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* Load server VPK's instead of client VPK's on standalone servers * Dynamically search for 'g_bDedicated' global boolean instead of hardcoded address * Add 'PatchString' to memory class
38 lines
2.3 KiB
C++
38 lines
2.3 KiB
C++
#pragma once
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namespace
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{
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/* ==== CVENGINESERVER ================================================================================================================================================== */
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ADDRESS p_IVEngineServer_PersistenceAvailable = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x3B\x15\x00\x00\x00\x00\x7D\x33", "xx????xx");
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bool (*IVEngineServer_PersistenceAvailable)(void* entidx, int clientidx) = (bool (*)(void*, int))p_IVEngineServer_PersistenceAvailable.GetPtr(); /*3B 15 ?? ?? ?? ?? 7D 33*/
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ADDRESS p_IVEngineServer_IsDedicatedServer = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x0F\xB6\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x8B\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x40\x53", "xxx????xxxxxxxxxxxx????xxxxxxxxxxx");
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bool (*IVEngineServer_IsDedicatedServer)(void) = (bool (*)(void))p_IVEngineServer_IsDedicatedServer.GetPtr(); /*0F B6 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 48 8B 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 40 53*/
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bool* g_bDedicated = p_IVEngineServer_IsDedicatedServer.Offset(0x0).ResolveRelativeAddress(0x3, 0x7).RCast<bool*>();
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}
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///////////////////////////////////////////////////////////////////////////////
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bool HIVEngineServer_PersistenceAvailable(void* entidx, int clientidx);
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void IVEngineServer_Attach();
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void IVEngineServer_Detach();
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///////////////////////////////////////////////////////////////////////////////
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extern bool g_bIsPersistenceVarSet[MAX_PLAYERS];
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///////////////////////////////////////////////////////////////////////////////
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class HVEngineServer : public IDetour
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{
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virtual void debugp()
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{
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std::cout << "| FUN: IVEngineServer::PersistenceAvailable : 0x" << std::hex << std::uppercase << p_IVEngineServer_PersistenceAvailable.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "| FUN: IVEngineServer::IsDedicatedServer : 0x" << std::hex << std::uppercase << p_IVEngineServer_IsDedicatedServer.GetPtr() << std::setw(npad) << " |" << std::endl;
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std::cout << "| VAR: g_bDedicated : 0x" << std::hex << std::uppercase << g_bDedicated << std::setw(0) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HVEngineServer);
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