r5sdk/r5dev/rtech/stryder/stryder.h
Kawe Mazidjatari fe2a95e4ec RTech: major pak system overhaul and rebuild
* split rtech_game and rtech_utils cpp files into multiple files
* rebuilt several large pak load routines for debugging and custom implementations
* moved rson code to rtech_game
* reworked and improved engine and sdk pak precache system
* reversed more of the jobthreads system
2024-04-05 17:51:19 +02:00

28 lines
1.2 KiB
C++

#ifndef RTECH_STRYDER_H
#define RTECH_STRYDER_H
/* ==== STRYDER ================================================================================================================================================ */
inline void*(*v_Stryder_StitchRequest)(void* a1);
inline bool(*v_Stryder_SendOfflineRequest)(void);
///////////////////////////////////////////////////////////////////////////////
class VStryder : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("Stryder_StitchRequest", v_Stryder_StitchRequest);
LogFunAdr("Stryder_SendOfflineRequest", v_Stryder_SendOfflineRequest);
}
virtual void GetFun(void) const
{
g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 20 48 8B F9 E8 B4").GetPtr(v_Stryder_StitchRequest);
g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 55 57 41 56 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 35 ?? ?? ?? ??").GetPtr(v_Stryder_SendOfflineRequest);
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Detour(const bool bAttach) const { }
};
///////////////////////////////////////////////////////////////////////////////
#endif // RTECH_STRYDER_H