r5sdk/r5dev/engine/sys_mainwind.h
Kawe Mazidjatari 85de096f98 Take into account television refresh rates
TV's tend to output @59.939999 FPS, set out frame limiter's to that if FPS happens to be 59 or 60.
2023-09-11 22:48:28 +02:00

90 lines
3.7 KiB
C++
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef SYS_MAINWIND_H
#define SYS_MAINWIND_H
inline CMemory p_CGame__AttachToWindow;
inline void (*v_CGame__AttachToWindow)(void);
inline CMemory p_CGame__PlayStartupVideos;
inline void(*v_CGame__PlayStartupVideos)(void);
inline CMemory p_CGame__WindowProc;
inline int(*v_CGame__WindowProc)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
//-----------------------------------------------------------------------------
// Purpose: Main game interface, including message pump and window creation
//-----------------------------------------------------------------------------
class CGame
{
public:
static void PlayStartupVideos(void);
static int WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
inline HWND GetWindow() const { return m_hWindow; }
void GetWindowRect(int* x, int* y, int* w, int* h);
inline int GetDesktopWidth() const { return m_iDesktopWidth; }
inline int GetDesktopHeight() const { return m_iDesktopHeight; }
inline int GetDesktopRefreshRate() const { return m_iDesktopRefreshRate; }
inline float GetTVRefreshRate() const // Avoid stutter on TV's running on broadcast frame rates.
{ return ((float)m_iDesktopRefreshRate == 59.0f || (float)m_iDesktopRefreshRate == 60.0f) ? 59.939999f : (float)m_iDesktopRefreshRate; }
private:
HWND m_hWindow;
HINSTANCE m_hInstance;
WNDPROC m_ChainedWindowProc;
int m_x;
int m_y;
int m_width;
int m_height;
bool m_bUnk0;
bool m_bUnk1;
bool m_bExternallySuppliedWindow;
int m_iDesktopWidth;
int m_iDesktopHeight;
int m_iDesktopRefreshRate;
void* m_pInputContext_Maybe;
}; static_assert(sizeof(CGame) == 64);
inline CGame* g_pGame = nullptr;
///////////////////////////////////////////////////////////////////////////////
class VGame : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CGame::AttachToWindow", p_CGame__AttachToWindow.GetPtr());
LogFunAdr("CGame::PlayStartupVideos", p_CGame__PlayStartupVideos.GetPtr());
LogVarAdr("g_Game", reinterpret_cast<uintptr_t>(g_pGame));
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CGame__AttachToWindow = g_GameDll.FindPatternSIMD("48 83 EC 38 48 8B 0D ?? ?? ?? ?? 48 85 C9 0F 84 ?? ?? ?? ??");
p_CGame__PlayStartupVideos = g_GameDll.FindPatternSIMD("48 8B C4 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ??");
p_CGame__WindowProc = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 41 54 41 56 48 81 EC ?? ?? ?? ??");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CGame__AttachToWindow = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 0F 84 ?? ?? ?? ?? BA ?? ?? ?? ??");
p_CGame__PlayStartupVideos = g_GameDll.FindPatternSIMD("48 8B C4 55 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??");
p_CGame__WindowProc = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 33 F6");
#endif
v_CGame__AttachToWindow = p_CGame__AttachToWindow.RCast<void (*)(void)>();
v_CGame__PlayStartupVideos = p_CGame__PlayStartupVideos.RCast<void (*)(void)>();
v_CGame__WindowProc = p_CGame__WindowProc.RCast<int (*)(HWND, UINT, WPARAM, LPARAM)>();
}
virtual void GetVar(void) const
{
g_pGame = p_CGame__AttachToWindow.FindPattern("48 8B 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGame*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////
#endif // SYS_MAINWIND_H