r5sdk/r5dev/launcher/IApplication.cpp
IcePixelx f43c5da8ae Huge engine/host commit.
* Rebuild CModGroupApp::Main, did not include the dedicated routine with the empty class global.
* Using a template function now for virtual function calls
* Implemented most of the CEngine class and grabbing its global var now.
* Using local CEngine now in FrameUpdate
* Implemented EngineParms_t fully and grabbing its global var.
* Added macro for adding class member variables at offsets.

A lot of comments added regarding what needs to be done for this commit.

* Check other season compability, wasn't able to do that due to not having access to said binaries at the moment.
* Fix sdklauncher to use widestrings to fix the bug with other languages in path
2022-01-23 18:26:48 +01:00

74 lines
2.1 KiB
C++

#include "core/stdafx.h"
#include "tier0/cvar.h"
#include "launcher/IApplication.h"
#include "ebisusdk/EbisuSDK.h"
#include "engine/sys_engine.h"
#include "engine/sys_dll2.h"
#include "engine/sv_main.h"
#include "engine/host_cmd.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int HIApplication_Main(CModAppSystemGroup* modAppSystemGroup)
{
int nRunResult = 3; // RUN_OK
HEbisuSDK_Init(); // Not here in retail. We init EbisuSDK here though.
if (modAppSystemGroup->m_bIsServerOnly()) // This will never be true anyway but we implement it for the sake of it.
{
if (g_pEngine->Load(true, g_pEngineParms->baseDirectory))
{
// Below is vfunc call that is supposed to be used for real dedicated servers. The class instance is sadly stripped to some degree.
//(*(void(__fastcall**)(__int64))(*(_QWORD*)qword_14C119C10 + 72i64))(qword_14C119C10);// dedicated->RunServer
SV_ShutdownGameDLL();
}
}
else
{
g_pEngine->SetQuitting(EngineDllQuitting_t::QUIT_NOTQUITTING);
if (g_pEngine->Load(false, g_pEngineParms->baseDirectory))
{
if (CEngineAPI_MainLoop())
{
nRunResult = 4; // RUN_RESTART
}
g_pEngine->Unload();
SV_ShutdownGameDLL();
}
}
return nRunResult;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool HIApplication_Create(void* a1)
{
#ifdef DEDICATED
// TODO: Don't hardcode!
// Also add cross-season support?
* (uintptr_t*)0x162C61208 = 0x1; // g_bDedicated
#endif // DEDICATED
g_pConCommand->Init();
for (auto& map : g_pCVar->DumpToMap())
{
g_vsvAllConVars.push_back(map.first.c_str());
}
return IAppSystem_Create(a1);
}
void IApplication_Attach()
{
DetourAttach((LPVOID*)&IAppSystem_Main, &HIApplication_Main);
DetourAttach((LPVOID*)&IAppSystem_Create, &HIApplication_Create);
}
void IApplication_Detach()
{
DetourDetach((LPVOID*)&IAppSystem_Main, &HIApplication_Main);
DetourDetach((LPVOID*)&IAppSystem_Create, &HIApplication_Create);
}