r5sdk/r5dev/materialsystem/cmaterialglue.h
2024-04-05 17:52:57 +02:00

111 lines
3.0 KiB
C++

#pragma once
#ifndef DEDICATED
#include "materialsystem/cshaderglue.h"
#include "public/imaterialinternal.h"
#include "public/materialsystem/shader_vcs_version.h"
#include "public/rendersystem/schema/texture.g.h"
struct MaterialDXState_t
{
uint32_t blendState[8];
unsigned int unkFlags;
unsigned __int16 depthStencilFlags;
unsigned __int16 rasterizerFlags;
char pad[8];
};
#pragma pack(push, 1)
class CMaterialGlue : public IMaterialInternal
{
public:
uint8_t pad_0008[8]; //0x0008
uint64_t assetGuid; //0x0010
const char* name; //0x0018
const char* surfaceProp; //0x0020
const char* surfaceProp2; //0x0028
CMaterialGlue* depthShadowMaterial; //0x0030
CMaterialGlue* depthPrepassMaterial; //0x0038
CMaterialGlue* depthVSMMaterial; //0x0040
CMaterialGlue* depthShadowTightMaterial; //0x0048
CMaterialGlue* colpassMaterial; //0x0050
CShaderGlue* shaderset; //0x0058
TextureHeader_t** textureHandles; //0x0060
TextureHeader_t** streamingTextureHandles; //0x0068
int16_t numStreamingTextureHandles; //0x0070
int16_t width; //0x0072
int16_t height; //0x0074
int16_t depth; //0x0076
uint32_t samplers; //0x0078
char padding_7C[4]; //0x007C
uint32_t unk_80;
uint32_t unk_84;
uint64_t flags; // 0x0088
MaterialDXState_t dxStates[2];
uint16_t numAnimationFrames; // used in CMaterialGlue::GetNumAnimationFrames (0x1403B4250), which is called from GetSpriteInfo @ 0x1402561FC
uint8_t materialType;
uint8_t bytef3;
char padding_F4[4];
void* textureAnim;
void** dxBuffer;
void** unkD3DPointer; // was m_pID3D11BufferVTable
void* viewsBuffer;
uint32_t unknown3; //0x0118
uint16_t unknown4; //0x011C
uint16_t unknown5; //0x011E
uint16_t unknown6; //0x0120
uint64_t unknown7; //0x0122
uint32_t unknown8; //0x012A
uint16_t unknown9; //0x012E
}; //Size: 0x0130 confirmed end size.
static_assert(sizeof(CMaterialGlue) == 0x130);
#pragma pack(pop)
#endif // !DEDICATED
inline void* g_pMaterialGlueVFTable = nullptr;
/* ==== CMATERIALGLUE ================================================================================================================================================== */
#ifndef DEDICATED
inline CMaterialGlue*(*v_GetMaterialAtCrossHair)(void);
#endif // !DEDICATED
///////////////////////////////////////////////////////////////////////////////
class VMaterialGlue : public IDetour
{
virtual void GetAdr(void) const
{
LogConAdr("CMaterialGlue::`vftable'", g_pMaterialGlueVFTable);
#ifndef DEDICATED
LogFunAdr("CMaterialGlue::GetMaterialAtCrossHair", v_GetMaterialAtCrossHair);
#endif // !DEDICATED
}
virtual void GetFun(void) const
{
#ifndef DEDICATED
g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC 58 48 83 3D ?? ?? ?? ?? ??").GetPtr(v_GetMaterialAtCrossHair);
#endif // !DEDICATED
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const
{
g_pMaterialGlueVFTable = g_GameDll.GetVirtualMethodTable(".?AVCMaterialGlue@@");
}
virtual void Detour(const bool bAttach) const { }
};
///////////////////////////////////////////////////////////////////////////////