r5sdk/r5dev/engine/server/server.cpp
Kawe Mazidjatari 532b4125d5 More thread safety improvements
* Run 'CHostState::Think()' in the main thread.
* Construct 'NetGameServer_t' objects in main thread before dispatching (TODO: browser).
* Dispatch the call to 'CBanSystem::AddConnectionRefuse' from 'SV_IsClientBanned' to the main thread if we aren't main.
* Return bool for CBanSystem::AddEntry and CBanSystem::DeleteEntry for future optimizations (next commit).
2022-08-27 23:45:58 +02:00

123 lines
3.9 KiB
C++

//=============================================================================//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// server.cpp: implementation of the CServer class.
//
/////////////////////////////////////////////////////////////////////////////////
#include "core/stdafx.h"
#include "common/protocol.h"
#include "tier1/cvar.h"
#include "engine/server/sv_main.h"
#include "engine/server/server.h"
#include "networksystem/pylon.h"
#include "networksystem/bansystem.h"
#include "public/edict.h"
//---------------------------------------------------------------------------------
// Purpose: Gets the number of human players on the server
// Output : int
//---------------------------------------------------------------------------------
int CServer::GetNumHumanPlayers(void) const
{
int nHumans = 0;
for (int i = 0; i < g_ServerGlobalVariables->m_nMaxClients; i++)
{
CClient* pClient = g_pClient->GetClient(i);
if (!pClient)
continue;
if (pClient->IsHumanPlayer())
nHumans++;
}
return nHumans;
}
//---------------------------------------------------------------------------------
// Purpose: Gets the number of fake clients on the server
// Output : int
//---------------------------------------------------------------------------------
int CServer::GetNumFakeClients(void) const
{
int nBots = 0;
for (int i = 0; i < g_ServerGlobalVariables->m_nMaxClients; i++)
{
CClient* pClient = g_pClient->GetClient(i);
if (!pClient)
continue;
if (pClient->IsConnected() && pClient->IsFakeClient())
nBots++;
}
return nBots;
}
//---------------------------------------------------------------------------------
// Purpose: client to server authentication
// Input : *this -
// *pInpacket -
// Output : pointer to client instance on success, nullptr on failure
//---------------------------------------------------------------------------------
CClient* CServer::Authenticate(CServer* pServer, user_creds_s* pInpacket)
{
string svIpAddress = pInpacket->m_nAddr.GetAddress();
if (sv_showconnecting->GetBool())
{
DevMsg(eDLL_T::SERVER, "\n");
DevMsg(eDLL_T::SERVER, "______________________________________________________________\n");
DevMsg(eDLL_T::SERVER, "] AUTHENTICATION ---------------------------------------------\n");
DevMsg(eDLL_T::SERVER, "] UID : | '%s'\n", pInpacket->m_pUserID);
DevMsg(eDLL_T::SERVER, "] OID : | '%llu'\n", pInpacket->m_nNucleusID);
DevMsg(eDLL_T::SERVER, "] ADR : | '%s'\n", svIpAddress.c_str());
DevMsg(eDLL_T::SERVER, "--------------------------------------------------------------\n");
}
if (g_pBanSystem->IsBanListValid()) // Is the banlist vector valid?
{
if (g_pBanSystem->IsBanned(svIpAddress, pInpacket->m_nNucleusID)) // Is the client trying to connect banned?
{
v_CServer_RejectConnection(pServer, pServer->m_Socket, pInpacket, "You have been banned from this server."); // RejectConnection for the client.
if (sv_showconnecting->GetBool())
{
Warning(eDLL_T::SERVER, "Connection rejected for '%s' ('%llu' is banned from this server!)\n", svIpAddress.c_str(), pInpacket->m_nNucleusID);
}
return nullptr;
}
}
if (sv_showconnecting->GetBool())
{
DevMsg(eDLL_T::SERVER, "\n");
}
if (g_bCheckCompBanDB)
{
if (g_pMasterServer)
{
std::thread th(SV_IsClientBanned, g_pMasterServer, svIpAddress, pInpacket->m_nNucleusID);
th.detach();
}
}
return v_CServer_Authenticate(pServer, pInpacket);
}
///////////////////////////////////////////////////////////////////////////////
void CServer_Attach()
{
DetourAttach((LPVOID*)&v_CServer_Authenticate, &CServer::Authenticate);
}
void CServer_Detach()
{
DetourDetach((LPVOID*)&v_CServer_Authenticate, &CServer::Authenticate);
}
///////////////////////////////////////////////////////////////////////////////
bool g_bCheckCompBanDB = true; // Maybe make this a static method in CServer? It won't be added to the struct offsets then.
CServer* g_pServer = nullptr;