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71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
#pragma once
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#include <public/iengine.h>
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class CEngine;
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/* ==== CENGINE ======================================================================================================================================================= */
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inline CMemory p_CEngine_Frame;
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inline bool(*v_CEngine_Frame)(CEngine* thisp);
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extern CEngine* g_pEngine;
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extern IEngine::QuitState_t* gsm_Quitting;
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class CEngine : public IEngine
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{
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public:
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static bool _Frame(CEngine* thisp);
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inline IEngine::QuitState_t GetQuitting() const { return *gsm_Quitting; }
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private:
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EngineState_t m_nDLLState;
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EngineState_t m_nNextDLLState;
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double m_flCurrentTime;
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double m_flPreviousTime;
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float m_flFrameTime;
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float m_flPreviousFrameTime;
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float m_flFilteredTime;
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uint8_t gap2C[4];
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int64_t field_30;
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char field_38;
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char field_39;
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};
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class VEngine : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CEngine::Frame", p_CEngine_Frame.GetPtr());
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LogVarAdr("g_Engine", reinterpret_cast<uintptr_t>(g_pEngine));
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LogVarAdr("sm_Quitting", reinterpret_cast<uintptr_t>(gsm_Quitting));
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CEngine_Frame = g_GameDll.FindPatternSIMD("40 55 53 56 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 8B F1");
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#elif defined (GAMEDLL_S2)
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p_CEngine_Frame = g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 0F 29 70 B8");
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#else
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p_CEngine_Frame = g_GameDll.FindPatternSIMD("48 8B C4 55 56 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 0F 29 70 B8");
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#endif
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v_CEngine_Frame = p_CEngine_Frame.RCast<bool(*)(CEngine* thisp)>();
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}
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pEngine = g_GameDll.FindPatternSIMD("48 83 EC 28 80 B9 ?? ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ??").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngine*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pEngine = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??").FindPatternSelf("48 8B ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngine*>();
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#endif
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gsm_Quitting = g_GameDll.FindPatternSIMD("89 15 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC CC 83 C1 F4").ResolveRelativeAddressSelf(0x2, 0x6).RCast<IEngine::QuitState_t*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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