r5sdk/r5dev/vpc/interfaces.h
Kawe Mazidjatari 2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00

119 lines
5.2 KiB
C++

#pragma once
/*-----------------------------------------------------------------------------
* _interfaces.h
*-----------------------------------------------------------------------------*/
// Maybe make them constexpr.
#define VENGINE_LAUNCHER_API_VERSION "VENGINE_LAUNCHER_API_VERSION004"
#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
#define VENGINE_RENDERVIEW_INTERFACE_VERSION "VEngineRenderView014"
#define VENGINE_RANDOM_INTERFACE_VERSION "VEngineRandom001"
#define VENGINE_HUDMODEL_INTERFACE_VERSION "VEngineModel016"
#define MATERIALSYSTEM_CONFIG_VERSION "VMaterialSystemConfig004"
#define SERVER_DLL_SHARED_APPSYSTEMS "VServerDllSharedAppSystems001"
#define INTERFACEVERSION_SERVERGAMECLIENTS "ServerGameClients004"
#define INTERFACEVERSION_SERVERGAMEENTS "ServerGameEnts002"
#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL005"
#define VCLIENT_PREDICTION_INTERFACE_VERSION "VClientPrediction001"
#define VCLIENTENTITYLIST_INTERFACE_VERSION "VClientEntityList003"
#define CLIENT_DLL_INTERFACE_VERSION "VClient018"
#define CLIENTRENDERTARGETS_INTERFACE_VERSION "ClientRenderTargets001"
#define INTERFACEVERSION_ENGINETRACE_CLIENT "EngineTraceClient004"
#define INTERFACEVERSION_ENGINETRACEDECALS_CLIENT "EngineTraceClientDecals004"
#define VGUI_SYSTEM_INTERFACE_VERSION "VGUI_System010"
#define GAMEUI_INTERFACE_VERSION "GameUI011"
#define RUNGAMEENGINE_INTERFACE_VERSION "RunGameEngine005"
#define EVENTSYSTEM_INTERFACE_VERSION "EventSystem001"
#define CVAR_QUERY_INTERFACE_VERSION "VCvarQuery001"
#define VPHYSICS_DEBUG_OVERLAY_INTERFACE_VERSION "VPhysicsDebugOverlay001"
#define VDEBUG_OVERLAY_INTERFACE_VERSION "VDebugOverlay004"
#define SOUNDCARD_INTERFACE_VERSION "ISoundC002"
#define SHADERSYSTEM_INTERFACE_VERSION "ShaderSystem002"
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem017"
#define FACTORY_INTERFACE_VERSION "VFactorySystem001"
//-----------------------------------------------------------------------------
enum class InterfaceStatus_t : int
{
IFACE_OK = 0,
IFACE_FAILED
};
//-----------------------------------------------------------------------------
// Mapping of interface string to globals
//-----------------------------------------------------------------------------
typedef void* (*CreateInterfaceFn)(const char* pName, int* pReturnCode);
typedef void* (*InstantiateInterfaceFn)();
typedef HINSTANCE CSysModule;
struct InterfaceGlobals_t
{
InstantiateInterfaceFn m_pInterfacePtr;
const char* m_pInterfaceName;
InterfaceGlobals_t* m_pNextInterfacePtr;
};
//-----------------------------------------------------------------------------
struct FactoryInfo_t
{
CMemory m_pFactoryPtr;
string m_szFactoryFullName;
string m_szFactoryName;
string m_szFactoryVersion;
FactoryInfo_t() : m_szFactoryFullName(string()), m_szFactoryName(string()), m_szFactoryVersion(string()), m_pFactoryPtr(nullptr) {}
FactoryInfo_t(string factoryFullName, string factoryName, string factoryVersion, uintptr_t factoryPtr) :
m_szFactoryFullName(factoryFullName), m_szFactoryName(factoryName), m_szFactoryVersion(factoryVersion), m_pFactoryPtr(factoryPtr) {}
FactoryInfo_t(string factoryFullName, uintptr_t factoryPtr) :
m_szFactoryFullName(factoryFullName), m_szFactoryName(string()), m_szFactoryVersion(string()), m_pFactoryPtr(factoryPtr) {}
};
//-----------------------------------------------------------------------------
// Class to hold all factories (interfaces)
//-----------------------------------------------------------------------------
class CFactory
{
public:
virtual void AddFactory(const string& svFactoryName, void* pFactory);
virtual void AddFactory(FactoryInfo_t factoryInfo);
virtual size_t GetVersionIndex(const string& svInterfaceName) const;
virtual void GetFactoriesFromRegister(void);
virtual CMemory GetFactoryPtr(const string& svFactoryName, bool versionLess = true) const;
virtual const char* GetFactoryFullName(const string& svFactoryName) const;
private:
vector<FactoryInfo_t> m_vFactories;
};
extern CFactory* g_pFactory;
/* ==== s_pInterfaceRegs ==================================================================================================================================================== */
inline CMemory s_pInterfacesRegs;
///////////////////////////////////////////////////////////////////////////////
class VFactory : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| VAR: s_pInterfacesRegs : {:#18x} |\n", s_pInterfacesRegs.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
s_pInterfacesRegs = g_GameDll.FindPatternSIMD("E9 ?? ?? ?? ?? CC CC 89 91 ?? ?? ?? ??").FollowNearCallSelf().FindPatternSelf("48 8B 1D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7);
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VFactory);