r5sdk/r5dev/engine/client/cl_rcon.h
Kawe Mazidjatari 5f56c23af2 Compile CRConServer for gamesdk
RCON can now be used on the host game as well (previously dedicated exclusive).
2023-01-29 16:07:02 +01:00

42 lines
980 B
C++

#pragma once
#include "tier1/NetAdr.h"
#include "tier2/SocketCreator.h"
#include "protoc/sv_rcon.pb.h"
#include "protoc/cl_rcon.pb.h"
class CRConClient
{
public:
CRConClient(void);
~CRConClient(void);
void Init(void);
void Shutdown(void);
void RunFrame(void);
bool Connect(void);
bool Connect(const char* szInAdr);
void Disconnect(void);
void Send(const std::string& svMessage) const;
void Recv(void);
void ProcessBuffer(const char* pRecvBuf, int nRecvLen, CConnectedNetConsoleData* pData);
void ProcessMessage(const sv_rcon::response& sv_response) const;
std::string Serialize(const std::string& svReqBuf, const std::string& svReqVal, const cl_rcon::request_t request_t) const;
sv_rcon::response Deserialize(const std::string& svBuf) const;
bool IsInitialized(void) const;
bool IsConnected(void) const;
private:
bool m_bInitialized = false;
bool m_bConnEstablished = false;
netadr_t m_Address;
CSocketCreator m_Socket;
};
CRConClient* RCONClient();