDXGISwapChainPresent, (PBYTE)Present);
DetourDetach(&(LPVOID&)g_oResizeBuffers, (PBYTE)GetResizeBuffers);
// Commit the transaction
DetourTransactionCommit();
///////////////////////////////////////////////////////////////////////////////
// Shutdown ImGui
if (g_bImGuiInitialized)
{
ImGui_ImplWin32_Shutdown();
ImGui_ImplDX11_Shutdown();
g_bImGuiInitialized = false;
}
}
void VDXGI::GetAdr(void) const
{
///////////////////////////////////////////////////////////////////////////////
spdlog::debug("| FUN: IDXGISwapChain::Present : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_fnIDXGISwapChainPresent));
spdlog::debug("| VAR: g_pSwapChain : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pSwapChain) );
spdlog::debug("| VAR: g_pRenderTargetView : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pRenderTargetView) );
spdlog::debug("| VAR: g_pDeviceContext : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pDeviceContext) );
spdlog::debug("| VAR: g_pDevice : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pDevice) );
spdlog::debug("| VAR: g_ppGameDevice : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_ppGameDevice) );
spdlog::debug("+----------------------------------------------------------------+\n");
}
//#################################################################################
// ENTRYPOINT
//#################################################################################
DWORD __stdcall DXSwapChainWorker(LPVOID)
{
g_pImGuiConfig->Load(); // Load ImGui configs.
GetPresent();
InstallDXHooks();
return true;
}
void DirectX_Init()
{
// Create a worker thread for the in-game console frontend
DWORD __stdcall DXSwapChainWorker(LPVOID);
HANDLE hThread = CreateThread(NULL, 0, DXSwapChainWorker, NULL, 0, &g_dThreadId);
if (hThread)
{
CloseHandle(hThread);
}
}
#endif // !DEDICATED