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* Run 'CHostState::Think()' in the main thread. * Construct 'NetGameServer_t' objects in main thread before dispatching (TODO: browser). * Dispatch the call to 'CBanSystem::AddConnectionRefuse' from 'SV_IsClientBanned' to the main thread if we aren't main. * Return bool for CBanSystem::AddEntry and CBanSystem::DeleteEntry for future optimizations (next commit).