r5sdk/r5dev/tier0/memstd.h
Kawe Mazidjatari 2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00

80 lines
2.3 KiB
C++

#ifndef MEMSTD_H
#define MEMSTD_H
class IMemAlloc
{
public:
template<typename T>
T* Alloc(size_t nSize)
{
const static int index = 0;
return CallVFunc<T*>(index, this, nSize);
}
template<typename T>
T* Realloc(T* pMem, size_t nSize)
{
const static int index = 3;
return CallVFunc<T*>(index, this, pMem, nSize);
}
template<typename T>
void Free(T* pMem)
{
const static int index = 5;
CallVFunc<void>(index, this, pMem);
}
template<typename T>
size_t GetSize(T* pMem)
{
const static int index = 6;
return CallVFunc<size_t>(index, this, pMem);
}
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CStdMemAlloc : public IMemAlloc{};
inline CMemory p_CreateGlobalMemAlloc;
inline auto v_CreateGlobalMemAlloc = p_CreateGlobalMemAlloc.RCast<CStdMemAlloc* (*)(void)>();
inline CStdMemAlloc** g_pMemAllocSingleton = nullptr;
inline CStdMemAlloc* MemAllocSingleton()
{
if (!(*g_pMemAllocSingleton))
{
(*g_pMemAllocSingleton) = v_CreateGlobalMemAlloc();
}
return (*g_pMemAllocSingleton);
}
///////////////////////////////////////////////////////////////////////////////
class VMemStd : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CreateGlobalMemAlloc : {:#18x} |\n", p_CreateGlobalMemAlloc.GetPtr());
spdlog::debug("| VAR: g_pMemAllocSingleton : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pMemAllocSingleton));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_CreateGlobalMemAlloc = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 BB ?? ?? ?? ?? 33 C0");
v_CreateGlobalMemAlloc = p_CreateGlobalMemAlloc.RCast<CStdMemAlloc* (*)(void)>(); /*40 53 48 83 EC 20 BB ?? ?? ?? ?? 33 C0*/
}
virtual void GetVar(void) const
{
g_pMemAllocSingleton = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 81 EC ?? ?? ?? ?? 41 8B D8").OffsetSelf(0x5A).FindPatternSelf("48 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CStdMemAlloc**>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VMemStd);
#endif // MEMSTD_H