mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* Fix all compiler error for GameSDK on S0 and S1. * Remove some unused patterns and globals (launch performance gains of 100ms). * Remove most duplicate patterns. * Relocate globals from engine to a more appropriate location. * Renamed some unknown vars to a more appropriate name (most of these where obtained a while back, but as we reversed more parts of the engine, some of these vars become known). * Renamed some vars to fit the naming convention used in the SDK. * Fixed pattern debug logging using the wrong pointer, thus displaying the wrong address.
64 lines
3.4 KiB
C++
64 lines
3.4 KiB
C++
#pragma once
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#include "vstdlib/completion.h"
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#include "public/utility/utility.h"
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//#ifdef DEDICATED
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inline CMemory p_EbisuSDK_Tier0_Init;
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inline auto EbisuSDK_Tier0_Init = p_EbisuSDK_Tier0_Init.RCast<void(*)(void)>();
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inline CMemory p_EbisuSDK_CVar_Init;
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inline auto EbisuSDK_CVar_Init = p_EbisuSDK_CVar_Init.RCast<void(*)(void)>();
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inline CMemory p_EbisuSDK_SetState;
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inline auto EbisuSDK_SetState = p_EbisuSDK_SetState.RCast<void(*)(void)>();
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inline uint64_t* g_NucleusID = nullptr;
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inline bool* g_bEbisuSDKInitialized = nullptr;
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inline bool* g_bEbisuSDKCvarInitialized = nullptr;
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//#endif // DEDICATED
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///////////////////////////////////////////////////////////////////////////////
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void HEbisuSDK_Init();
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void EbisuSDK_Attach();
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void EbisuSDK_Detach();
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///////////////////////////////////////////////////////////////////////////////
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class VEbisuSDK : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: EbisuSDK_Tier0_Init : {:#18x} |\n", p_EbisuSDK_Tier0_Init.GetPtr());
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spdlog::debug("| FUN: EbisuSDK_CVar_Init : {:#18x} |\n", p_EbisuSDK_CVar_Init.GetPtr());
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spdlog::debug("| FUN: EbisuSDK_SetState : {:#18x} |\n", p_EbisuSDK_SetState.GetPtr());
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spdlog::debug("| VAR: g_NucleusID : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_NucleusID));
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spdlog::debug("| VAR: g_bEbisuSDKInitialized : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_bEbisuSDKInitialized));
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spdlog::debug("| VAR: g_bEbisuSDKCvarInitialized : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_bEbisuSDKCvarInitialized));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_EbisuSDK_Tier0_Init = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x80\x3D\x00\x00\x00\x00\x00\x0F\x85\x00\x02\x00\x00\x48\x89\x5C\x24\x20"), "xxxxxx????xxx?xxxxxxxx");
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EbisuSDK_Tier0_Init = p_EbisuSDK_Tier0_Init.RCast<void(*)(void)>(); /*48 83 EC 28 80 3D ?? ?? ?? ?? 00 0F 85 ?? 02 00 00 48 89 5C 24 20*/
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p_EbisuSDK_CVar_Init = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x57\x48\x83\xEC\x40\x83\x3D"), "xxxxxxxx");
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EbisuSDK_CVar_Init = p_EbisuSDK_CVar_Init.RCast<void(*)(void)>(); /*40 57 48 83 EC 40 83 3D*/
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p_EbisuSDK_SetState = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x0F\x84\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00\x74\x5B"), "xxx????xx?????xx????xx?????xx");
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EbisuSDK_SetState = p_EbisuSDK_SetState.RCast<void(*)(void)>(); /*48 81 EC ? ? ? ? 80 3D ? ? ? ? ? 0F 84 ? ? ? ? 80 3D ? ? ? ? ? 74 5B*/
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}
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virtual void GetVar(void) const
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{
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g_NucleusID = p_EbisuSDK_CVar_Init.Offset(0x20).FindPatternSelf("4C 89 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<uint64_t*>();
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g_bEbisuSDKInitialized = p_EbisuSDK_Tier0_Init.Offset(0x0).FindPatternSelf("80 3D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
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g_bEbisuSDKCvarInitialized = p_EbisuSDK_CVar_Init.Offset(0x12A).FindPatternSelf("C6 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VEbisuSDK);
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