r5sdk/r5dev/launcher/launcher.h
Kawe Mazidjatari f2a5c8ac68 See description
* Renamed 'r5apexsdkd64.dll' to 'gamesdk.dll'.
* Added required dedicated parameters to code instead.
* Bug fixes around CCommandLine class (fixed misaligned VTable indexes).
* SDK now supports being directly launched by the game executable.

The SDK launcher will pass '-launcher' to the game, which indicated its being launched by the launcher. If the game does not receive '-launcher', it assumes its being launched directly from the game executable, which will instead load 'startup_(dedi_)default.cfg'.

The sdk dll's are now added to the game's IAT by their dummy exports allowing for them to be loaded when the exe is loaded (the dll's do everything on init).
2022-04-16 00:30:46 +02:00

44 lines
2.4 KiB
C++

#ifndef LAUNCHER_H
#define LAUNCHER_H
inline CMemory p_WinMain = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x41\x8B\xD9\x49\x8B\xF8"), "xxxx?xxxx?xxxx?xxxxxxxxxxx");
inline auto v_WinMain = p_WinMain.RCast<int (*)(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)>();
inline CMemory p_LauncherMain = g_mGameDll.GetExportedFunction("LauncherMain");
inline auto v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE hInstance)>();
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
inline CMemory p_RemoveSpuriousGameParameters = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x33\xED\x48\x8D\x3D\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxx????xxxxx????");
inline auto v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
#endif // !GAMEDLL_S0 || !GAMEDLL_S1
void AppendSDKParametersPreInit();
string LoadConfigFile(const string& svConfig);
void ParseAndApplyConfigFile(const string& svConfig);
const char* ExitCodeToString(int nCode);
void Launcher_Attatch();
void Launcher_Detatch();
///////////////////////////////////////////////////////////////////////////////
class HLauncher : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: WinMain : 0x" << std::hex << std::uppercase << p_WinMain.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: LauncherMain : 0x" << std::hex << std::uppercase << p_LauncherMain.GetPtr() << std::setw(nPad) << " |" << std::endl;
#if !defined (GAMEDLL_S0) || !defined (GAMEDLL_S1)
std::cout << "| FUN: RemoveSpuriousGameParameters::Create : 0x" << std::hex << std::uppercase << p_RemoveSpuriousGameParameters.GetPtr() << std::setw(nPad) << " |" << std::endl;
#endif // !GAMEDLL_S0 || !GAMEDLL_S1
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HLauncher);
#endif // LAUNCHER_H