r5sdk/r5dev/networksystem
Kawe Mazidjatari 532b4125d5 More thread safety improvements
* Run 'CHostState::Think()' in the main thread.
* Construct 'NetGameServer_t' objects in main thread before dispatching (TODO: browser).
* Dispatch the call to 'CBanSystem::AddConnectionRefuse' from 'SV_IsClientBanned' to the main thread if we aren't main.
* Return bool for CBanSystem::AddEntry and CBanSystem::DeleteEntry for future optimizations (next commit).
2022-08-27 23:45:58 +02:00
..
2022-08-27 23:45:58 +02:00
2022-08-27 23:45:58 +02:00
2022-08-27 23:45:58 +02:00
2022-08-27 23:45:58 +02:00
2022-04-09 02:18:57 +02:00