r5sdk/r5dev/gameui/IConsole.h
Kawe Mazidjatari 54fc85e1d3 CConsole: modify input chars using the callback
Light preparation for when the lib gets updated to 1.88 to enable undo/redo again.
2022-09-02 01:18:36 +02:00

124 lines
4.6 KiB
C++

#pragma once
#ifndef DEDICATED
#include "common/sdkdefs.h"
#include "windows/resource.h"
#include "public/isurfacesystem.h"
#include "thirdparty/imgui/include/imgui_logger.h"
#include "thirdparty/imgui/include/imgui_utility.h"
class CConsole : public ISurface
{
public:
///////////////////////////////////////////////////////////////////////////
CConsole(void);
virtual ~CConsole(void);
virtual bool Init(void);
virtual void Think(void);
virtual void RunFrame(void);
virtual void RunTask(void);
virtual void DrawSurface(void);
private:
void OptionsPanel(void);
void SuggestPanel(void);
bool AutoComplete(void);
void ResetAutoComplete(void);
void ClearAutoComplete(void);
void FindFromPartial(void);
void ProcessCommand(const char* pszCommand);
void BuildSummary(string svConVar = "");
void BuildSuggestPanelRect(void);
void ClampLogSize(void);
void ClampHistorySize(void);
bool LoadFlagIcons(void);
int ColorCodeFlags(int nFlags) const;
int TextEditCallback(ImGuiInputTextCallbackData* pData);
static int TextEditCallbackStub(ImGuiInputTextCallbackData* pData);
///////////////////////////////////////////////////////////////////////////
public:
void AddLog(const ConLog_t& conLog);
private:
void AddLog(const ImVec4& color, const char* fmt, ...) IM_FMTARGS(2);
void ClearLog(void);
///////////////////////////////////////////////////////////////////////////
virtual void SetStyleVar(void);
private:
///////////////////////////////////////////////////////////////////////////
const char* m_pszConsoleLabel = nullptr;
const char* m_pszLoggingLabel = nullptr;
char m_szInputBuf[512] = { '\0' };
char m_szSummary[512] = { '\0' };
char m_szWindowLabel[512] = { '\0' };
vector<string> m_vCommands;
vector<string> m_vHistory;
string m_svInputConVar;
ssize_t m_nHistoryPos = -1;
int m_nScrollBack = 0;
int m_nSelectBack = 0;
float m_flScrollX = 0.f;
float m_flScrollY = 0.f;
float m_flFadeAlpha = 0.f;
bool m_bInitialized = false;
bool m_bReclaimFocus = false;
bool m_bCopyToClipBoard = false;
bool m_bModifyInput = false;
bool m_bCanAutoComplete = false;
bool m_bSuggestActive = false;
bool m_bSuggestMoved = false;
bool m_bSuggestUpdate = false;
ssize_t m_nSuggestPos = -1;
vector<CSuggest> m_vSuggest;
vector<MODULERESOURCE> m_vFlagIcons;
ImGuiStyle_t m_Style = ImGuiStyle_t::NONE;
ImVec2 m_ivSuggestWindowPos;
ImVec2 m_ivSuggestWindowSize;
CTextLogger m_Logger;
mutable std::mutex m_Mutex;
ImGuiInputTextFlags m_nInputFlags =
ImGuiInputTextFlags_AutoCaretEnd |
ImGuiInputTextFlags_CallbackCompletion |
ImGuiInputTextFlags_CallbackHistory |
ImGuiInputTextFlags_CallbackAlways |
ImGuiInputTextFlags_CallbackEdit |
ImGuiInputTextFlags_EnterReturnsTrue |
ImGuiInputTextFlags_NoUndoRedo; // This flag will be removed when the ImGui lib is updated to v1.88 (see https://github.com/ocornut/imgui/issues/4947).
ImGuiWindowFlags m_nSuggestFlags =
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_AlwaysVerticalScrollbar |
ImGuiWindowFlags_AlwaysHorizontalScrollbar;
ImGuiWindowFlags m_nLoggingFlags =
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_HorizontalScrollbar |
ImGuiWindowFlags_AlwaysVerticalScrollbar;
public:
bool m_bActivate = false;
vector<CSuggest> m_vsvCommandBases;
};
///////////////////////////////////////////////////////////////////////////////
extern CConsole* g_pConsole;
#endif // !DEDICATED