r5sdk/r5dev/gameui/IConsole.h
Kawe Mazidjatari 5f84803ac6 ImGui and DirectX code improvements
* Fix history duplication by removing trailing white space characters from submitted commands in console.
* Fix out of range exception caused by caching svConVar.size() in CConsole::BuildSummary while we are modifying it.
* Fixed memory leak  caused by extraneous Strdup calls in CConsole.
* Renamed variables and structure members, static vars in id3dx.cpp are not prefixed with s_, IBrowser_Config is now m_BrowserConfig.
* Performed code cleanup in id3dx.cpp.
2022-10-20 12:29:50 +02:00

111 lines
3.5 KiB
C++

#pragma once
#ifndef DEDICATED
#include "common/sdkdefs.h"
#include "windows/resource.h"
#include "public/isurfacesystem.h"
#include "thirdparty/imgui/include/imgui_logger.h"
#include "thirdparty/imgui/include/imgui_utility.h"
class CConsole : public ISurface
{
public:
///////////////////////////////////////////////////////////////////////////
CConsole(void);
virtual ~CConsole(void);
virtual bool Init(void);
virtual void Think(void);
virtual void RunFrame(void);
virtual void RunTask(void);
virtual void DrawSurface(void);
private:
void OptionsPanel(void);
void SuggestPanel(void);
bool AutoComplete(void);
void ResetAutoComplete(void);
void ClearAutoComplete(void);
void FindFromPartial(void);
void ProcessCommand(string svCommand);
void BuildSummary(string svConVar = "");
void BuildSuggestPanelRect(void);
void ClampLogSize(void);
void ClampHistorySize(void);
bool LoadFlagIcons(void);
int GetFlagColorIndex(int nFlags) const;
int TextEditCallback(ImGuiInputTextCallbackData* pData);
static int TextEditCallbackStub(ImGuiInputTextCallbackData* pData);
///////////////////////////////////////////////////////////////////////////
public:
void AddLog(const ConLog_t& conLog);
void RemoveLog(int nStart, int nEnd);
void ClearLog(void);
vector<string> GetHistory(void);
void ClearHistory(void);
private: // Internal only.
void AddLog(const ImVec4& color, const char* fmt, ...) IM_FMTARGS(2);
///////////////////////////////////////////////////////////////////////////
virtual void SetStyleVar(void);
private:
///////////////////////////////////////////////////////////////////////////
const char* m_pszConsoleLabel;
const char* m_pszLoggingLabel;
char m_szInputBuf[512];
char m_szSummary[512];
char m_szWindowLabel[512];
string m_svInputConVar;
ssize_t m_nHistoryPos;
ssize_t m_nSuggestPos;
int m_nScrollBack;
int m_nSelectBack;
float m_flScrollX;
float m_flScrollY;
float m_flFadeAlpha;
bool m_bInitialized;
bool m_bReclaimFocus;
bool m_bCopyToClipBoard;
bool m_bModifyInput;
bool m_bCanAutoComplete;
bool m_bSuggestActive;
bool m_bSuggestMoved;
bool m_bSuggestUpdate;
vector<CSuggest> m_vSuggest;
vector<MODULERESOURCE> m_vFlagIcons;
vector<string> m_vHistory;
ImGuiStyle_t m_Style;
ImVec2 m_ivSuggestWindowPos;
ImVec2 m_ivSuggestWindowSize;
CTextLogger m_Logger;
mutable std::mutex m_Mutex;
ImGuiInputTextFlags m_nInputFlags;
ImGuiWindowFlags m_nSuggestFlags;
ImGuiWindowFlags m_nLoggingFlags;
public:
bool m_bActivate = false;
vector<CSuggest> m_vsvCommandBases;
};
///////////////////////////////////////////////////////////////////////////////
extern CConsole* g_pConsole;
#endif // !DEDICATED