r5sdk/r5dev/vgui/CEngineVGui.h

90 lines
3.3 KiB
C++

#pragma once
#include "core/stdafx.h"
#include "mathlib/color.h"
enum class LogType_t : int
{
SCRIPT_SERVER,
SCRIPT_CLIENT,
SCRIPT_UI,
NATIVE_SERVER,
NATIVE_CLIENT,
NATIVE_UI,
NATIVE_ENGINE,
NATIVE_FS,
NATIVE_RTECH,
NATIVE_MS,
NETCON_S,
WARNING_C,
ERROR_C,
NONE
};
struct Log
{
Log(const std::string Message, const int Ticks, const LogType_t Type)
{
this->Message = Message;
this->Ticks = Ticks;
this->Type = Type;
}
std::string Message = "";
int Ticks = 1024;
LogType_t Type = LogType_t::NONE;
};
class CLogSystem
{
public:
void Update(void);
void AddLog(LogType_t type, std::string text);
void DrawLog(void);
void DrawSimStats(void) const;
void DrawGPUStats(void) const;
private:
Color GetLogColorForType(LogType_t type);
std::vector<Log> m_vLogs{};
int fontHeight = 16;
};
namespace
{
/* ==== CENGINEVGUI ===================================================================================================================================================== */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
ADDRESS p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x89\x54\x24\x10\x55\x56\x41\x55\x48\x81\xEC\x00\x00\x00\x00", "xxxxxxxxxxx????");
int (*CEngineVGui_Paint)(void* thisptr, int mode) = (int (*)(void*, int))p_CEngineVGui_Paint.GetPtr(); /*41 55 41 56 48 83 EC 78 44 8B EA*/
ADDRESS p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x4C\x8B\x81\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x4C\x3B\xC0\x74\x1F", "xxx????xxx????xxxxx");
void** (*CEngineVGui_Unknown)(std::int64_t a1) = (void** (*)(std::int64_t))p_CEngineVGui_Unknown.GetPtr(); /*4C 8B 81 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 4C 3B C0 74 1F*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
ADDRESS p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x41\x55\x41\x56\x48\x83\xEC\x78\x44\x8B\xEA", "xxxxxxxxxxx");
int (*CEngineVGui_Paint)(void* thisptr, int mode) = (int (*)(void*, int))p_CEngineVGui_Paint.GetPtr(); /*41 55 41 56 48 83 EC 78 44 8B EA*/
ADDRESS p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00\x48\x8B\xD9\x48\x39\x81\x00\x00\x00\x00\x74\x29", "xxxxxxxxx????xxxxxx????xx");
void** (*CEngineVGui_Unknown)(std::int64_t a1) = (void** (*)(std::int64_t))p_CEngineVGui_Unknown.GetPtr(); /*40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ?? 48 8B D9 48 39 81 ?? ?? ?? ?? 74 29*/
#endif
}
///////////////////////////////////////////////////////////////////////////////
int HCEngineVGui_Paint(void* thisptr, int mode);
void CEngineVGui_Attach();
void CEngineVGui_Detach();
///////////////////////////////////////////////////////////////////////////////
extern CLogSystem g_pLogSystem;
///////////////////////////////////////////////////////////////////////////////
class HEngineVGui : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: CEngineVGui::Paint : 0x" << std::hex << std::uppercase << p_CEngineVGui_Paint.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "| FUN: CEngineVGui::Unknown : 0x" << std::hex << std::uppercase << p_CEngineVGui_Unknown.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HEngineVGui);